Player Matchup

Baron Samedi
Baron Samedi
Alnicoblu
Baron Samedi
Level 86
God Stats
4W - 4L
1,704 SR
Queue Stats
47W - 61L
1,511 Elo+
Solo
Ymir
Ymir
LANKTANK77
Ymir
Level 98
God Stats
6W - 3L
1,654 SR
Queue Stats
16W - 14L
1,533 Elo+
Solo
Neith
Neith
TNITO13
Neith
Level 82
God Stats
3W - 6L
1,631 SR
Queue Stats
52W - 57L
1,456 Elo+
Solo
Cliodhna
Cliodhna
WaRPiGs_Skitch_
Cliodhna
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 134L
1,478 Elo+
Solo
Chronos
Chronos
image6jpg_
Chronos
Level 47
God Stats
13W - 9L
1,544 SR
Queue Stats
85W - 113L
1,430 Elo+
Solo
Team Averages
Level 82
1,607 SR
1,481 Elo+

VS

Team Averages
Level 99
1,613 SR
1,471 Elo+
Mercury
Mercury
Dio-_-Brandoo
Mercury
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 75L
1,286 Elo+
Solo
Ares
Ares
FallenNebula
Ares
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
243W - 234L
1,463 Elo+
Solo
Zhong Kui
Zhong Kui
KINGxCRIMSON_5
Zhong Kui
Level 107
God Stats
9W - 4L
1,725 SR
Queue Stats
98W - 81L
1,491 Elo+
Solo
Horus
Horus
Mojondfelpa_9
Horus
Level 125
God Stats
11W - 9L
1,617 SR
Queue Stats
275W - 246L
1,610 Elo+
Solo
Charybdis
Charybdis
ULuv2_Hat3m3
Charybdis
Level 90
God Stats
2W - 0L
1,722 SR
Queue Stats
212W - 233L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alnicoblu
Baron Samedi
2
0 / 1 / 0
5,658
269
146
793
161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 5 / 8
9,676
461
6,836
17,694
17,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
TNITO13
Neith
16
3 / 4 / 1
9,580
456
12,933
12,037
5,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cliodhna
15
1 / 9 / 4
8,982
428
8,000
16,654
4,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
image6jpg_
Chronos
18
6 / 3 / 1
10,853
517
8,386
13,596
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
18
5 / 4 / 1
11,581
551
4,390
17,789
6,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
0 / 3 / 10
11,115
529
9,550
19,516
20,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
KINGxCRIMSON_5
Zhong Kui
20
10 / 2 / 3
13,111
624
16,278
11,102
6,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
5 / 3 / 4
11,748
559
9,878
14,329
8,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
ULuv2_Hat3m3
Charybdis
18
1 / 1 / 2
10,805
515
4,615
13,251
4,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
11
Kills
21
22
Deaths
13
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Alnicoblu
Baron Samedi
0
1
0
0
W
Mercury
5
4
1
1.38
W
0
3
10
1.67
W
Zhong Kui
KINGxCRIMSON_5
Zhong Kui
10
2
3
5.75
L
1
5
8
1
W
5
3
4
2.33
L
Neith
TNITO13
Neith
3
4
1
0.88
W
Charybdis
ULuv2_Hat3m3
Charybdis
1
1
2
2
L
Cliodhna
1
9
4
0.33
L
Chronos
image6jpg_
Chronos
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,301
Damage
44,711
60,774
Taken
75,987
30,676
Mitigated
47,109
10,138
Healing
27,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Alnicoblu
Baron Samedi
146
0
0
140
793
161
0
0
793
2,286
0
W
Mercury
4,390
1,988
0
6,276
17,789
6,706
0
1,143
16,646
0
81,220
W
9,550
448
547
4,037
19,516
20,796
430
4,986
14,530
49,951
5,792
W
Zhong Kui
KINGxCRIMSON_5
Zhong Kui
16,278
717
0
5,492
11,102
6,600
2,860
5,286
5,816
85,894
0
L
6,836
2,301
259
2,042
17,694
17,393
210
7,087
10,607
28,189
0
W
9,878
3,985
281
3,742
14,329
8,444
179
3,178
11,111
7,685
54,644
L
Neith
TNITO13
Neith
12,933
5,456
0
4,425
12,037
5,338
928
4,667
7,370
0
72,642
W
Charybdis
ULuv2_Hat3m3
Charybdis
4,615
1,799
227
7,081
13,251
4,563
1,166
735
12,516
0
86,487
L
Cliodhna
8,000
1,771
0
1,110
16,654
4,350
0
6,772
9,882
0
68,635
L
Chronos
image6jpg_
Chronos
8,386
1,643
0
2,162
13,596
3,434
450
7,689
5,907
70,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,749
Gold Earned
58,360
415
Minions Killed
607
0
Camps Cleared
0
1,506,477
Distance Traveled
2,000,430
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,658
269
8
0
0
23,918
1
W
Mercury
11,581
551
127
6
0
421,451
2
W
Ares
11,115
529
66
3
0
361,281
1
W
Zhong Kui
13,111
624
169
8
0
413,320
0
L
Ymir
9,676
461
53
3
0
367,605
3
W
Horus
11,748
559
109
5
0
417,070
5
L
Neith
9,580
456
132
6
0
336,616
5
W
Charybdis
10,805
515
136
6
0
387,308
3
L
Cliodhna
8,982
428
105
5
0
371,433
0
L
Chronos
10,853
517
117
6
0
406,905
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role