Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BooCaulkKey
Geb
Level 137
God Stats
13W - 8L
1,926 SR
Queue Stats
143W - 127L
1,556 Elo+
Solo
Chiron
Chiron
Grabesmond
Chiron
Level 141
God Stats
9W - 2L
1,686 SR
Queue Stats
427W - 426L
1,570 Elo+
Solo
Nox
Nox
NietzcheX
Nox
Level 101
God Stats
6W - 10L
1,500 SR
Queue Stats
325W - 319L
1,561 Elo+
Solo
Ymir
Ymir
eljarocho
Ymir
Level 68
God Stats
25W - 25L
1,689 SR
Queue Stats
328W - 342L
1,535 Elo+
Solo
Team Averages
Level 111
1,660 SR
1,544 Elo+

VS

Team Averages
Level 99
1,589 SR
1,454 Elo+
Bellona
Bellona
 
Bellona
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BaileyC0201
Thanatos
Level 101
God Stats
12W - 10L
1,730 SR
Queue Stats
72W - 67L
1,524 Elo+
Party 1
Poseidon
Poseidon
Boomie144
Poseidon
Level 107
God Stats
20W - 9L
1,712 SR
Queue Stats
108W - 90L
1,550 Elo+
Party 1
Mulan
Mulan
MadnessInducing
Mulan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,322 Elo+
Solo
Vamana
Vamana
freezytwo
Vamana
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 94L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 1 / 1
6,041
604
2,543
5,779
1,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 0 / 3
5,573
557
2,051
2,970
1,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
Grabesmond
Chiron
11
1 / 1 / 2
6,019
602
2,521
6,449
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
1 / 1 / 2
5,494
549
4,322
4,428
1,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
12
4 / 0 / 0
7,144
714
4,365
3,961
1,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
0 / 3 / 0
5,078
508
1,273
6,349
3,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
BaileyC0201
Thanatos
9
1 / 3 / 1
5,528
553
2,622
5,100
1,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
Boomie144
Poseidon
10
0 / 3 / 1
5,454
545
2,651
4,073
695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 1 / 1
4,999
500
2,351
6,186
2,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
freezytwo
Vamana
11
2 / 0 / 0
6,203
620
3,503
6,329
2,635
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
10
Kills
3
3
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
1
1
3.5
L
Bellona
 
Bellona
0
3
0
0
L
Thanatos
BaileyC0201
Thanatos
1
3
1
0.5
W
1
0
3
2.5
L
Poseidon
Boomie144
Poseidon
0
3
1
0.17
W
Chiron
Grabesmond
Chiron
1
1
2
2
L
0
1
1
0.5
W
1
1
2
2
W
Ymir
4
0
0
4
L
Vamana
freezytwo
Vamana
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,802
Damage
12,400
23,587
Taken
28,037
8,201
Mitigated
11,715
10,583
Healing
9,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
2,543
322
0
5,330
5,779
1,873
0
0
5,779
0
37,340
L
Bellona
 
Bellona
1,273
366
0
1,491
6,349
3,951
0
3,735
2,614
0
23,083
L
Thanatos
BaileyC0201
Thanatos
2,622
423
0
3,851
5,100
1,728
0
1,825
3,143
0
26,916
W
2,051
290
0
1,196
2,970
1,776
0
475
2,341
12,312
620
L
Poseidon
Boomie144
Poseidon
2,651
340
0
765
4,073
695
0
924
3,119
35,897
0
W
Chiron
Grabesmond
Chiron
2,521
1,592
366
2,612
6,449
1,708
0
1,874
4,427
0
40,110
L
2,351
301
88
1,769
6,186
2,706
246
1,383
4,770
0
14,295
W
4,322
447
0
585
4,428
1,179
0
0
4,428
29,382
0
W
Ymir
4,365
1,986
0
494
3,961
1,665
552
0
3,961
39,731
0
L
Vamana
freezytwo
Vamana
3,503
1,768
0
1,920
6,329
2,635
96
2,472
3,653
0
39,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,271
Gold Earned
27,262
347
Minions Killed
294
0
Camps Cleared
0
980,454
Distance Traveled
940,100
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,041
604
64
6
0
223,574
3
L
Bellona
5,078
508
63
6
0
154,717
4
L
Thanatos
5,528
553
54
5
0
199,246
1
W
Geb
5,573
557
26
3
0
211,913
5
L
Poseidon
5,454
545
89
9
0
186,030
3
W
Chiron
6,019
602
87
9
0
164,489
4
L
Mulan
4,999
500
17
2
0
190,473
4
W
Nox
5,494
549
80
8
0
200,958
2
W
Ymir
7,144
714
90
9
0
179,520
1
L
Vamana
6,203
620
71
7
0
209,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role