Player Matchup

Atlas
Atlas
Kumbha15Mahomes
Atlas
Level 160
God Stats
1W - 2L
1,352 SR
Queue Stats
13W - 16L
1,500 Elo+
Party 2
Artemis
Artemis
Sleepy Black253
Artemis
Level 97
God Stats
3W - 2L
1,394 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 2
Zeus
Zeus
ZonkdOutZeus
Zeus
Level 125
God Stats
22W - 30L
1,625 SR
Queue Stats
22W - 30L
1,650 Elo+
Party 2
Team Averages
Level 127
1,457 SR
1,550 Elo+

VS

Team Averages
Level 107
1,662 SR
1,570 Elo+
Chaac
Chaac
Hxmiilde
Chaac
Level 79
God Stats
5W - 5L
1,500 SR
Queue Stats
31W - 35L
1,759 Elo+
Party 1
Ra
Ra
MoistB0i
Ra
Level 157
God Stats
20W - 21L
1,935 SR
Queue Stats
110W - 168L
1,524 Elo+
Solo
Gilgamesh
Gilgamesh
xXIcebreakeXx
Gilgamesh
Level 86
God Stats
11W - 13L
1,552 SR
Queue Stats
49W - 56L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 10
8,102
810
3,803
6,577
5,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 2 / 7
7,596
760
6,686
6,838
3,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 1 / 4
8,778
878
9,953
6,805
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hxmiilde
Chaac
10
0 / 4 / 2
6,420
642
3,748
10,291
7,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 3 / 0
6,684
668
3,424
6,054
1,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
xXIcebreakeXx
Gilgamesh
9
1 / 5 / 2
6,583
658
6,421
8,256
4,374
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
12
Kills
3
3
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
Hxmiilde
Chaac
0
4
2
0.25
W
2
0
10
7
L
2
3
0
0.67
W
4
2
7
3.75
W
6
1
4
8
L
Gilgamesh
xXIcebreakeXx
Gilgamesh
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,442
Damage
13,593
20,220
Taken
24,601
10,800
Mitigated
14,029
6,214
Healing
5,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Hxmiilde
Chaac
3,748
247
0
3,868
10,291
7,861
0
5,778
4,125
0
18,839
W
3,803
966
233
2,167
6,577
5,251
0
1,586
4,873
11,317
0
L
3,424
323
247
743
6,054
1,794
0
2,843
3,007
19,818
0
W
6,686
3,629
0
1,540
6,838
3,174
899
1,636
5,048
0
25,430
W
9,953
593
106
2,168
6,805
2,375
550
1,315
5,286
36,879
0
L
Gilgamesh
xXIcebreakeXx
Gilgamesh
6,421
885
243
451
8,256
4,374
0
4,496
3,582
0
12,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,476
Gold Earned
19,687
125
Minions Killed
86
6
Camps Cleared
3
548,186
Distance Traveled
509,620
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,420
642
20
2
0
178,863
0
W
Atlas
8,102
810
7
1
1
188,983
2
L
Ra
6,684
668
54
5
2
156,642
2
W
Artemis
7,596
760
31
3
4
157,810
1
W
Zeus
8,778
878
87
9
1
201,393
5
L
Gilgamesh
6,583
658
12
1
1
174,115
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role