Player Matchup

Cthulhu
Cthulhu
BobbyCeleryseed
Cthulhu
Level 23
God Stats
16W - 19L
1,462 SR
Queue Stats
16W - 19L
1,358 Elo+
Party 2
Medusa
Medusa
Masi10 HSB
Medusa
Level 28
God Stats
1W - 2L
1,257 SR
Queue Stats
9W - 10L
1,346 Elo+
Party 2
Janus
Janus
burdmann
Janus
Level 40
God Stats
1W - 2L
1,268 SR
Queue Stats
16W - 19L
1,355 Elo+
Party 2
Team Averages
Level 30
1,329 SR
1,353 Elo+

VS

Team Averages
Level 58
1,488 SR
1,405 Elo+
Heimdallr
Heimdallr
JerseyFresh313
Heimdallr
Level 41
God Stats
4W - 6L
1,463 SR
Queue Stats
53W - 45L
1,475 Elo+
Solo
Fafnir
Fafnir
Loli-_-Lord
Fafnir
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
109W - 159L
1,362 Elo+
Party 1
Awilix
Awilix
TheBestSupportQc
Awilix
Level 24
God Stats
1W - 8L
1,500 SR
Queue Stats
229W - 294L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 5
8,169
817
7,888
8,344
6,681
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Masi10 HSB
Medusa
13
6 / 3 / 6
8,301
830
8,118
8,407
2,976
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
burdmann
Janus
11
3 / 4 / 10
7,741
774
7,050
6,259
1,658
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JerseyFresh313
Heimdallr
12
4 / 3 / 2
7,552
755
6,348
8,188
2,888
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
9
1 / 6 / 2
6,295
630
3,831
9,659
8,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 7 / 4
6,945
695
7,840
10,215
3,189
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
16
Kills
7
7
Deaths
16
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
0
5
9.5
L
Heimdallr
JerseyFresh313
Heimdallr
4
3
2
1.67
L
Fafnir
1
6
2
0.33
W
Medusa
Masi10 HSB
Medusa
6
3
6
3
L
2
7
4
0.57
W
Janus
burdmann
Janus
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,056
Damage
18,019
23,010
Taken
28,062
11,315
Mitigated
14,151
5,304
Healing
2,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,888
400
320
2,631
8,344
6,681
622
650
7,694
12,713
0
L
Heimdallr
JerseyFresh313
Heimdallr
6,348
4,416
0
1,186
8,188
2,888
0
4,026
3,994
0
21,386
L
Fafnir
3,831
1,082
263
1,191
9,659
8,074
0
4,419
5,088
7,656
948
W
Medusa
Masi10 HSB
Medusa
8,118
3,869
93
1,900
8,407
2,976
423
2,363
6,044
0
24,833
L
7,840
2,091
0
0
10,215
3,189
0
6,238
3,735
0
14,534
W
Janus
burdmann
Janus
7,050
1,379
74
286
6,259
1,658
728
1,146
5,113
23,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,211
Gold Earned
20,792
90
Minions Killed
55
4
Camps Cleared
3
497,842
Distance Traveled
502,042
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,169
817
9
1
0
187,804
1
L
Heimdallr
7,552
755
35
4
0
161,230
2
L
Fafnir
6,295
630
9
1
1
158,141
1
W
Medusa
8,301
830
34
3
0
152,131
3
L
Awilix
6,945
695
11
1
2
182,671
4
W
Janus
7,741
774
47
5
4
157,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role