Player Matchup

Osiris
Osiris
Blue_Badazz
Osiris
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,512 Elo+
Party 2
Horus
Horus
Bobidibobob
Horus
Level 101
God Stats
5W - 2L
1,500 SR
Queue Stats
54W - 30L
1,547 Elo+
Party 1
Ravana
Ravana
gerykando47
Ravana
Level 127
God Stats
4W - 8L
1,500 SR
Queue Stats
97W - 104L
1,443 Elo+
Solo
Chronos
Chronos
huntsman123713
Chronos
Level 82
God Stats
4W - 1L
1,771 SR
Queue Stats
47W - 18L
1,592 Elo+
Party 1
Zhong Kui
Zhong Kui
l-P1ng-l-
Zhong Kui
Level 110
God Stats
3W - 3L
1,286 SR
Queue Stats
40W - 35L
1,516 Elo+
Party 2
Team Averages
Level 108
1,511 SR
1,522 Elo+

VS

Team Averages
Level 112
1,593 SR
1,543 Elo+
Athena
Athena
M-I-B_10
Athena
Level 84
God Stats
37W - 41L
1,752 SR
Queue Stats
763W - 834L
1,237 Elo+
Solo
Nox
Nox
MiSteR__RuSh_
Nox
Level 160
God Stats
17W - 33L
1,595 SR
Queue Stats
607W - 621L
1,462 Elo+
Solo
Bellona
Bellona
Minityzeur
Bellona
Level 127
God Stats
2W - 1L
1,705 SR
Queue Stats
27W - 21L
1,815 Elo+
Solo
Bakasura
Bakasura
Ravennoxx
Bakasura
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 13L
1,728 Elo+
Solo
King Arthur
King Arthur
bio-diesel-3
King Arthur
Level 109
God Stats
23W - 29L
1,413 SR
Queue Stats
312W - 322L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
2 / 1 / 9
12,600
548
16,283
24,959
25,648
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
3 / 1 / 15
12,366
538
7,899
18,098
18,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ravana
20
6 / 3 / 9
12,558
546
14,108
13,303
6,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

20
6 / 2 / 6
13,696
595
19,793
21,547
8,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
l-P1ng-l-
Zhong Kui
19
10 / 0 / 7
12,483
543
19,489
12,318
9,324
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
M-I-B_10
Athena
14
0 / 5 / 4
9,188
399
5,419
22,681
19,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
0 / 4 / 1
10,361
450
8,044
12,604
4,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Minityzeur
Bellona
18
4 / 6 / 0
11,535
502
14,967
22,182
12,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
Ravennoxx
Bakasura
18
1 / 6 / 3
11,243
489
9,861
25,426
12,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
bio-diesel-3
King Arthur
17
2 / 6 / 1
11,300
491
17,350
24,357
19,484
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
16
27
Kills
7
7
Deaths
27
46
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
2
1
9
6.5
W
3
1
15
10.5
L
Athena
M-I-B_10
Athena
0
5
4
0.4
L
0
4
1
0.13
L
Bellona
Minityzeur
Bellona
4
6
0
0.67
L
Bakasura
Ravennoxx
Bakasura
1
6
3
0.42
L
King Arthur
bio-diesel-3
King Arthur
2
6
1
0.42
W
Ravana
6
3
9
3.5
W
6
2
6
4.5
W
Zhong Kui
l-P1ng-l-
Zhong Kui
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,572
Damage
55,641
90,225
Taken
107,250
68,123
Mitigated
68,439
33,958
Healing
26,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
16,283
3,274
0
7,684
24,959
25,648
368
3,052
21,497
12,693
80,754
W
7,899
3,440
2,329
6,590
18,098
18,992
0
4,442
13,055
0
50,323
L
Athena
M-I-B_10
Athena
5,419
1,457
0
2,921
22,681
19,905
0
11,949
10,732
24,102
0
L
8,044
333
0
2,638
12,604
4,790
0
7,224
5,380
71,952
0
L
Bellona
Minityzeur
Bellona
14,967
6,739
0
6,301
22,182
12,195
156
12,181
10,001
0
91,139
L
Bakasura
Ravennoxx
Bakasura
9,861
7,851
0
11,109
25,426
12,065
0
5,831
19,595
0
90,468
L
King Arthur
bio-diesel-3
King Arthur
17,350
2,099
0
3,355
24,357
19,484
221
3,917
20,440
8,851
70,145
W
Ravana
14,108
5,992
0
1,407
13,303
6,101
0
1,919
11,098
0
114,784
W
19,793
10,455
0
7,975
21,547
8,058
2,510
2,982
18,184
114,494
6,425
W
Zhong Kui
l-P1ng-l-
Zhong Kui
19,489
1,537
513
7,460
12,318
9,324
958
2,859
9,148
84,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,703
Gold Earned
53,627
695
Minions Killed
619
0
Camps Cleared
0
2,299,523
Distance Traveled
2,229,932
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,600
548
156
7
0
434,563
3
W
Horus
12,366
538
76
3
0
485,833
6
L
Athena
9,188
399
37
2
0
473,117
13
L
Nox
10,361
450
149
6
0
439,376
1
L
Bellona
11,535
502
150
7
0
442,502
4
L
Bakasura
11,243
489
137
6
0
468,366
1
L
King Arthur
11,300
491
146
6
0
406,571
0
W
Ravana
12,558
546
156
7
0
488,679
1
W
Chronos
13,696
595
183
8
0
430,343
3
W
Zhong Kui
12,483
543
124
5
0
460,105
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role