Player Matchup

Fenrir
Fenrir
FasterOstrich
Fenrir
Level 144
God Stats
7W - 5L
1,500 SR
Queue Stats
300W - 277L
1,543 Elo+
Party 1
Atlas
Atlas
JayAreDubz
Atlas
Level 146
God Stats
10W - 2L
1,744 SR
Queue Stats
254W - 239L
1,559 Elo+
Party 1
Ra
Ra
TheSweeterTea
Ra
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,413 Elo+
Party 1
Vamana
Vamana
faze_thotbot
Vamana
Level 118
God Stats
22W - 17L
1,628 SR
Queue Stats
107W - 95L
1,569 Elo+
Solo
Danzaburou
Danzaburou
my stummy hurt
Danzaburou
Level 144
God Stats
2W - 3L
1,285 SR
Queue Stats
117W - 90L
1,540 Elo+
Solo
Team Averages
Level 134
1,531 SR
1,525 Elo+

VS

Team Averages
Level 125
1,607 SR
1,554 Elo+
Sun Wukong
Sun Wukong
I Txshiro
Sun Wukong
Level 133
God Stats
15W - 11L
1,388 SR
Queue Stats
585W - 530L
1,588 Elo+
Solo
Kali
Kali
KillaKingSmurf
Kali
Level 124
God Stats
7W - 7L
1,513 SR
Queue Stats
30W - 34L
1,509 Elo+
Solo
The Morrigan
The Morrigan
raudales179
The Morrigan
Level 106
God Stats
203W - 193L
1,512 SR
Queue Stats
1,044W - 1,032L
1,540 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ruin570
Ah Muzen Cab
Level 156
God Stats
9W - 5L
1,835 SR
Queue Stats
160W - 165L
1,466 Elo+
Solo
Ymir
Ymir
thebobbylobby
Ymir
Level 106
God Stats
40W - 28L
1,785 SR
Queue Stats
176W - 158L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 0
4,731
676
2,083
5,453
2,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
7
3 / 1 / 2
4,852
693
2,679
5,200
2,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 2
4,293
613
688
3,214
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
7
2 / 0 / 3
4,485
641
1,825
3,872
1,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
my stummy hurt
Danzaburou
8
0 / 0 / 4
4,548
650
3,145
2,688
653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
I Txshiro
Sun Wukong
8
0 / 1 / 0
4,346
621
2,053
2,993
1,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 1 / 1
4,204
601
1,971
4,700
1,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
raudales179
The Morrigan
8
2 / 2 / 1
4,708
673
1,889
3,223
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
ruin570
Ah Muzen Cab
8
0 / 1 / 0
4,308
615
2,285
3,591
725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

3
0 / 3 / 0
3,224
461
847
4,135
1,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
8
Kills
3
3
Deaths
8
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Sun Wukong
I Txshiro
Sun Wukong
0
1
0
0
W
Atlas
3
1
2
4
L
1
1
1
1.5
W
0
2
2
0.5
W
Vamana
2
0
3
3.5
W
Danzaburou
my stummy hurt
Danzaburou
0
0
4
2
L
The Morrigan
raudales179
The Morrigan
2
2
1
1.25
L
Ah Muzen Cab
ruin570
Ah Muzen Cab
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,420
Damage
9,045
20,427
Taken
18,642
7,441
Mitigated
6,278
8,828
Healing
6,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,083
571
0
2,969
5,453
2,310
0
0
5,239
0
19,704
L
Sun Wukong
I Txshiro
Sun Wukong
2,053
425
0
1,197
2,993
1,436
0
0
2,993
0
21,569
W
Atlas
2,679
1,299
929
1,606
5,200
2,498
0
648
4,552
11,960
0
L
1,971
939
0
2,073
4,700
1,868
20
82
4,618
0
18,389
W
688
0
100
1,184
3,214
861
0
683
2,531
23,108
0
W
Vamana
1,825
924
0
565
3,872
1,119
390
43
3,798
0
17,848
W
Danzaburou
my stummy hurt
Danzaburou
3,145
1,764
0
1,475
2,688
653
0
476
2,212
0
26,715
L
The Morrigan
raudales179
The Morrigan
1,889
635
0
905
3,223
998
0
1,301
1,922
21,918
1,344
L
Ah Muzen Cab
ruin570
Ah Muzen Cab
2,285
876
0
1,754
3,591
725
0
607
2,984
0
23,660
L
847
419
171
822
4,135
1,251
0
1,377
2,758
3,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,909
Gold Earned
20,790
224
Minions Killed
189
0
Camps Cleared
0
706,190
Distance Traveled
616,260
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,731
676
55
8
0
147,000
0
L
Sun Wukong
4,346
621
42
6
0
142,524
2
W
Atlas
4,852
693
17
2
0
142,901
1
L
Kali
4,204
601
43
6
0
153,429
0
W
Ra
4,293
613
47
7
0
151,844
5
W
Vamana
4,485
641
42
6
0
137,490
2
W
Danzaburou
4,548
650
63
9
0
126,955
0
L
The Morrigan
4,708
673
45
6
0
112,115
3
L
Ah Muzen Cab
4,308
615
55
8
0
125,143
1
L
Ymir
3,224
461
4
1
0
83,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role