Player Matchup

Chaac
Chaac
Drewfiss
Chaac
Level 54
God Stats
2W - 3L
1,489 SR
Queue Stats
2W - 3L
1,358 Elo+
Party 3
Danzaburou
Danzaburou
Knectel
Danzaburou
Level 68
God Stats
17W - 11L
1,401 SR
Queue Stats
226W - 228L
1,453 Elo+
Party 4
Thoth
Thoth
LostAndRabid
Thoth
Level 120
God Stats
1W - 1L
1,647 SR
Queue Stats
4W - 5L
1,247 Elo+
Party 3
Fenrir
Fenrir
crifesTV
Fenrir
Level 47
God Stats
15W - 19L
1,245 SR
Queue Stats
152W - 164L
1,253 Elo+
Party 4
Neith
Neith
regibae
Neith
Level 14
God Stats
2W - 2L
1,577 SR
Queue Stats
4W - 5L
1,247 Elo+
Party 3
Team Averages
Level 61
1,472 SR
1,312 Elo+

VS

Team Averages
Level 69
1,423 SR
1,390 Elo+
Bellona
Bellona
 
Bellona
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DaWolf
Fenrir
Level 38
God Stats
0W - 4L
1,290 SR
Queue Stats
0W - 7L
1,265 Elo+
Party 2
Artemis
Artemis
Jeringaslokas
Artemis
Level 89
God Stats
5W - 5L
1,787 SR
Queue Stats
408W - 406L
1,481 Elo+
Solo
Jormungandr
Jormungandr
JohnRickTheThird
Jormungandr
Level 86
God Stats
0W - 2L
1,247 SR
Queue Stats
74W - 68L
1,440 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
butterflysith
Morgan Le Fay
Level 11
God Stats
0W - 2L
1,290 SR
Queue Stats
0W - 6L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Drewfiss
Chaac
10
0 / 4 / 3
6,479
463
3,660
10,594
5,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Knectel
Danzaburou
13
6 / 2 / 3
8,079
577
10,937
9,257
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
9 / 1 / 3
9,551
682
8,891
5,705
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
crifesTV
Fenrir
13
4 / 4 / 2
8,224
587
6,917
10,638
3,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
regibae
Neith
10
2 / 3 / 3
6,698
478
6,458
6,634
1,982
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 2 / 5
7,645
546
7,624
12,032
12,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
DaWolf
Fenrir
10
6 / 3 / 2
7,552
539
4,585
9,433
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
11
1 / 5 / 2
6,479
463
6,907
10,003
3,250
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
JohnRickTheThird
Jormungandr
10
3 / 4 / 1
6,761
483
4,216
11,852
9,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morgan Le Fay
butterflysith
Morgan Le Fay
9
1 / 7 / 0
5,587
399
1,133
8,678
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
21
Kills
13
14
Deaths
21
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
2
5
2.25
L
Fenrir
DaWolf
Fenrir
6
3
2
2.33
W
Chaac
Drewfiss
Chaac
0
4
3
0.38
L
Artemis
1
5
2
0.4
L
Jormungandr
JohnRickTheThird
Jormungandr
3
4
1
0.88
W
Danzaburou
Knectel
Danzaburou
6
2
3
3.75
W
9
1
3
10.5
L
Morgan Le Fay
butterflysith
Morgan Le Fay
1
7
0
0.14
W
Fenrir
crifesTV
Fenrir
4
4
2
1.25
W
Neith
regibae
Neith
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,863
Damage
24,465
42,828
Taken
51,998
14,905
Mitigated
28,526
10,543
Healing
9,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,624
2,346
0
3,902
12,032
12,007
447
1,434
10,262
2,505
35,834
L
Fenrir
DaWolf
Fenrir
4,585
1,454
0
2,029
9,433
2,355
1,134
3,146
6,256
0
22,198
W
Chaac
Drewfiss
Chaac
3,660
501
0
2,807
10,594
5,083
384
1,548
8,551
0
26,313
L
Artemis
6,907
2,954
0
2,512
10,003
3,250
0
566
9,437
0
30,044
L
Jormungandr
JohnRickTheThird
Jormungandr
4,216
755
0
594
11,852
9,187
0
333
11,519
27,757
0
W
Danzaburou
Knectel
Danzaburou
10,937
4,385
244
2,929
9,257
2,567
536
1,206
7,814
0
47,353
W
8,891
790
0
1,802
5,705
1,791
456
586
5,079
60,113
339
L
Morgan Le Fay
butterflysith
Morgan Le Fay
1,133
380
34
340
8,678
1,727
0
3,354
5,289
9,852
0
W
Fenrir
crifesTV
Fenrir
6,917
2,320
0
1,775
10,638
3,482
204
398
9,980
0
45,755
W
Neith
regibae
Neith
6,458
1,096
0
986
6,634
1,982
212
2,457
3,965
0
30,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,031
Gold Earned
34,024
401
Minions Killed
233
0
Camps Cleared
0
1,371,896
Distance Traveled
1,254,011
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,645
546
73
5
0
272,103
2
L
Fenrir
7,552
539
42
3
0
274,443
3
W
Chaac
6,479
463
49
4
0
255,545
1
L
Artemis
6,479
463
54
4
0
224,339
2
L
Jormungandr
6,761
483
46
3
0
273,805
1
W
Danzaburou
8,079
577
86
6
0
266,636
6
W
Thoth
9,551
682
124
9
0
300,171
1
L
Morgan Le Fay
5,587
399
18
1
0
209,321
0
W
Fenrir
8,224
587
86
6
0
297,698
6
W
Neith
6,698
478
56
4
0
251,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role