Player Matchup

Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
DrDepression537
Khepri
Level 29
God Stats
6W - 5L
1,282 SR
Queue Stats
272W - 312L
1,571 Elo+
Party 3
Raijin
Raijin
I Fatal sT I
Raijin
Level 150
God Stats
4W - 2L
1,929 SR
Queue Stats
183W - 176L
1,589 Elo+
Party 3
Sun Wukong
Sun Wukong
RisingSoul4487
Sun Wukong
Level 160
God Stats
5W - 1L
1,689 SR
Queue Stats
100W - 98L
1,609 Elo+
Party 3
Poseidon
Poseidon
S Maass
Poseidon
Level 45
God Stats
12W - 8L
1,699 SR
Queue Stats
159W - 151L
1,606 Elo+
Party 3
Team Averages
Level 109
1,620 SR
1,575 Elo+

VS

Team Averages
Level 52
1,421 SR
1,259 Elo+
Thoth
Thoth
CremeyE
Thoth
Level 82
God Stats
3W - 3L
1,634 SR
Queue Stats
185W - 174L
1,368 Elo+
Party 2
Vamana
Vamana
Cuttadripp5
Vamana
Level 7
God Stats
3W - 7L
1,330 SR
Queue Stats
12W - 56L
1,143 Elo+
Party 1
Eset
Eset
Dashapalm
Eset
Level 125
God Stats
5W - 15L
1,370 SR
Queue Stats
84W - 102L
1,126 Elo+
Solo
Cabrakan
Cabrakan
GreiratTheTheif
Cabrakan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,288 Elo+
Party 2
Medusa
Medusa
HkHiTmAn
Medusa
Level 29
God Stats
13W - 32L
1,269 SR
Queue Stats
58W - 105L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 3 / 4
5,918
845
3,861
3,902
1,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 6
5,781
826
1,167
3,812
3,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
13
4 / 1 / 3
6,409
916
4,713
4,679
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
RisingSoul4487
Sun Wukong
14
8 / 0 / 5
6,975
996
8,585
7,563
4,270
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
S Maass
Poseidon
12
0 / 0 / 7
5,809
830
2,247
1,388
406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
CremeyE
Thoth
11
3 / 4 / 0
5,927
847
6,943
6,753
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
8
0 / 1 / 1
4,622
660
194
930
480
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Eset
12
1 / 2 / 1
5,694
813
2,081
5,359
1,854
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
10
0 / 4 / 1
5,360
766
2,877
6,873
6,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
HkHiTmAn
Medusa
10
1 / 4 / 1
5,218
745
2,788
5,186
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
15
Kills
5
5
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
3
4
1.33
L
Thoth
CremeyE
Thoth
3
4
0
0.75
L
Vamana
0
1
1
0.5
L
Eset
1
2
1
0.75
W
1
1
6
4
L
Cabrakan
0
4
1
0.13
L
Medusa
HkHiTmAn
Medusa
1
4
1
0.38
W
Raijin
4
1
3
5.5
W
Sun Wukong
RisingSoul4487
Sun Wukong
8
0
5
10.5
W
Poseidon
S Maass
Poseidon
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,573
Damage
14,883
21,344
Taken
25,101
11,052
Mitigated
12,380
6,443
Healing
4,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,861
1,543
0
537
3,902
1,570
935
1,477
2,395
0
18,834
L
Thoth
CremeyE
Thoth
6,943
102
0
1,748
6,753
2,032
0
2,627
3,851
17,914
0
L
Vamana
194
120
0
0
930
480
0
52
854
0
194
L
Eset
2,081
171
0
2,156
5,359
1,854
0
988
4,333
20,168
0
W
1,167
37
107
1,220
3,812
3,110
224
3,193
510
2,934
0
L
Cabrakan
2,877
217
0
342
6,873
6,399
0
2,044
4,607
7,311
0
L
Medusa
HkHiTmAn
Medusa
2,788
1,326
26
467
5,186
1,615
0
1,761
3,329
0
9,952
W
Raijin
4,713
519
0
480
4,679
1,696
722
2,876
1,583
20,703
0
W
Sun Wukong
RisingSoul4487
Sun Wukong
8,585
1,557
0
3,419
7,563
4,270
0
3,387
3,982
0
23,499
W
Poseidon
S Maass
Poseidon
2,247
491
0
680
1,388
406
174
301
973
14,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,892
Gold Earned
26,821
163
Minions Killed
107
0
Camps Cleared
0
742,191
Distance Traveled
520,621
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,918
845
37
5
0
136,443
0
L
Thoth
5,927
847
37
5
0
146,931
0
L
Vamana
4,622
660
0
0
0
20,465
0
L
Eset
5,694
813
44
6
0
120,786
1
W
Khepri
5,781
826
6
1
0
156,868
0
L
Cabrakan
5,360
766
8
1
0
135,932
0
L
Medusa
5,218
745
18
3
0
96,507
0
W
Raijin
6,409
916
50
7
0
135,510
1
W
Sun Wukong
6,975
996
37
5
0
167,976
1
W
Poseidon
5,809
830
33
5
0
145,394
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role