Player Matchup

Nemesis
Nemesis
McReal_One
Nemesis
Level 44
God Stats
12W - 17L
1,500 SR
Queue Stats
134W - 155L
1,504 Elo+
Solo
Anhur
Anhur
Mill 1Hundo
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,500 Elo+
Party 2
Sol
Sol
Neo_heartX
Sol
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,649 Elo+
Party 3
Osiris
Osiris
TheBanditsRage
Osiris
Level 69
God Stats
2W - 2L
1,745 SR
Queue Stats
33W - 30L
1,593 Elo+
Party 3
Geb
Geb
Yxngmil
Geb
Level 46
God Stats
7W - 4L
1,500 SR
Queue Stats
198W - 187L
1,500 Elo+
Party 2
Team Averages
Level 47
1,549 SR
1,549 Elo+

VS

Team Averages
Level 82
1,439 SR
1,323 Elo+
Nox
Nox
BlueDynamite524
Nox
Level 89
God Stats
23W - 33L
1,371 SR
Queue Stats
75W - 96L
1,320 Elo+
Party 1
Atlas
Atlas
FaKy3rFaCe
Atlas
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,420 Elo+
Party 1
Gilgamesh
Gilgamesh
NaTiVe_SkItZ
Gilgamesh
Level 118
God Stats
6W - 8L
1,441 SR
Queue Stats
59W - 66L
1,380 Elo+
Party 1
Skadi
Skadi
TRoNsupra
Skadi
Level 29
God Stats
16W - 21L
1,380 SR
Queue Stats
37W - 56L
1,289 Elo+
Party 1
Awilix
Awilix
TheRedSea55
Awilix
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
McReal_One
Nemesis
10
1 / 1 / 0
5,997
600
1,462
6,494
1,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 4 / 0
4,492
449
2,541
6,029
1,664
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 6 / 0
5,023
502
1,214
5,977
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 4 / 1
5,423
542
3,640
7,730
4,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Geb
7
0 / 3 / 0
4,233
423
2,763
8,775
5,571
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,470
647
5,350
4,168
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
9
1 / 0 / 6
5,871
587
4,750
4,371
2,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
NaTiVe_SkItZ
Gilgamesh
11
4 / 1 / 0
6,161
616
3,536
6,173
2,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
TRoNsupra
Skadi
9
4 / 0 / 2
5,551
555
5,311
5,420
1,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
12
6 / 1 / 2
7,080
708
4,445
5,563
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
18
18
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
Atlas
1
0
6
4
L
Nemesis
McReal_One
Nemesis
1
1
0
1
L
0
4
0
0
W
Gilgamesh
NaTiVe_SkItZ
Gilgamesh
4
1
0
4
L
0
6
0
0
W
Skadi
TRoNsupra
Skadi
4
0
2
5
L
0
4
1
0.13
W
Awilix
6
1
2
7
L
Geb
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,620
Damage
23,392
35,005
Taken
25,695
15,528
Mitigated
10,232
3,502
Healing
10,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,350
435
0
1,952
4,168
1,419
0
906
3,196
26,643
0
W
Atlas
4,750
2,368
1,834
1,543
4,371
2,546
68
1,307
3,064
16,418
0
L
Nemesis
McReal_One
Nemesis
1,462
590
0
1,254
6,494
1,821
0
1,626
4,720
0
34,713
L
2,541
1,092
230
201
6,029
1,664
528
1,888
4,141
0
18,068
W
Gilgamesh
NaTiVe_SkItZ
Gilgamesh
3,536
630
0
1,480
6,173
2,841
0
0
5,825
128
23,666
L
1,214
266
0
775
5,977
1,683
0
2,821
2,948
16,274
2,751
W
Skadi
TRoNsupra
Skadi
5,311
2,854
0
936
5,420
1,536
563
1,456
3,964
0
28,065
L
3,640
1,250
0
332
7,730
4,789
110
629
6,672
0
19,952
W
Awilix
4,445
2,140
0
2,824
5,563
1,890
0
230
5,333
0
45,160
L
Geb
2,763
447
210
500
8,775
5,571
240
2,745
6,030
9,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,168
Gold Earned
31,133
199
Minions Killed
290
0
Camps Cleared
0
973,699
Distance Traveled
1,011,973
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,470
647
64
6
0
205,620
5
W
Atlas
5,871
587
29
3
0
193,913
0
L
Nemesis
5,997
600
65
7
0
231,495
0
L
Anhur
4,492
449
34
3
0
165,431
0
W
Gilgamesh
6,161
616
50
5
0
188,807
6
L
Sol
5,023
502
44
4
0
175,901
1
W
Skadi
5,551
555
49
5
0
188,100
0
L
Osiris
5,423
542
45
5
0
205,509
0
W
Awilix
7,080
708
98
10
0
235,533
0
L
Geb
4,233
423
11
1
0
195,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role