Player Matchup

Cthulhu
Cthulhu
Silver III
Dollls Devil
Cthulhu
Silver III
Level 152
God Stats
1W - 3L
1,204 SR
Queue Stats
54W - 35L
1,371 MMR
Party 2
Da Ji
Da Ji
Gold V
Mupiyy
Da Ji
Gold V
Level 106
God Stats
7W - 5L
1,297 SR
Queue Stats
90W - 89L
1,446 MMR
Party 2
Hera
Hera
Silver I
kitteiy
Hera
Silver I
Level 108
God Stats
1W - 3L
1,235 SR
Queue Stats
23W - 25L
1,358 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,245 SR
1,392 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 125
1,375 SR
1,371 MMR
Tsukuyomi
Tsukuyomi
Bronze III
RumbleBunz
Tsukuyomi
Bronze III
Level 109
God Stats
0W - 1L
1,274 SR
Queue Stats
3W - 5L
1,440 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
StaticFlowzz
Zhong Kui
Bronze III
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,314 MMR
Party 1
Geb
Geb
Gold V
lVlage
Geb
Gold V
Level 148
God Stats
5W - 13L
1,350 SR
Queue Stats
262W - 245L
1,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dollls Devil
Cthulhu
16
5 / 2 / 11
11,630
831
12,329
19,419
23,744
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Da Ji
Mupiyy
Da Ji
14
2 / 7 / 9
9,859
704
8,887
11,177
8,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hera
kitteiy
Hera
17
9 / 4 / 6
11,972
855
20,320
10,490
4,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ScyllaZeusAtlasAh Muzen CabGilgamesh

VS

Bans
HadesVulcanDiscordiaPoseidonNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
RumbleBunz
Tsukuyomi
13
1 / 8 / 7
9,165
655
5,968
15,796
9,620
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zhong Kui
StaticFlowzz
Zhong Kui
15
8 / 5 / 3
10,719
766
15,572
17,212
13,551
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
lVlage
Geb
14
4 / 3 / 6
10,903
779
6,719
20,289
23,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
16
Kills
13
13
Deaths
16
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dollls Devil
Cthulhu
5
2
11
5.25
W
Da Ji
Mupiyy
Da Ji
2
7
9
0.93
L
Tsukuyomi
RumbleBunz
Tsukuyomi
1
8
7
0.56
L
Zhong Kui
StaticFlowzz
Zhong Kui
8
5
3
1.9
W
Hera
kitteiy
Hera
9
4
6
3
L
Geb
lVlage
Geb
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,536
Damage
28,259
41,086
Taken
53,297
37,373
Mitigated
46,324
8,688
Healing
9,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dollls Devil
Cthulhu
12,329
928
1,462
4,484
19,419
23,744
174
9,025
10,394
27,136
0
W
Da Ji
Mupiyy
Da Ji
8,887
2,408
0
864
11,177
8,767
0
7,214
3,963
0
25,833
L
Tsukuyomi
RumbleBunz
Tsukuyomi
5,968
1,777
0
1,576
15,796
9,620
351
10,961
4,675
0
19,004
L
Zhong Kui
StaticFlowzz
Zhong Kui
15,572
1,973
0
5,148
17,212
13,551
710
10,433
6,588
47,126
0
W
Hera
kitteiy
Hera
20,320
5,329
318
1,560
10,490
4,862
1,629
6,526
3,964
61,934
0
L
Geb
lVlage
Geb
6,719
183
415
2,375
20,289
23,153
0
11,536
8,547
22,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,461
Gold Earned
30,787
154
Minions Killed
120
8
Camps Cleared
4
758,789
Distance Traveled
714,820
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,630
831
30
2
3
282,292
1
W
Da Ji
9,859
704
24
2
2
223,031
1
L
Tsukuyomi
9,165
655
38
3
1
251,985
0
L
Zhong Kui
10,719
766
73
5
2
220,358
5
W
Hera
11,972
855
100
7
3
253,466
0
L
Geb
10,903
779
9
1
1
242,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role