Player Matchup

Medusa
Medusa
enzo47180
Medusa
Level 83
God Stats
6W - 3L
1,715 SR
Queue Stats
161W - 187L
1,373 Elo+
Party 1
Aphrodite
Aphrodite
ju-lian2003
Aphrodite
Level 29
God Stats
15W - 11L
1,500 SR
Queue Stats
46W - 46L
1,378 Elo+
Party 1
Bastet
Bastet
pelotazo25
Bastet
Level 58
God Stats
9W - 7L
1,500 SR
Queue Stats
45W - 56L
1,446 Elo+
Solo
Ra
Ra
westikEVG
Ra
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,434 Elo+
Solo
Vamana
Vamana
xXxiBLooDxXx
Vamana
Level 67
God Stats
10W - 7L
1,500 SR
Queue Stats
50W - 45L
1,452 Elo+
Solo
Team Averages
Level 71
1,543 SR
1,417 Elo+

VS

Team Averages
Level 40
1,398 SR
1,360 Elo+
Ymir
Ymir
Alhashxq8
Ymir
Level 38
God Stats
3W - 11L
1,355 SR
Queue Stats
111W - 138L
1,381 Elo+
Party 2
Sol
Sol
Kalsabejj
Sol
Level 18
God Stats
8W - 12L
1,203 SR
Queue Stats
37W - 68L
1,320 Elo+
Party 2
Cupid
Cupid
LeezyThms91
Cupid
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 166L
1,333 Elo+
Solo
Chaac
Chaac
SugADADDY1738
Chaac
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
146W - 195L
1,424 Elo+
Party 2
Cliodhna
Cliodhna
a2jmx
Cliodhna
Level 16
God Stats
15W - 26L
1,430 SR
Queue Stats
68W - 102L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
enzo47180
Medusa
19
12 / 2 / 2
12,049
574
17,847
12,257
4,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
ju-lian2003
Aphrodite
18
1 / 1 / 15
12,164
579
4,253
13,363
12,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bastet
pelotazo25
Bastet
20
9 / 2 / 4
12,430
592
12,646
17,128
6,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
3 / 2 / 4
12,689
604
11,423
14,585
5,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
19
7 / 0 / 8
12,649
602
18,756
16,851
18,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 8 / 3
9,411
448
11,668
17,658
9,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 5 / 3
9,559
455
8,247
15,040
5,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 5 / 2
9,183
437
4,949
11,366
4,067
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
1 / 7 / 1
10,036
478
11,156
27,940
20,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
a2jmx
Cliodhna
15
2 / 7 / 1
9,565
455
7,829
19,524
6,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
32
Kills
7
7
Deaths
32
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
8
3
0.44
L
0
5
3
0.3
L
2
5
2
0.6
L
1
7
1
0.21
L
Cliodhna
a2jmx
Cliodhna
2
7
1
0.36
W
Medusa
enzo47180
Medusa
12
2
2
6.5
W
Aphrodite
ju-lian2003
Aphrodite
1
1
15
8.5
W
Bastet
pelotazo25
Bastet
9
2
4
5.5
W
3
2
4
2.5
W
Vamana
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,925
Damage
43,849
74,184
Taken
91,528
48,083
Mitigated
46,512
37,376
Healing
26,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
11,668
1,844
168
2,875
17,658
9,961
642
4,612
12,971
43,658
0
L
8,247
3,399
0
5,674
15,040
5,015
1,314
6,338
8,352
59,055
0
L
4,949
2,114
386
1,865
11,366
4,067
0
1,092
10,252
0
48,860
L
11,156
3,681
0
9,903
27,940
20,626
27
3,223
24,683
0
50,206
L
Cliodhna
a2jmx
Cliodhna
7,829
314
0
5,402
19,524
6,843
0
2,080
17,388
0
56,993
W
Medusa
enzo47180
Medusa
17,847
9,586
0
3,102
12,257
4,989
2,628
3,390
8,540
0
104,947
W
Aphrodite
ju-lian2003
Aphrodite
4,253
329
3,236
7,816
13,363
12,127
742
3,814
9,153
38,445
0
W
Bastet
pelotazo25
Bastet
12,646
2,952
0
9,218
17,128
6,573
1,304
3,352
13,704
0
86,120
W
11,423
720
562
7,355
14,585
5,685
2,215
7,968
6,536
92,064
0
W
Vamana
18,756
8,518
0
6,087
16,851
18,709
1,112
809
15,960
5,630
69,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,981
Gold Earned
47,754
630
Minions Killed
441
0
Camps Cleared
0
2,061,301
Distance Traveled
1,774,208
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,411
448
74
4
0
333,567
0
L
Sol
9,559
455
102
5
0
350,808
0
L
Cupid
9,183
437
84
4
0
344,227
1
L
Chaac
10,036
478
101
5
0
348,144
0
L
Cliodhna
9,565
455
80
4
0
397,462
0
W
Medusa
12,049
574
143
7
0
386,277
4
W
Aphrodite
12,164
579
50
2
0
426,233
4
W
Bastet
12,430
592
132
6
0
420,965
4
W
Ra
12,689
604
177
8
0
419,072
2
W
Vamana
12,649
602
128
6
0
408,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role