Player Matchup

Scylla
Scylla
Crimson_Jager_
Scylla
Level 122
God Stats
5W - 3L
1,232 SR
Queue Stats
257W - 256L
1,314 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Quarter-tonMango
Tsukuyomi
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 179L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
RUSSIANjugernaut
Cthulhu
Level 23
God Stats
6W - 7L
1,884 SR
Queue Stats
9W - 9L
1,290 Elo+
Party 1
Team Averages
Level 90
1,539 SR
1,364 Elo+

VS

Team Averages
Level 44
1,472 SR
1,367 Elo+
Charybdis
Charybdis
B3K1LL1NYOU1030
Charybdis
Level 58
God Stats
3W - 8L
1,500 SR
Queue Stats
36W - 52L
1,272 Elo+
Solo
Tyr
Tyr
ZombieSlayerZ76
Tyr
Level 48
God Stats
3W - 7L
1,429 SR
Queue Stats
39W - 52L
1,468 Elo+
Party 2
Vulcan
Vulcan
slederman rocks
Vulcan
Level 27
God Stats
2W - 4L
1,487 SR
Queue Stats
5W - 8L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 11
10,960
731
10,796
5,954
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
16
10 / 3 / 7
11,734
782
17,402
14,586
5,454
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 1 / 11
10,521
701
9,925
11,329
8,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
B3K1LL1NYOU1030
Charybdis
12
1 / 8 / 3
8,754
584
5,511
13,884
3,300
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 5 / 2
9,132
609
5,524
17,633
16,609
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 5 / 3
8,866
591
13,215
11,433
3,341
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
18
Kills
4
4
Deaths
18
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
B3K1LL1NYOU1030
Charybdis
1
8
3
0.31
W
5
0
11
10.5
W
Tsukuyomi
10
3
7
4.5
W
3
1
11
8.5
L
2
5
2
0.6
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,123
Damage
24,250
31,869
Taken
42,950
16,451
Mitigated
23,250
7,012
Healing
7,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
B3K1LL1NYOU1030
Charybdis
5,511
2,612
0
963
13,884
3,300
0
4,954
8,465
0
24,741
W
10,796
937
0
0
5,954
2,111
1,344
2,358
3,596
40,430
0
W
Tsukuyomi
17,402
4,177
515
1,888
14,586
5,454
416
4,702
9,884
0
50,503
W
9,925
38
361
4,248
11,329
8,886
551
6,610
4,719
35,586
0
L
5,524
492
422
4,253
17,633
16,609
0
9,721
6,874
0
18,739
L
13,215
6,890
164
1,373
11,433
3,341
0
4,762
6,353
36,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,215
Gold Earned
26,752
185
Minions Killed
120
10
Camps Cleared
4
835,017
Distance Traveled
699,918
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,754
584
37
2
1
213,797
2
W
Scylla
10,960
731
73
5
2
262,900
3
W
Tsukuyomi
11,734
782
51
3
7
285,518
3
W
Cthulhu
10,521
701
61
4
1
286,599
2
L
Tyr
9,132
609
25
2
1
244,357
5
L
Vulcan
8,866
591
58
4
2
241,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role