Player Matchup

Thanatos
Thanatos
Blink
Thanatos
Level 160
God Stats
1W - 2L
1,312 SR
Queue Stats
168W - 134L
1,615 Elo+
Party 1
King Arthur
King Arthur
ClemKaiser
King Arthur
Level 158
God Stats
24W - 7L
1,611 SR
Queue Stats
174W - 173L
1,614 Elo+
Solo
Jing Wei
Jing Wei
Katahlyst
Jing Wei
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 19L
1,652 Elo+
Party 1
Hera
Hera
Rosy
Hera
Level 160
God Stats
4W - 1L
1,715 SR
Queue Stats
199W - 171L
1,608 Elo+
Party 1
Sobek
Sobek
ShinOni
Sobek
Level 149
God Stats
4W - 0L
1,715 SR
Queue Stats
23W - 25L
1,744 Elo+
Solo
Team Averages
Level 157
1,571 SR
1,647 Elo+

VS

Team Averages
Level 148
1,630 SR
1,622 Elo+
Achilles
Achilles
 
Achilles
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
JesusIsTheBread
Geb
Level 128
God Stats
3W - 4L
1,296 SR
Queue Stats
28W - 29L
1,875 Elo+
Party 2
Bakasura
Bakasura
LarssonBhoi
Bakasura
Level 156
God Stats
1W - 2L
1,724 SR
Queue Stats
33W - 32L
1,444 Elo+
Party 2
Janus
Janus
Mornis
Janus
Level 145
God Stats
4W - 2L
1,570 SR
Queue Stats
160W - 121L
1,651 Elo+
Party 2
Anhur
Anhur
WhipMeGrandad
Anhur
Level 159
God Stats
18W - 10L
2,059 SR
Queue Stats
363W - 274L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Blink
Thanatos
12
5 / 1 / 4
6,857
686
5,811
8,188
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
ClemKaiser
King Arthur
10
2 / 1 / 2
6,076
608
8,302
8,249
3,390
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Katahlyst
Jing Wei
12
3 / 0 / 2
6,542
654
4,732
5,522
1,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hera
Rosy
Hera
12
4 / 0 / 2
7,056
706
2,318
2,822
766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
ShinOni
Sobek
9
1 / 1 / 2
5,658
566
2,613
6,151
3,096
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
0 / 3 / 0
4,129
413
2,411
6,963
3,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
0 / 1 / 2
5,080
508
2,696
6,267
2,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
LarssonBhoi
Bakasura
9
1 / 4 / 1
5,401
540
2,424
8,349
2,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Mornis
Janus
9
0 / 4 / 0
5,013
501
1,404
5,268
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 0
5,394
539
6,425
6,797
1,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
15
Kills
3
3
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
3
0
0
W
Thanatos
Blink
Thanatos
5
1
4
7
W
King Arthur
ClemKaiser
King Arthur
2
1
2
3
L
0
1
2
1
W
Jing Wei
Katahlyst
Jing Wei
3
0
2
4
L
Bakasura
LarssonBhoi
Bakasura
1
4
1
0.38
L
Janus
Mornis
Janus
0
4
0
0
W
Hera
Rosy
Hera
4
0
2
5
W
Sobek
ShinOni
Sobek
1
1
2
2
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,776
Damage
15,360
30,932
Taken
33,644
11,960
Mitigated
11,163
15,908
Healing
9,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,411
813
0
1,740
6,963
3,471
0
0
6,963
0
12,745
W
Thanatos
Blink
Thanatos
5,811
1,623
0
6,391
8,188
3,331
0
961
6,900
0
42,874
W
King Arthur
ClemKaiser
King Arthur
8,302
1,977
0
2,004
8,249
3,390
0
502
6,963
0
37,237
L
2,696
460
213
2,067
6,267
2,886
0
1,335
4,932
9,746
0
W
Jing Wei
Katahlyst
Jing Wei
4,732
3,345
0
2,705
5,522
1,377
592
899
4,623
0
39,457
L
Bakasura
LarssonBhoi
Bakasura
2,424
1,870
354
2,652
8,349
2,264
0
408
7,931
0
17,191
L
Janus
Mornis
Janus
1,404
0
0
520
5,268
1,095
0
1,641
3,555
29,095
0
W
Hera
Rosy
Hera
2,318
695
0
693
2,822
766
24
911
1,911
40,831
0
W
Sobek
ShinOni
Sobek
2,613
212
233
3,882
6,151
3,096
0
827
5,324
11,001
0
L
6,425
3,794
0
2,132
6,797
1,447
0
1,447
5,332
0
28,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,189
Gold Earned
25,017
354
Minions Killed
219
0
Camps Cleared
0
1,033,739
Distance Traveled
964,781
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,129
413
23
2
0
193,567
2
W
Thanatos
6,857
686
80
8
0
229,993
0
W
King Arthur
6,076
608
66
7
0
197,195
3
L
Geb
5,080
508
9
1
0
200,204
5
W
Jing Wei
6,542
654
90
9
0
178,541
0
L
Bakasura
5,401
540
53
5
0
213,671
3
L
Janus
5,013
501
70
7
0
181,634
2
W
Hera
7,056
706
103
10
0
215,506
0
W
Sobek
5,658
566
15
2
0
212,504
4
L
Anhur
5,394
539
64
6
0
175,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role