Player Matchup

Atlas
Atlas
CappuccinoJack
Atlas
Level 126
God Stats
1W - 6L
1,572 SR
Queue Stats
20W - 18L
1,682 Elo+
Party 1
Cliodhna
Cliodhna
DunkScrub
Cliodhna
Level 128
God Stats
4W - 6L
1,351 SR
Queue Stats
43W - 42L
1,483 Elo+
Solo
Hera
Hera
KIWI_Bibbily
Hera
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 138L
1,735 Elo+
Party 1
King Arthur
King Arthur
SpookDaddy
King Arthur
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,518 Elo+
Solo
Skadi
Skadi
p0tat0h
Skadi
Level 88
God Stats
1W - 3L
1,581 SR
Queue Stats
15W - 15L
1,526 Elo+
Solo
Team Averages
Level 113
1,501 SR
1,588 Elo+

VS

Team Averages
Level 121
1,498 SR
1,473 Elo+
Ares
Ares
Akxma
Ares
Level 100
God Stats
5W - 1L
1,273 SR
Queue Stats
126W - 142L
1,433 Elo+
Party 3
Izanami
Izanami
CaptInfernal
Izanami
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 55L
1,563 Elo+
Party 2
Fenrir
Fenrir
Freedom2HD
Fenrir
Level 123
God Stats
4W - 3L
1,359 SR
Queue Stats
70W - 90L
1,443 Elo+
Party 2
The Morrigan
The Morrigan
Ishida Ken
The Morrigan
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 216L
1,438 Elo+
Party 3
Mulan
Mulan
Love_Puppet-1
Mulan
Level 125
God Stats
6W - 5L
1,860 SR
Queue Stats
134W - 152L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
5,785
482
4,091
8,464
3,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
DunkScrub
Cliodhna
13
3 / 3 / 1
7,054
588
4,977
7,347
2,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 3 / 1
6,397
533
4,338
6,047
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
SpookDaddy
King Arthur
10
0 / 4 / 0
5,702
475
3,131
8,261
7,371
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Skadi
p0tat0h
Skadi
10
1 / 2 / 2
5,836
486
3,231
4,875
1,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Akxma
Ares
10
0 / 3 / 7
6,315
526
4,124
11,918
7,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
CaptInfernal
Izanami
12
2 / 1 / 3
7,052
588
3,181
4,268
1,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
Freedom2HD
Fenrir
12
7 / 1 / 6
7,724
644
3,833
7,701
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Morrigan
Ishida Ken
The Morrigan
12
2 / 1 / 4
7,688
641
3,005
4,835
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 0 / 3
7,930
661
6,514
8,991
7,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
14
14
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ares
Akxma
Ares
0
3
7
1.17
L
1
2
2
1
W
Izanami
CaptInfernal
Izanami
2
1
3
3.5
L
Cliodhna
DunkScrub
Cliodhna
3
3
1
1.17
W
Fenrir
Freedom2HD
Fenrir
7
1
6
10
W
The Morrigan
Ishida Ken
The Morrigan
2
1
4
4
L
1
3
1
0.5
W
3
0
3
4.5
L
King Arthur
SpookDaddy
King Arthur
0
4
0
0
L
Skadi
p0tat0h
Skadi
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,768
Damage
20,657
34,994
Taken
37,713
16,223
Mitigated
20,794
7,644
Healing
13,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Akxma
Ares
4,124
285
310
4,080
11,918
7,744
0
2,701
9,131
16,005
0
L
4,091
1,855
160
2,242
8,464
3,848
0
2,697
5,717
19,443
0
W
Izanami
CaptInfernal
Izanami
3,181
2,341
0
2,512
4,268
1,058
984
1,194
3,070
0
46,890
L
Cliodhna
DunkScrub
Cliodhna
4,977
1,513
0
896
7,347
2,373
0
1,335
5,892
0
49,577
W
Fenrir
Freedom2HD
Fenrir
3,833
1,238
0
858
7,701
2,718
0
1,220
6,242
0
35,253
W
The Morrigan
Ishida Ken
The Morrigan
3,005
520
0
1,141
4,835
1,503
0
2,039
2,734
43,113
296
L
4,338
922
0
1,209
6,047
1,629
0
1,856
4,051
38,175
0
W
6,514
393
0
4,202
8,991
7,771
50
975
7,976
6,164
36,100
L
King Arthur
SpookDaddy
King Arthur
3,131
530
0
1,245
8,261
7,371
0
686
6,969
0
26,016
L
Skadi
p0tat0h
Skadi
3,231
1,547
279
1,613
4,875
1,002
497
892
3,983
0
37,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,774
Gold Earned
36,709
329
Minions Killed
372
0
Camps Cleared
0
1,159,786
Distance Traveled
1,185,013
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,315
526
15
1
0
218,992
7
L
Atlas
5,785
482
31
3
0
224,874
4
W
Izanami
7,052
588
112
9
0
229,441
3
L
Cliodhna
7,054
588
86
7
0
260,480
2
W
Fenrir
7,724
644
61
5
0
282,046
1
W
The Morrigan
7,688
641
97
8
0
233,456
9
L
Hera
6,397
533
86
7
0
224,583
1
W
Mulan
7,930
661
87
7
0
221,078
0
L
King Arthur
5,702
475
55
5
0
218,755
2
L
Skadi
5,836
486
71
6
0
231,094
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role