Player Matchup

Arachne
Arachne
 
Arachne
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
PJ-Ducky
Cerberus
Level 81
God Stats
44W - 37L
1,595 SR
Queue Stats
211W - 231L
1,479 Elo+
Party 2
Hachiman
Hachiman
TrueHighKing412
Hachiman
Level 92
God Stats
4W - 3L
1,394 SR
Queue Stats
212W - 210L
1,361 Elo+
Party 2
Nu Wa
Nu Wa
giovanegms
Nu Wa
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
124W - 117L
1,426 Elo+
Solo
Bellona
Bellona
its_me_manky
Bellona
Level 117
God Stats
36W - 34L
1,394 SR
Queue Stats
270W - 312L
1,400 Elo+
Party 2
Team Averages
Level 113
1,476 SR
1,433 Elo+

VS

Team Averages
Level 62
1,477 SR
1,287 Elo+
Izanami
Izanami
BrennaPlays9
Izanami
Level 83
God Stats
5W - 7L
1,435 SR
Queue Stats
5W - 8L
1,367 Elo+
Party 1
Arachne
Arachne
HopingPlains452
Arachne
Level 69
God Stats
19W - 16L
1,450 SR
Queue Stats
38W - 53L
1,396 Elo+
Party 1
Hercules
Hercules
LLB4
Hercules
Level 87
God Stats
4W - 3L
1,500 SR
Queue Stats
32W - 40L
1,396 Elo+
Party 1
Chiron
Chiron
Mill 1Hundo
Chiron
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 25L
1,139 Elo+
Party 3
Sylvanus
Sylvanus
Yxngmil
Sylvanus
Level 46
God Stats
23W - 17L
1,500 SR
Queue Stats
198W - 187L
1,139 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
7 / 7 / 7
8,995
529
9,294
14,686
5,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
PJ-Ducky
Cerberus
14
2 / 1 / 9
8,935
526
5,689
12,614
7,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hachiman
14
3 / 2 / 7
8,578
505
13,655
12,243
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
17
9 / 0 / 9
10,273
604
13,623
5,940
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
its_me_manky
Bellona
15
3 / 3 / 7
8,913
524
11,195
11,319
10,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BrennaPlays9
Izanami
13
1 / 5 / 3
8,129
478
5,587
10,752
2,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
7 / 3 / 2
9,714
571
9,874
17,525
7,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
LLB4
Hercules
10
2 / 5 / 1
6,907
406
4,105
14,571
9,066
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chiron
10
0 / 5 / 2
6,520
384
2,175
9,503
2,808
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Yxngmil
Sylvanus
12
2 / 6 / 4
7,526
443
6,524
15,366
10,689
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
24
24
Kills
12
13
Deaths
24
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
7
7
1.5
L
Izanami
BrennaPlays9
Izanami
1
5
3
0.5
L
7
3
2
2.67
L
Hercules
LLB4
Hercules
2
5
1
0.5
L
Chiron
0
5
2
0.2
W
Cerberus
PJ-Ducky
Cerberus
2
1
9
6.5
W
Hachiman
3
2
7
3.25
L
Sylvanus
Yxngmil
Sylvanus
2
6
4
0.67
W
Nu Wa
9
0
9
13.5
W
Bellona
its_me_manky
Bellona
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,456
Damage
28,265
56,802
Taken
67,717
29,178
Mitigated
32,518
22,881
Healing
16,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,294
6,971
0
4,220
14,686
5,224
944
3,678
11,008
0
41,165
L
Izanami
BrennaPlays9
Izanami
5,587
5,055
178
2,349
10,752
2,586
808
3,156
7,424
0
58,307
L
9,874
6,465
0
5,087
17,525
7,369
450
5,572
11,627
0
73,401
L
Hercules
LLB4
Hercules
4,105
940
255
4,793
14,571
9,066
246
4,376
9,997
0
18,251
L
Chiron
2,175
885
123
1,447
9,503
2,808
587
1,935
7,400
0
20,205
W
Cerberus
PJ-Ducky
Cerberus
5,689
333
269
5,056
12,614
7,607
767
0
12,614
43,158
0
W
Hachiman
13,655
8,251
0
6,101
12,243
3,852
2,270
0
12,243
0
75,629
L
Sylvanus
Yxngmil
Sylvanus
6,524
1,629
767
1,408
15,366
10,689
543
4,133
11,027
26,355
0
W
Nu Wa
13,623
2,492
0
2,560
5,940
1,961
1,473
616
5,324
62,517
0
W
Bellona
its_me_manky
Bellona
11,195
3,213
416
4,259
11,319
10,534
735
2,230
9,089
5,386
49,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,694
Gold Earned
38,796
508
Minions Killed
379
0
Camps Cleared
0
1,554,128
Distance Traveled
1,514,976
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,995
529
78
5
0
318,062
1
L
Izanami
8,129
478
127
7
0
293,056
4
L
Arachne
9,714
571
124
7
0
389,706
1
L
Hercules
6,907
406
35
2
0
320,959
5
L
Chiron
6,520
384
51
3
0
241,412
0
W
Cerberus
8,935
526
104
6
0
319,493
3
W
Hachiman
8,578
505
103
6
0
291,181
4
L
Sylvanus
7,526
443
42
2
0
269,843
1
W
Nu Wa
10,273
604
109
6
0
306,287
0
W
Bellona
8,913
524
114
7
0
319,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role