Player Matchup

Cerberus
Cerberus
ExzotiK-9
Cerberus
Level 142
God Stats
0W - 1L
1,515 SR
Queue Stats
21W - 24L
1,464 Elo+
Solo
Hun Batz
Hun Batz
Rango13601
Hun Batz
Level 56
God Stats
2W - 3L
1,500 SR
Queue Stats
285W - 302L
1,657 Elo+
Solo
Danzaburou
Danzaburou
edumargom003
Danzaburou
Level 66
God Stats
4W - 8L
1,483 SR
Queue Stats
106W - 117L
1,324 Elo+
Solo
Tiamat
Tiamat
holyharley
Tiamat
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 179L
1,151 Elo+
Solo
Vamana
Vamana
xXxiBLooDxXx
Vamana
Level 67
God Stats
10W - 7L
1,855 SR
Queue Stats
50W - 45L
1,482 Elo+
Solo
Team Averages
Level 77
1,571 SR
1,416 Elo+

VS

Team Averages
Level 81
1,406 SR
1,296 Elo+
Medusa
Medusa
Dark Bloken
Medusa
Level 65
God Stats
1W - 2L
1,089 SR
Queue Stats
8W - 7L
1,239 Elo+
Party 1
Mulan
Mulan
Fulgurobifle27
Mulan
Level 105
God Stats
3W - 0L
1,210 SR
Queue Stats
10W - 9L
1,239 Elo+
Party 1
Kukulkan
Kukulkan
JakeSladeG
Kukulkan
Level 67
God Stats
25W - 26L
1,401 SR
Queue Stats
56W - 62L
1,357 Elo+
Party 2
Kumbhakarna
Kumbhakarna
KizukeUra
Kumbhakarna
Level 84
God Stats
2W - 0L
1,691 SR
Queue Stats
9W - 7L
1,239 Elo+
Party 1
Fenrir
Fenrir
a Spasmoid
Fenrir
Level 86
God Stats
6W - 6L
1,641 SR
Queue Stats
47W - 53L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ExzotiK-9
Cerberus
16
3 / 1 / 6
11,732
489
6,974
15,960
22,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Rango13601
Hun Batz
19
6 / 6 / 5
12,499
521
12,791
19,558
8,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
edumargom003
Danzaburou
16
3 / 8 / 4
10,858
452
15,375
18,305
7,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
holyharley
Tiamat
16
3 / 9 / 3
10,803
450
13,197
18,154
9,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
18
1 / 4 / 4
11,580
483
9,531
18,430
25,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
4 / 3 / 7
10,666
444
9,779
11,714
4,722
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 11
11,020
459
9,056
18,035
19,659
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
JakeSladeG
Kukulkan
20
9 / 3 / 9
12,904
538
22,358
12,582
6,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
KizukeUra
Kumbhakarna
16
2 / 3 / 10
10,902
454
6,266
21,300
26,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
a Spasmoid
Fenrir
20
10 / 3 / 13
13,023
543
19,179
21,009
10,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
78
16
Kills
28
28
Deaths
16
22
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
3
7
2.5
L
Cerberus
ExzotiK-9
Cerberus
3
1
6
6
W
3
4
11
2.13
W
Kukulkan
JakeSladeG
Kukulkan
9
3
9
4.5
W
Kumbhakarna
KizukeUra
Kumbhakarna
2
3
10
2.33
L
Hun Batz
Rango13601
Hun Batz
6
6
5
1.42
W
Fenrir
a Spasmoid
Fenrir
10
3
13
5.5
L
Danzaburou
edumargom003
Danzaburou
3
8
4
0.63
L
Tiamat
holyharley
Tiamat
3
9
3
0.5
L
Vamana
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,868
Damage
66,638
90,407
Taken
84,640
73,439
Mitigated
67,642
23,896
Healing
13,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,779
4,006
0
2,290
11,714
4,722
1,576
1,616
10,056
0
67,075
L
Cerberus
ExzotiK-9
Cerberus
6,974
397
693
2,790
15,960
22,054
251
6,381
9,579
40,454
0
W
9,056
1,222
666
4,786
18,035
19,659
634
4,908
12,955
0
42,513
W
Kukulkan
JakeSladeG
Kukulkan
22,358
1,812
0
1,938
12,582
6,226
1,956
3,653
8,691
108,596
0
W
Kumbhakarna
KizukeUra
Kumbhakarna
6,266
1,050
0
1,824
21,300
26,460
611
7,075
13,938
37,285
0
L
Hun Batz
Rango13601
Hun Batz
12,791
4,751
0
4,256
19,558
8,192
25
3,558
16,000
0
84,876
W
Fenrir
a Spasmoid
Fenrir
19,179
3,720
0
2,316
21,009
10,575
1,527
2,481
18,360
0
80,458
L
Danzaburou
edumargom003
Danzaburou
15,375
8,465
95
4,890
18,305
7,388
899
6,067
12,238
0
80,761
L
Tiamat
holyharley
Tiamat
13,197
1,478
346
5,021
18,154
9,912
181
7,544
10,610
64,556
0
L
Vamana
9,531
5,328
58
5,747
18,430
25,893
753
5,074
13,356
627
70,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,472
Gold Earned
58,515
584
Minions Killed
500
0
Camps Cleared
0
2,137,746
Distance Traveled
2,317,173
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,666
444
122
5
0
466,442
2
L
Cerberus
11,732
489
83
3
0
488,062
4
W
Mulan
11,020
459
71
3
0
430,783
3
W
Kukulkan
12,904
538
162
7
0
422,576
4
W
Kumbhakarna
10,902
454
37
2
0
482,150
11
L
Hun Batz
12,499
521
110
5
0
472,624
1
W
Fenrir
13,023
543
108
5
0
515,222
0
L
Danzaburou
10,858
452
130
5
0
368,888
3
L
Tiamat
10,803
450
115
5
0
366,657
3
L
Vamana
11,580
483
146
6
0
441,515
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role