Player Matchup

Bacchus
Bacchus
Gold II
Guzxy
Bacchus
Gold II
Level 116
God Stats
11W - 8L
1,669 SR
Queue Stats
21W - 24L
1,697 MMR
Solo
Vulcan
Vulcan
Platinum I
Sir_Captain_Dope
Vulcan
Platinum I
Level 128
God Stats
70W - 56L
1,647 SR
Queue Stats
189W - 171L
1,892 MMR
Party 2
Horus
Horus
Diamond V
iAlphaYou
Horus
Diamond V
Level 159
God Stats
3W - 2L
1,631 SR
Queue Stats
142W - 119L
2,025 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,649 SR
1,871 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,691 SR
1,658 MMR
Zeus
Zeus
Gold III
CC F0X
Zeus
Gold III
Level 128
God Stats
2W - 3L
1,828 SR
Queue Stats
53W - 44L
1,658 MMR
Party 1
Chaac
Chaac
Gold III
Forsaken One599
Chaac
Gold III
Level 153
God Stats
6W - 6L
1,497 SR
Queue Stats
55W - 46L
1,658 MMR
Party 1
Thor
Thor
Gold III
MatusDaMoose
Thor
Gold III
Level 134
God Stats
0W - 1L
1,749 SR
Queue Stats
52W - 41L
1,658 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Guzxy
Bacchus
18
3 / 1 / 10
13,330
741
11,369
20,236
28,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
8 / 2 / 4
13,067
726
16,904
8,306
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
iAlphaYou
Horus
17
2 / 2 / 10
11,699
650
10,396
22,252
20,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AtlasBastetAh Muzen CabArtioGeb

VS

Bans
GilgameshPersephoneHou YiThothGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CC F0X
Zeus
17
4 / 3 / 1
12,163
676
25,216
10,173
3,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 5 / 4
10,284
571
7,490
22,431
11,470
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 6 / 4
10,256
570
7,584
12,552
4,656
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
13
Kills
5
5
Deaths
14
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zeus
CC F0X
Zeus
4
3
1
1.5
L
0
5
4
0.4
W
Bacchus
Guzxy
Bacchus
3
1
10
8
L
1
6
4
0.5
W
8
2
4
5
W
Horus
iAlphaYou
Horus
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,669
Damage
40,290
50,794
Taken
45,156
51,893
Mitigated
19,147
19,822
Healing
6,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
CC F0X
Zeus
25,216
1,237
0
0
10,173
3,021
276
5,376
4,533
61,842
0
L
7,490
1,821
0
6,302
22,431
11,470
0
14,977
7,119
0
35,658
W
Bacchus
Guzxy
Bacchus
11,369
818
376
7,324
20,236
28,152
324
8,554
11,207
32,693
0
L
7,584
1,718
0
319
12,552
4,656
0
8,214
4,160
0
26,601
W
16,904
6,637
0
906
8,306
3,185
1,465
3,781
4,309
87,877
0
W
Horus
iAlphaYou
Horus
10,396
4,328
3,428
7,788
22,252
20,556
1,009
11,731
9,933
0
33,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,096
Gold Earned
32,703
219
Minions Killed
203
11
Camps Cleared
5
1,065,256
Distance Traveled
921,478
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,163
676
104
6
3
312,911
3
L
Chaac
10,284
571
61
3
1
317,953
1
W
Bacchus
13,330
741
38
2
2
372,157
4
L
Thor
10,256
570
38
2
1
290,614
1
W
Vulcan
13,067
726
130
7
7
351,664
1
W
Horus
11,699
650
51
3
2
341,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role