Player Matchup

Persephone
Persephone
Diamond IV
 
Persephone
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Platinum II
ELMORA6
Fenrir
Platinum II
Level 155
God Stats
8W - 11L
1,225 SR
Queue Stats
297W - 289L
1,981 MMR
Party 3
Erlang Shen
Erlang Shen
Diamond V
TheKingMonkeyxD
Erlang Shen
Diamond V
Level 154
God Stats
2W - 5L
1,500 SR
Queue Stats
186W - 177L
2,169 MMR
Party 3
Charybdis
Charybdis
Platinum I
blunt
Charybdis
Platinum I
Level 157
God Stats
2W - 3L
1,486 SR
Queue Stats
560W - 537L
2,026 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 154
1,442 SR
1,835 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,699 SR
1,758 MMR
Da Ji
Da Ji
Diamond II
 
Da Ji
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Diamond IV
 
Achilles
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Platinum V
Príde
Janus
Platinum V
Level 148
God Stats
15W - 14L
1,866 SR
Queue Stats
108W - 94L
1,913 MMR
Solo
Ares
Ares
Platinum II
Rεmi
Ares
Platinum II
Level 158
God Stats
22W - 10L
1,840 SR
Queue Stats
298W - 293L
1,945 MMR
Solo
Medusa
Medusa
Platinum IV
kevinRQ123
Medusa
Platinum IV
Level 157
God Stats
7W - 2L
1,790 SR
Queue Stats
52W - 51L
1,932 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
3 / 7 / 1
7,987
614
6,466
8,469
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
 
Sobek
8
0 / 4 / 1
5,646
434
2,352
13,928
5,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
ELMORA6
Fenrir
10
2 / 9 / 2
6,596
507
4,967
13,373
4,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Erlang Shen
TheKingMonkeyxD
Erlang Shen
11
1 / 5 / 1
6,642
511
4,954
11,762
8,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
blunt
Charybdis
12
1 / 3 / 0
6,818
524
6,036
8,173
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AtlasBastetThothArtio

VS

Bans
CliodhnaLokiCamazotzTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
10 / 1 / 4
9,438
726
9,520
9,912
3,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
 
Achilles
13
5 / 2 / 2
8,482
652
7,786
10,940
7,384
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
Príde
Janus
15
4 / 2 / 12
9,114
701
10,015
7,554
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Rεmi
Ares
11
4 / 0 / 9
7,648
588
8,845
7,374
4,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
kevinRQ123
Medusa
14
5 / 2 / 4
8,399
646
7,939
9,457
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
59
7
Kills
28
28
Deaths
7
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
3
7
1
0.5
L
Sobek
 
Sobek
0
4
1
0.13
W
Da Ji
 
Da Ji
10
1
4
12
W
Achilles
 
Achilles
5
2
2
3
L
Fenrir
ELMORA6
Fenrir
2
9
2
0.33
W
Janus
Príde
Janus
4
2
12
5
W
Ares
Rεmi
Ares
4
0
9
8.5
L
Erlang Shen
TheKingMonkeyxD
Erlang Shen
1
5
1
0.3
L
Charybdis
blunt
Charybdis
1
3
0
0.33
W
Medusa
kevinRQ123
Medusa
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,775
Damage
44,105
55,705
Taken
45,237
22,229
Mitigated
20,466
11,903
Healing
10,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
6,466
156
0
422
8,469
2,329
0
3,264
5,062
46,968
0
L
Sobek
 
Sobek
2,352
234
1,072
2,570
13,928
5,869
0
5,419
8,469
9,746
0
W
Da Ji
 
Da Ji
9,520
2,961
0
375
9,912
3,687
225
1,413
8,499
0
62,896
W
Achilles
 
Achilles
7,786
2,703
0
2,499
10,940
7,384
0
987
9,953
0
50,116
L
Fenrir
ELMORA6
Fenrir
4,967
1,692
0
2,237
13,373
4,233
0
3,768
9,505
0
31,142
W
Janus
Príde
Janus
10,015
774
0
1,133
7,554
1,812
47
3,788
3,670
67,382
0
W
Ares
Rεmi
Ares
8,845
1,268
0
1,809
7,374
4,865
0
1,330
6,044
17,539
3,261
L
Erlang Shen
TheKingMonkeyxD
Erlang Shen
4,954
2,431
0
3,559
11,762
8,069
0
2,317
9,367
0
36,959
L
Charybdis
blunt
Charybdis
6,036
2,792
0
2,043
8,173
1,729
0
3,005
5,138
0
48,223
W
Medusa
kevinRQ123
Medusa
7,939
4,136
0
4,334
9,457
2,718
868
1,300
8,157
0
60,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,689
Gold Earned
43,081
341
Minions Killed
485
0
Camps Cleared
0
1,246,446
Distance Traveled
1,443,869
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
7,987
614
86
7
0
249,299
2
L
Sobek
5,646
434
15
1
0
258,750
3
W
Da Ji
9,438
726
114
9
0
307,782
1
W
Achilles
8,482
652
111
9
0
297,027
6
L
Fenrir
6,596
507
63
5
0
251,956
1
W
Janus
9,114
701
132
10
0
289,442
2
W
Ares
7,648
588
17
1
0
300,325
3
L
Erlang Shen
6,642
511
81
6
0
249,797
3
L
Charybdis
6,818
524
96
7
0
236,644
3
W
Medusa
8,399
646
111
9
0
249,293
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role