Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ARTHUR A101
King Arthur
Level 127
God Stats
9W - 14L
1,493 SR
Queue Stats
702W - 697L
1,523 Elo+
Solo
Neith
Neith
Decker4123
Neith
Level 105
God Stats
11W - 19L
1,476 SR
Queue Stats
384W - 390L
1,563 Elo+
Solo
Merlin
Merlin
Khai_Kessikbayev
Merlin
Level 125
God Stats
4W - 5L
1,732 SR
Queue Stats
439W - 462L
1,453 Elo+
Solo
Osiris
Osiris
mczluciano
Osiris
Level 66
God Stats
0W - 3L
1,276 SR
Queue Stats
40W - 41L
1,577 Elo+
Solo
Team Averages
Level 108
1,496 SR
1,523 Elo+

VS

Team Averages
Level 125
1,613 SR
1,376 Elo+
Sobek
Sobek
RoErLu
Sobek
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 77L
1,489 Elo+
Solo
Danzaburou
Danzaburou
Woltzzz_
Danzaburou
Level 95
God Stats
2W - 2L
1,741 SR
Queue Stats
202W - 216L
1,471 Elo+
Solo
Loki
Loki
WxMonsterxW
Loki
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,305 Elo+
Party 1
Raijin
Raijin
pesadelo190
Raijin
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 102L
1,305 Elo+
Party 1
Sun Wukong
Sun Wukong
theforsaken771
Sun Wukong
Level 146
God Stats
5W - 4L
1,824 SR
Queue Stats
190W - 202L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
1 / 5 / 0
8,027
472
4,955
12,584
3,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
ARTHUR A101
King Arthur
15
1 / 1 / 0
9,015
530
7,478
12,697
6,651
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
15
2 / 2 / 0
9,427
555
10,073
9,345
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
1 / 5 / 1
8,839
520
3,924
8,580
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
mczluciano
Osiris
12
0 / 3 / 0
7,205
424
2,468
8,126
8,831
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
RoErLu
Sobek
13
2 / 0 / 8
8,051
474
5,158
11,556
13,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Woltzzz_
Danzaburou
15
2 / 1 / 4
8,494
500
9,388
10,666
4,069
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
8 / 1 / 5
9,802
577
8,930
10,732
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
15
2 / 1 / 7
9,249
544
5,455
6,643
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
theforsaken771
Sun Wukong
16
2 / 2 / 0
9,371
551
7,172
12,391
9,329
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
5
Kills
16
16
Deaths
5
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
5
0
0.2
L
King Arthur
ARTHUR A101
King Arthur
1
1
0
1
L
Neith
2
2
0
1
L
1
5
1
0.3
W
Sobek
RoErLu
Sobek
2
0
8
6
W
Danzaburou
Woltzzz_
Danzaburou
2
1
4
4
W
8
1
5
10.5
L
Osiris
mczluciano
Osiris
0
3
0
0
W
Raijin
2
1
7
5.5
W
Sun Wukong
theforsaken771
Sun Wukong
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,898
Damage
36,103
51,332
Taken
51,988
25,011
Mitigated
33,574
14,250
Healing
20,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
4,955
397
0
3,474
12,584
3,938
0
3,500
8,986
0
54,202
L
King Arthur
ARTHUR A101
King Arthur
7,478
812
0
6,682
12,697
6,651
384
1,825
10,813
3,830
55,595
L
Neith
10,073
2,724
0
2,163
9,345
3,141
444
1,425
7,920
0
63,715
L
3,924
284
0
1,173
8,580
2,450
52
1,599
6,879
55,642
0
W
Sobek
RoErLu
Sobek
5,158
712
0
2,940
11,556
13,354
14
754
10,682
17,377
0
W
Danzaburou
Woltzzz_
Danzaburou
9,388
2,809
0
5,049
10,666
4,069
238
203
10,423
0
64,718
W
8,930
3,809
0
4,502
10,732
4,316
0
490
10,222
0
65,773
L
Osiris
mczluciano
Osiris
2,468
690
218
540
8,126
8,831
117
1,981
6,121
0
25,317
W
Raijin
5,455
300
70
1,252
6,643
2,506
0
2,044
4,423
52,950
0
W
Sun Wukong
theforsaken771
Sun Wukong
7,172
814
0
6,216
12,391
9,329
148
840
11,507
0
64,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,513
Gold Earned
44,967
535
Minions Killed
501
0
Camps Cleared
0
1,689,993
Distance Traveled
1,700,233
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,027
472
108
6
0
354,057
5
L
King Arthur
9,015
530
127
7
0
371,898
2
L
Neith
9,427
555
128
8
0
316,145
2
L
Merlin
8,839
520
135
8
0
300,794
3
W
Sobek
8,051
474
14
1
0
359,229
10
W
Danzaburou
8,494
500
109
6
0
323,903
2
W
Loki
9,802
577
123
7
0
380,123
4
L
Osiris
7,205
424
37
2
0
347,099
3
W
Raijin
9,249
544
114
7
0
269,103
5
W
Sun Wukong
9,371
551
141
8
0
367,875
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role