Player Matchup

Chaac
Chaac
 
Chaac
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Uncey Nappa
Guan Yu
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,698 Elo+
Party 2
Ares
Ares
necrophage117
Ares
Level 97
God Stats
3W - 2L
1,756 SR
Queue Stats
9W - 3L
1,698 Elo+
Party 2
Hun Batz
Hun Batz
spallingherd
Hun Batz
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,698 Elo+
Party 2
Baron Samedi
Baron Samedi
uckboyy
Baron Samedi
Level 108
God Stats
3W - 1L
1,632 SR
Queue Stats
9W - 14L
1,390 Elo+
Solo
Team Averages
Level 111
1,578 SR
1,597 Elo+

VS

Team Averages
Level 91
1,564 SR
1,516 Elo+
Chang'e
Chang'e
ByEndou
Chang'e
Level 118
God Stats
2W - 2L
1,733 SR
Queue Stats
190W - 180L
1,536 Elo+
Solo
Bacchus
Bacchus
CrustyPuffin23
Bacchus
Level 62
God Stats
6W - 7L
1,831 SR
Queue Stats
30W - 30L
1,616 Elo+
Party 1
Rama
Rama
Num3roTr3s
Rama
Level 89
God Stats
2W - 1L
1,791 SR
Queue Stats
25W - 15L
1,629 Elo+
Party 1
Pele
Pele
bousha10
Pele
Level 87
God Stats
0W - 2L
1,282 SR
Queue Stats
74W - 51L
1,466 Elo+
Party 1
Cupid
Cupid
flycape
Cupid
Level 99
God Stats
16W - 13L
1,185 SR
Queue Stats
117W - 136L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
8 / 5 / 18
12,171
811
22,284
25,406
26,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Guan Yu
Uncey Nappa
Guan Yu
18
7 / 2 / 12
11,334
756
8,071
13,002
12,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

17
1 / 2 / 18
10,939
729
8,173
17,012
18,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
spallingherd
Hun Batz
19
7 / 3 / 12
12,137
809
12,674
16,064
7,058
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
uckboyy
Baron Samedi
20
5 / 0 / 10
12,370
825
17,255
8,406
6,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ByEndou
Chang'e
16
2 / 7 / 7
9,601
640
10,138
17,415
5,259
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 5 / 8
9,667
644
7,961
13,627
19,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
3 / 4 / 5
10,762
717
9,041
15,637
5,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
16
1 / 7 / 8
9,702
647
13,479
16,822
8,064
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
flycape
Cupid
17
5 / 5 / 3
10,399
693
13,826
12,496
3,501
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
42
28
Kills
11
12
Deaths
28
70
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
5
18
3.4
L
Chang'e
ByEndou
Chang'e
2
7
7
0.79
L
0
5
8
0.8
L
3
4
5
1.38
W
Guan Yu
Uncey Nappa
Guan Yu
7
2
12
6.5
L
Pele
1
7
8
0.71
L
Cupid
flycape
Cupid
5
5
3
1.3
W
1
2
18
5
W
Hun Batz
spallingherd
Hun Batz
7
3
12
4.33
W
Baron Samedi
uckboyy
Baron Samedi
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,457
Damage
54,445
79,890
Taken
75,997
70,678
Mitigated
42,059
30,062
Healing
18,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
22,284
3,970
915
10,220
25,406
26,351
1,206
5,343
20,063
0
49,702
L
Chang'e
ByEndou
Chang'e
10,138
555
3,132
4,379
17,415
5,259
0
7,338
9,913
21,339
0
L
7,961
769
315
1,038
13,627
19,635
0
3,806
9,661
16,489
0
L
9,041
8,073
0
3,301
15,637
5,600
0
5,283
10,140
0
46,843
W
Guan Yu
Uncey Nappa
Guan Yu
8,071
1,478
2,012
2,732
13,002
12,377
586
4,246
8,756
0
20,489
L
Pele
13,479
2,348
0
3,247
16,822
8,064
0
5,547
11,123
0
36,368
L
Cupid
flycape
Cupid
13,826
6,229
875
1,870
12,496
3,501
659
3,187
9,237
0
32,939
W
8,173
294
335
2,819
17,012
18,539
804
3,527
13,485
15,120
0
W
Hun Batz
spallingherd
Hun Batz
12,674
2,253
538
2,748
16,064
7,058
3,795
3,600
12,464
0
50,570
W
Baron Samedi
uckboyy
Baron Samedi
17,255
949
3,746
3,997
8,406
6,353
1,738
1,383
7,023
71,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,951
Gold Earned
50,131
288
Minions Killed
235
0
Camps Cleared
0
1,607,385
Distance Traveled
1,317,975
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,171
811
59
4
0
322,684
0
L
Chang'e
9,601
640
26
2
0
280,126
2
L
Bacchus
9,667
644
21
1
0
222,029
0
L
Rama
10,762
717
83
6
0
262,994
1
W
Guan Yu
11,334
756
23
2
0
339,768
1
L
Pele
9,702
647
68
5
0
297,530
2
L
Cupid
10,399
693
37
2
0
255,296
2
W
Ares
10,939
729
7
0
0
308,977
2
W
Hun Batz
12,137
809
63
4
0
334,808
1
W
Baron Samedi
12,370
825
136
9
0
301,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role