Player Matchup

Olorun
Olorun
 
Olorun
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
Naglostin
Ravana
Level 127
God Stats
1W - 2L
1,255 SR
Queue Stats
23W - 24L
1,469 Elo+
Party 2
Tyr
Tyr
Romellow98
Tyr
Level 102
God Stats
5W - 2L
1,732 SR
Queue Stats
31W - 11L
1,517 Elo+
Solo
Team Averages
Level 134
1,498 SR
1,497 Elo+

VS

Team Averages
Level 134
1,505 SR
1,397 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
RinKaiSa
Ne Zha
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 106L
1,174 Elo+
Party 1
Guan Yu
Guan Yu
Victom10
Guan Yu
Level 158
God Stats
0W - 3L
1,639 SR
Queue Stats
276W - 310L
1,415 Elo+
Party 1
Tiamat
Tiamat
altico89
Tiamat
Level 127
God Stats
2W - 4L
1,537 SR
Queue Stats
203W - 203L
1,450 Elo+
Solo
Sol
Sol
covachin
Sol
Level 127
God Stats
0W - 3L
1,347 SR
Queue Stats
139W - 179L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
3 / 1 / 6
6,933
770
4,753
4,771
1,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
 
Arachne
10
1 / 0 / 0
5,841
649
912
4,513
1,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
 
Discordia
9
1 / 2 / 1
5,397
600
1,714
3,596
921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Naglostin
Ravana
11
2 / 0 / 1
6,524
725
1,772
2,093
1,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
7 / 1 / 3
6,259
695
5,183
6,852
4,705
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 2 / 0
4,046
450
1,270
4,041
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
RinKaiSa
Ne Zha
7
3 / 2 / 1
5,053
561
2,137
4,701
1,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Victom10
Guan Yu
7
1 / 4 / 1
5,032
559
1,900
5,934
2,641
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
altico89
Tiamat
9
0 / 1 / 3
4,912
546
2,041
3,504
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 6 / 0
4,268
474
2,968
5,687
1,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
14
Kills
4
4
Deaths
15
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
1
6
6
W
Arachne
 
Arachne
1
0
0
1
W
Discordia
 
Discordia
1
2
1
0.75
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Ravana
Naglostin
Ravana
2
0
1
2.5
L
Ne Zha
RinKaiSa
Ne Zha
3
2
1
1.75
W
7
1
3
8.5
L
Guan Yu
Victom10
Guan Yu
1
4
1
0.38
L
Tiamat
altico89
Tiamat
0
1
3
1.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,334
Damage
10,316
21,825
Taken
23,867
9,638
Mitigated
9,485
8,985
Healing
5,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
4,753
2,596
289
2,479
4,771
1,440
142
1,651
3,120
41,789
0
W
Arachne
 
Arachne
912
367
0
1,656
4,513
1,350
0
378
4,079
0
31,855
W
Discordia
 
Discordia
1,714
30
0
780
3,596
921
0
1,091
2,289
19,064
705
L
Cthulhu
 
Cthulhu
1,270
141
0
1,749
4,041
2,548
0
0
4,041
16,614
0
W
Ravana
Naglostin
Ravana
1,772
153
0
1,255
2,093
1,222
1,053
967
1,126
0
31,787
L
Ne Zha
RinKaiSa
Ne Zha
2,137
802
0
629
4,701
1,177
0
246
4,445
0
18,481
W
5,183
463
0
2,526
6,852
4,705
0
1,600
5,178
0
18,470
L
Guan Yu
Victom10
Guan Yu
1,900
382
186
760
5,934
2,641
0
2,733
3,181
0
17,264
L
Tiamat
altico89
Tiamat
2,041
384
0
1,472
3,504
1,596
0
1,205
2,082
20,905
0
L
2,968
779
0
857
5,687
1,523
0
2,036
3,651
15,760
2,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,954
Gold Earned
23,311
332
Minions Killed
168
0
Camps Cleared
0
933,255
Distance Traveled
841,039
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,933
770
80
9
0
166,437
3
W
Arachne
5,841
649
80
9
0
222,570
3
W
Discordia
5,397
600
45
5
0
181,377
4
L
Cthulhu
4,046
450
28
3
0
130,522
3
W
Ravana
6,524
725
92
10
0
172,939
0
L
Ne Zha
5,053
561
33
4
0
183,951
3
W
Tyr
6,259
695
35
4
0
189,932
1
L
Guan Yu
5,032
559
31
3
0
173,330
1
L
Tiamat
4,912
546
42
5
0
185,552
2
L
Sol
4,268
474
34
4
0
167,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role