Player Matchup

Medusa
Medusa
CharlesWeebly
Medusa
Level 134
God Stats
4W - 3L
1,736 SR
Queue Stats
516W - 356L
1,607 Elo+
Party 1
Sobek
Sobek
ItsApplejak
Sobek
Level 158
God Stats
7W - 3L
1,747 SR
Queue Stats
540W - 323L
1,635 Elo+
Party 1
Nu Wa
Nu Wa
Relm_of_darknes
Nu Wa
Level 159
God Stats
18W - 11L
1,278 SR
Queue Stats
709W - 474L
1,635 Elo+
Party 1
Team Averages
Level 150
1,587 SR
1,626 Elo+

VS

Team Averages
Level 86
1,500 SR
1,486 Elo+
Medusa
Medusa
HoodRichRambo
Medusa
Level 130
God Stats
0W - 3L
1,500 SR
Queue Stats
182W - 225L
1,500 Elo+
Party 2
Janus
Janus
Mo_Mo_Money3
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 98L
1,458 Elo+
Party 2
Sobek
Sobek
rex666mayhame
Sobek
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 0 / 5
10,625
885
14,082
6,342
2,537
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 2 / 11
9,102
759
6,426
9,746
9,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
4 / 3 / 13
9,511
793
13,788
6,591
2,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
8,333
694
6,572
11,993
4,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 5 / 3
8,070
673
3,537
10,918
3,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 6 / 4
8,226
686
4,339
16,090
17,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
18
Kills
5
5
Deaths
18
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
12
0
5
14.5
L
2
7
2
0.43
W
2
2
11
3.75
L
2
5
3
0.7
W
4
3
13
3.5
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,296
Damage
14,448
22,679
Taken
39,001
13,977
Mitigated
25,550
8,088
Healing
7,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,082
5,429
0
1,991
6,342
2,537
2,350
2,065
4,229
0
45,421
L
6,572
2,327
0
1,141
11,993
4,597
0
7,099
4,748
0
28,884
W
6,426
360
0
4,149
9,746
9,268
435
4,245
5,245
25,224
0
L
3,537
266
0
2,306
10,918
3,462
0
6,064
4,802
25,790
0
W
13,788
2,425
0
1,948
6,591
2,172
482
1,968
4,521
41,635
0
L
4,339
499
302
3,718
16,090
17,491
0
6,708
8,997
12,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,238
Gold Earned
24,629
162
Minions Killed
116
8
Camps Cleared
2
648,893
Distance Traveled
592,910
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,625
885
65
5
3
229,420
3
L
Medusa
8,333
694
48
4
1
195,365
2
W
Sobek
9,102
759
46
4
2
207,910
4
L
Janus
8,070
673
53
4
1
190,205
1
W
Nu Wa
9,511
793
51
4
3
211,563
3
L
Sobek
8,226
686
15
1
0
207,340
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role