Player Matchup

Gilgamesh
Gilgamesh
ArgentoII
Gilgamesh
Level 115
God Stats
11W - 9L
1,694 SR
Queue Stats
251W - 264L
1,475 Elo+
Solo
Awilix
Awilix
AvallonSeduct
Awilix
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,487 Elo+
Solo
Sol
Sol
DUDALAIA
Sol
Level 125
God Stats
3W - 2L
1,745 SR
Queue Stats
83W - 79L
1,528 Elo+
Solo
Nox
Nox
morenita1
Nox
Level 155
God Stats
60W - 49L
1,485 SR
Queue Stats
101W - 99L
1,530 Elo+
Solo
Loki
Loki
sadicosta
Loki
Level 68
God Stats
3W - 1L
1,692 SR
Queue Stats
16W - 12L
1,591 Elo+
Solo
Team Averages
Level 117
1,623 SR
1,522 Elo+

VS

Team Averages
Level 127
1,573 SR
1,610 Elo+
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MORCEGUETE
Morgan Le Fay
Level 28
God Stats
2W - 0L
1,662 SR
Queue Stats
10W - 9L
1,584 Elo+
Party 1
Mercury
Mercury
Zudork
Mercury
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 17L
1,726 Elo+
Party 1
Jormungandr
Jormungandr
wand4286
Jormungandr
Level 127
God Stats
2W - 1L
1,705 SR
Queue Stats
123W - 66L
1,714 Elo+
Party 1
Agni
Agni
xXmutatedXx
Agni
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 20L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArgentoII
Gilgamesh
15
0 / 7 / 1
9,658
966
4,705
16,062
16,062
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 3 / 0
10,404
1,040
6,812
16,242
5,898
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 9 / 1
9,893
989
11,606
19,116
5,350
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
0 / 2 / 1
9,480
948
2,535
3,873
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Loki
16
0 / 15 / 2
10,134
1,013
3,426
21,669
6,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

35

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
1 / 1 / 26
11,439
1,144
11,665
9,206
8,776
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
MORCEGUETE
Morgan Le Fay
18
5 / 0 / 21
12,308
1,231
8,963
4,386
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Zudork
Mercury
18
6 / 0 / 12
11,507
1,151
12,404
7,771
4,075
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jormungandr
wand4286
Jormungandr
18
3 / 1 / 22
12,088
1,209
11,960
11,130
11,011
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
20 / 0 / 11
13,202
1,320
27,150
8,931
4,469
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
127
2
Kills
35
36
Deaths
2
5
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
26
14
L
Gilgamesh
ArgentoII
Gilgamesh
0
7
1
0.07
L
2
3
0
0.67
L
0
9
1
0.06
W
Morgan Le Fay
MORCEGUETE
Morgan Le Fay
5
0
21
15.5
W
Mercury
Zudork
Mercury
6
0
12
12
L
0
2
1
0.25
L
Loki
0
15
2
0.07
W
Jormungandr
wand4286
Jormungandr
3
1
22
14
W
20
0
11
25.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,084
Damage
72,142
76,962
Taken
41,424
34,758
Mitigated
30,506
2,709
Healing
11,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,665
4,999
2,289
1,953
9,206
8,776
0
1,998
6,033
0
15,528
L
Gilgamesh
ArgentoII
Gilgamesh
4,705
473
140
777
16,062
16,062
0
10,832
4,877
0
9,449
L
6,812
1,988
0
0
16,242
5,898
0
10,069
6,064
0
19,546
L
11,606
3,280
15
1,777
19,116
5,350
0
11,414
7,528
36,377
0
W
Morgan Le Fay
MORCEGUETE
Morgan Le Fay
8,963
581
90
860
4,386
2,175
0
2,071
2,315
27,403
0
W
Mercury
Zudork
Mercury
12,404
8,065
0
500
7,771
4,075
0
2,638
5,133
0
33,155
L
2,535
332
0
0
3,873
1,218
0
2,233
1,539
10,270
0
L
Loki
3,426
667
0
0
21,669
6,230
0
12,706
8,881
0
19,768
W
Jormungandr
wand4286
Jormungandr
11,960
2,839
1,077
471
11,130
11,011
0
5,214
4,447
22,707
0
W
27,150
1,638
502
3,376
8,931
4,469
0
2,220
6,711
51,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,569
Gold Earned
60,544
142
Minions Killed
179
3
Camps Cleared
11
752,867
Distance Traveled
1,063,385
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,439
1,144
6
1
1
184,771
0
L
Gilgamesh
9,658
966
4
0
0
155,610
1
L
Awilix
10,404
1,040
39
4
1
186,460
0
L
Sol
9,893
989
54
5
1
178,268
1
W
Morgan Le Fay
12,308
1,231
42
4
3
227,890
0
W
Mercury
11,507
1,151
35
4
7
243,799
0
L
Nox
9,480
948
22
2
0
74,137
0
L
Loki
10,134
1,013
23
2
1
158,392
0
W
Jormungandr
12,088
1,209
27
3
0
185,582
5
W
Agni
13,202
1,320
69
7
0
221,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role