Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
MONKEY-NX-01
Cthulhu
Level 88
God Stats
5W - 8L
1,474 SR
Queue Stats
84W - 98L
1,411 Elo+
Party 2
Rama
Rama
jambolew
Rama
Level 104
God Stats
1W - 2L
1,520 SR
Queue Stats
84W - 93L
1,421 Elo+
Party 2
Freya
Freya
katanasamurai747
Freya
Level 102
God Stats
0W - 5L
1,182 SR
Queue Stats
93W - 111L
1,411 Elo+
Party 2
Sun Wukong
Sun Wukong
ocean_bronko
Sun Wukong
Level 89
God Stats
8W - 5L
1,500 SR
Queue Stats
679W - 743L
1,457 Elo+
Party 4
Team Averages
Level 93
1,435 SR
1,440 Elo+

VS

Team Averages
Level 80
1,604 SR
1,468 Elo+
Chang'e
Chang'e
 
Chang'e
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Dukszi12HUN
Aphrodite
Level 91
God Stats
9W - 9L
1,447 SR
Queue Stats
26W - 30L
1,424 Elo+
Party 1
Ravana
Ravana
I-JasonStatham-I
Ravana
Level 54
God Stats
2W - 2L
1,530 SR
Queue Stats
75W - 78L
1,458 Elo+
Party 3
Artemis
Artemis
Stevenseagalpapi
Artemis
Level 62
God Stats
13W - 5L
1,856 SR
Queue Stats
279W - 283L
1,454 Elo+
Party 3
Chaac
Chaac
elPacho24
Chaac
Level 66
God Stats
6W - 4L
1,689 SR
Queue Stats
27W - 22L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
0 / 5 / 0
4,801
480
2,155
7,430
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
MONKEY-NX-01
Cthulhu
8
1 / 4 / 0
4,871
487
2,916
7,744
2,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
8
0 / 3 / 1
4,846
485
4,440
6,118
1,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 4 / 0
4,554
455
2,325
5,266
1,182
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
ocean_bronko
Sun Wukong
9
1 / 1 / 0
5,139
514
2,649
5,566
3,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
4 / 0 / 5
6,601
660
3,588
4,793
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Dukszi12HUN
Aphrodite
10
2 / 0 / 6
6,327
633
2,231
6,069
2,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
5 / 0 / 2
6,367
637
4,518
4,830
1,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
4 / 1 / 4
5,856
586
7,400
4,542
1,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
elPacho24
Chaac
10
2 / 1 / 2
5,798
580
4,676
7,901
4,148
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
17
17
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
5
0
0
W
Chang'e
 
Chang'e
4
0
5
6.5
W
Aphrodite
Dukszi12HUN
Aphrodite
2
0
6
5
W
5
0
2
6
L
Cthulhu
MONKEY-NX-01
Cthulhu
1
4
0
0.25
W
4
1
4
6
W
Chaac
elPacho24
Chaac
2
1
2
3
L
Rama
0
3
1
0.17
L
0
4
0
0
L
Sun Wukong
ocean_bronko
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,485
Damage
22,413
32,124
Taken
28,135
10,952
Mitigated
10,505
6,660
Healing
17,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,155
167
0
253
7,430
2,550
0
1,394
5,876
0
22,603
W
Chang'e
 
Chang'e
3,588
260
610
2,741
4,793
1,350
25
1,331
3,462
26,844
0
W
Aphrodite
Dukszi12HUN
Aphrodite
2,231
341
1,826
5,271
6,069
2,306
335
1,113
4,956
19,562
0
W
4,518
1,158
0
1,243
4,830
1,536
25
1,096
3,734
0
33,307
L
Cthulhu
MONKEY-NX-01
Cthulhu
2,916
268
272
986
7,744
2,989
0
1,596
6,148
11,673
0
W
7,400
4,256
0
1,249
4,542
1,165
906
1,477
3,065
0
32,884
W
Chaac
elPacho24
Chaac
4,676
711
0
4,453
7,901
4,148
1,358
224
7,331
0
24,980
L
Rama
4,440
3,382
65
2,174
6,118
1,108
0
983
5,095
0
29,319
L
2,325
1,010
0
1,368
5,266
1,182
0
1,213
3,919
15,197
0
L
Sun Wukong
ocean_bronko
Sun Wukong
2,649
445
0
1,542
5,566
3,123
0
257
5,267
0
24,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,211
Gold Earned
30,949
204
Minions Killed
257
0
Camps Cleared
0
902,964
Distance Traveled
989,564
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,801
480
49
5
0
185,014
0
W
Chang'e
6,601
660
53
5
0
220,988
4
W
Aphrodite
6,327
633
47
5
0
181,204
2
W
Ravana
6,367
637
68
7
0
217,721
3
L
Cthulhu
4,871
487
17
2
0
172,169
2
W
Artemis
5,856
586
45
5
0
183,469
0
W
Chaac
5,798
580
44
4
0
186,182
0
L
Rama
4,846
485
54
5
0
155,462
5
L
Freya
4,554
455
31
3
0
173,942
2
L
Sun Wukong
5,139
514
53
5
0
216,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role