Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
 
Apollo
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
HEHE4LIFE
Vulcan
Level 148
God Stats
13W - 10L
1,556 SR
Queue Stats
103W - 112L
1,475 Elo+
Solo
Chaac
Chaac
Qrtr52
Chaac
Level 104
God Stats
1W - 2L
1,588 SR
Queue Stats
32W - 19L
1,307 Elo+
Party 1
Cliodhna
Cliodhna
lunaman9
Cliodhna
Level 106
God Stats
3W - 1L
1,326 SR
Queue Stats
38W - 22L
1,201 Elo+
Party 1
Team Averages
Level 91
1,494 SR
1,397 Elo+

VS

Team Averages
Level 86
1,525 SR
1,485 Elo+
Thanatos
Thanatos
Bummybun
Thanatos
Level 122
God Stats
2W - 3L
1,529 SR
Queue Stats
25W - 27L
1,486 Elo+
Solo
Charybdis
Charybdis
DeepFreezeChar13
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,143 Elo+
Party 2
Zeus
Zeus
OverratedAi
Zeus
Level 129
God Stats
11W - 8L
1,595 SR
Queue Stats
32W - 33L
1,584 Elo+
Solo
Atlas
Atlas
RiyzenSama
Atlas
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 13L
1,416 Elo+
Party 2
Osiris
Osiris
gomezjeremias556
Osiris
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,796 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 1 / 13
9,420
523
7,575
15,316
15,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
 
Apollo
14
4 / 1 / 4
8,685
483
8,142
9,814
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
HEHE4LIFE
Vulcan
18
6 / 1 / 4
11,093
616
10,862
6,523
2,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Qrtr52
Chaac
17
2 / 3 / 3
10,106
561
11,404
15,056
10,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cliodhna
lunaman9
Cliodhna
17
10 / 0 / 6
10,645
591
11,187
11,221
4,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bummybun
Thanatos
14
5 / 5 / 1
8,678
482
7,048
14,353
4,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
11
0 / 7 / 2
6,843
380
5,969
12,834
3,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 6 / 0
8,113
451
7,320
9,573
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
11
1 / 4 / 1
7,289
405
7,894
18,181
16,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 2 / 3
8,243
458
5,255
13,075
8,004
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
24
Kills
6
6
Deaths
24
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
13
8.5
W
Apollo
 
Apollo
4
1
4
6
L
Thanatos
Bummybun
Thanatos
5
5
1
1.1
L
Charybdis
0
7
2
0.14
W
Vulcan
HEHE4LIFE
Vulcan
6
1
4
8
L
0
6
0
0
W
Chaac
Qrtr52
Chaac
2
3
3
1.17
L
Atlas
1
4
1
0.38
L
0
2
3
0.75
W
Cliodhna
lunaman9
Cliodhna
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,170
Damage
33,486
57,930
Taken
68,016
38,031
Mitigated
35,834
20,821
Healing
17,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,575
1,280
269
4,603
15,316
15,902
337
5,627
9,591
32,331
0
W
Apollo
 
Apollo
8,142
5,140
0
5,673
9,814
3,816
2,528
2,969
6,799
0
59,977
L
Thanatos
Bummybun
Thanatos
7,048
2,248
162
8,217
14,353
4,750
0
3,341
10,872
0
56,192
L
Charybdis
5,969
2,554
0
1,568
12,834
3,857
1,234
5,551
7,283
0
31,415
W
Vulcan
HEHE4LIFE
Vulcan
10,862
2,221
93
2,473
6,523
2,490
1,186
1,941
4,528
76,665
0
L
7,320
806
0
951
9,573
2,726
0
2,471
7,058
50,511
0
W
Chaac
Qrtr52
Chaac
11,404
1,760
0
4,745
15,056
10,922
0
1,399
13,587
4,524
61,566
L
Atlas
7,894
2,631
249
2,500
18,181
16,497
0
7,515
10,666
27,379
0
L
5,255
3,335
147
3,592
13,075
8,004
364
362
12,079
0
46,901
W
Cliodhna
lunaman9
Cliodhna
11,187
564
0
2,965
11,221
4,901
0
2,866
8,211
0
69,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,949
Gold Earned
39,166
516
Minions Killed
372
0
Camps Cleared
0
1,829,278
Distance Traveled
1,719,784
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,420
523
40
2
0
357,540
0
W
Apollo
8,685
483
96
5
0
326,967
4
L
Thanatos
8,678
482
89
5
0
389,938
0
L
Charybdis
6,843
380
74
4
0
328,789
2
W
Vulcan
11,093
616
152
8
0
389,533
4
L
Zeus
8,113
451
101
6
0
322,491
6
W
Chaac
10,106
561
126
7
0
338,698
1
L
Atlas
7,289
405
23
1
0
328,974
6
L
Osiris
8,243
458
85
5
0
349,592
3
W
Cliodhna
10,645
591
102
6
0
416,540
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role