Player Matchup

Cthulhu
Cthulhu
BobbyCeleryseed
Cthulhu
Level 23
God Stats
16W - 19L
1,443 SR
Queue Stats
16W - 19L
1,343 Elo+
Party 2
Danzaburou
Danzaburou
Masi10 HSB
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,320 Elo+
Party 2
Anubis
Anubis
burdmann
Anubis
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,340 Elo+
Party 2
Team Averages
Level 30
1,481 SR
1,335 Elo+

VS

Team Averages
Level 69
1,607 SR
1,281 Elo+
Nemesis
Nemesis
Aizen_Sorgue
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,330 Elo+
Party 1
Poseidon
Poseidon
So1itarySin
Poseidon
Level 47
God Stats
14W - 28L
1,318 SR
Queue Stats
58W - 120L
1,183 Elo+
Solo
Gilgamesh
Gilgamesh
Vaniteas
Gilgamesh
Level 144
God Stats
0W - 1L
2,003 SR
Queue Stats
11W - 11L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 17
12,937
719
15,051
19,618
21,020
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Masi10 HSB
Danzaburou
19
10 / 2 / 13
14,151
786
22,666
16,815
6,885
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
burdmann
Anubis
19
10 / 5 / 11
13,839
769
20,523
15,610
7,445
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aizen_Sorgue
Nemesis
14
1 / 8 / 7
10,911
606
3,607
16,728
8,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
So1itarySin
Poseidon
17
2 / 7 / 4
12,612
701
13,750
20,562
6,998
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
Vaniteas
Gilgamesh
17
6 / 9 / 2
12,407
689
19,190
29,633
26,063
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
24
Kills
9
9
Deaths
24
41
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aizen_Sorgue
Nemesis
1
8
7
0.56
W
4
2
17
6.25
W
Danzaburou
Masi10 HSB
Danzaburou
10
2
13
8.25
L
Poseidon
So1itarySin
Poseidon
2
7
4
0.57
L
Gilgamesh
Vaniteas
Gilgamesh
6
9
2
0.78
W
Anubis
burdmann
Anubis
10
5
11
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,240
Damage
36,547
52,043
Taken
66,923
35,350
Mitigated
41,690
20,823
Healing
10,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aizen_Sorgue
Nemesis
3,607
783
0
1,764
16,728
8,629
0
9,258
7,365
0
8,718
W
15,051
536
1,785
6,437
19,618
21,020
652
6,079
13,539
39,048
0
W
Danzaburou
Masi10 HSB
Danzaburou
22,666
10,219
888
7,014
16,815
6,885
1,859
4,829
11,986
0
62,504
L
Poseidon
So1itarySin
Poseidon
13,750
2,532
50
4,674
20,562
6,998
546
8,929
11,191
71,144
0
L
Gilgamesh
Vaniteas
Gilgamesh
19,190
4,725
524
3,289
29,633
26,063
0
16,787
12,137
0
43,500
W
Anubis
burdmann
Anubis
20,523
2,167
1,076
3,623
15,610
7,445
340
3,090
12,520
49,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,927
Gold Earned
35,930
195
Minions Killed
158
7
Camps Cleared
6
890,132
Distance Traveled
858,116
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,911
606
12
1
0
310,665
0
W
Cthulhu
12,937
719
56
3
0
327,947
0
W
Danzaburou
14,151
786
73
4
1
290,202
2
L
Poseidon
12,612
701
100
6
2
281,867
5
L
Gilgamesh
12,407
689
46
3
4
265,584
0
W
Anubis
13,839
769
66
4
6
271,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role