Player Matchup

Neith
Neith
BurlyPoet84128
Neith
Level 47
God Stats
20W - 19L
1,543 SR
Queue Stats
66W - 84L
1,556 Elo+
Party 3
Gilgamesh
Gilgamesh
CKing00
Gilgamesh
Level 39
God Stats
17W - 4L
1,750 SR
Queue Stats
153W - 127L
1,562 Elo+
Solo
Janus
Janus
davizoteOMG
Janus
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 51L
1,153 Elo+
Party 3
Cerberus
Cerberus
fer_304
Cerberus
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 83L
1,673 Elo+
Party 3
Thanatos
Thanatos
xX_DaNiGx_Xx
Thanatos
Level 82
God Stats
7W - 5L
1,640 SR
Queue Stats
51W - 59L
1,469 Elo+
Party 3
Team Averages
Level 71
1,587 SR
1,483 Elo+

VS

Team Averages
Level 44
1,606 SR
1,388 Elo+
Mercury
Mercury
AFt3R SeVeN
Mercury
Level 51
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 14L
1,317 Elo+
Party 2
Merlin
Merlin
Nibei
Merlin
Level 11
God Stats
3W - 3L
1,690 SR
Queue Stats
7W - 11L
1,282 Elo+
Party 2
Skadi
Skadi
XX_AMKO_1
Skadi
Level 48
God Stats
4W - 3L
1,672 SR
Queue Stats
83W - 84L
1,422 Elo+
Party 1
Cerberus
Cerberus
XX_Qusa1_DA
Cerberus
Level 60
God Stats
16W - 20L
1,544 SR
Queue Stats
179W - 208L
1,416 Elo+
Party 1
Gilgamesh
Gilgamesh
Xx_PdA_xX
Gilgamesh
Level 49
God Stats
22W - 15L
1,625 SR
Queue Stats
101W - 91L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 4
13,344
580
14,394
14,347
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
CKing00
Gilgamesh
20
5 / 2 / 4
13,533
588
13,377
19,068
19,371
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
11 / 1 / 7
13,350
580
17,613
15,570
5,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cerberus
fer_304
Cerberus
17
2 / 2 / 16
12,315
535
6,771
18,400
18,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
xX_DaNiGx_Xx
Thanatos
19
8 / 3 / 12
12,683
551
10,968
19,300
7,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AFt3R SeVeN
Mercury
15
2 / 11 / 3
10,097
439
9,444
22,759
6,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
Nibei
Merlin
15
2 / 14 / 4
9,996
435
9,859
16,713
4,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
XX_AMKO_1
Skadi
16
2 / 6 / 3
10,552
459
10,069
15,355
3,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
XX_Qusa1_DA
Cerberus
13
3 / 3 / 4
9,650
420
9,756
14,550
14,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Xx_PdA_xX
Gilgamesh
15
1 / 2 / 3
9,523
414
11,372
15,057
12,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
27
36
Kills
10
10
Deaths
36
43
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
AFt3R SeVeN
Mercury
2
11
3
0.32
W
10
2
4
6
W
Gilgamesh
CKing00
Gilgamesh
5
2
4
3.5
L
Merlin
Nibei
Merlin
2
14
4
0.29
L
Skadi
XX_AMKO_1
Skadi
2
6
3
0.58
L
Cerberus
XX_Qusa1_DA
Cerberus
3
3
4
1.67
L
Gilgamesh
Xx_PdA_xX
Gilgamesh
1
2
3
1.25
W
11
1
7
14.5
W
Cerberus
fer_304
Cerberus
2
2
16
5
W
Thanatos
xX_DaNiGx_Xx
Thanatos
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,123
Damage
50,500
86,685
Taken
84,434
57,164
Mitigated
41,099
37,393
Healing
17,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AFt3R SeVeN
Mercury
9,444
4,476
0
5,654
22,759
6,548
0
4,251
18,432
0
66,896
W
14,394
4,779
0
6,880
14,347
5,426
4,633
2,052
12,163
0
100,292
W
Gilgamesh
CKing00
Gilgamesh
13,377
3,993
205
2,299
19,068
19,371
3,481
1,801
16,585
0
87,911
L
Merlin
Nibei
Merlin
9,859
448
66
487
16,713
4,180
1,117
7,480
8,819
46,832
0
L
Skadi
XX_AMKO_1
Skadi
10,069
5,008
0
2,189
15,355
3,082
1,791
2,704
12,555
0
72,178
L
Cerberus
XX_Qusa1_DA
Cerberus
9,756
607
0
4,405
14,550
14,399
85
7,008
7,301
22,631
0
L
Gilgamesh
Xx_PdA_xX
Gilgamesh
11,372
3,819
0
4,998
15,057
12,890
196
1,986
12,943
0
47,677
W
17,613
955
305
3,181
15,570
5,873
428
4,921
10,297
85,103
0
W
Cerberus
fer_304
Cerberus
6,771
463
3,794
4,767
18,400
18,747
237
6,218
11,972
36,704
0
W
Thanatos
xX_DaNiGx_Xx
Thanatos
10,968
1,726
0
15,962
19,300
7,747
487
3,805
15,287
0
69,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,225
Gold Earned
49,818
614
Minions Killed
449
0
Camps Cleared
0
2,260,049
Distance Traveled
2,009,396
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,097
439
109
5
0
469,176
0
W
Neith
13,344
580
150
7
0
386,010
1
W
Gilgamesh
13,533
588
174
8
0
425,262
3
L
Merlin
9,996
435
96
4
0
342,382
0
L
Skadi
10,552
459
117
5
0
411,442
1
L
Cerberus
9,650
420
38
2
0
433,274
6
L
Gilgamesh
9,523
414
89
4
0
353,122
1
W
Janus
13,350
580
133
6
0
491,129
3
W
Cerberus
12,315
535
68
3
0
471,919
0
W
Thanatos
12,683
551
89
4
0
485,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role