Player Matchup

Horus
Horus
 
Horus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Master Swavy
Merlin
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Squad_BMG
Medusa
Level 158
God Stats
6W - 4L
1,318 SR
Queue Stats
67W - 55L
1,081 Elo+
Solo
Team Averages
Level 109
1,439 SR
1,360 Elo+

VS

Team Averages
Level 83
1,500 SR
1,345 Elo+
Cthulhu
Cthulhu
LHR Moonith
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,342 Elo+
Solo
Arachne
Arachne
Uberultron
Arachne
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 46L
1,404 Elo+
Party 1
Charybdis
Charybdis
WasabiDragon314
Charybdis
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 27L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
7 / 3 / 16
9,023
820
7,799
9,836
9,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
15
12 / 0 / 12
9,849
895
15,683
7,024
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Squad_BMG
Medusa
14
10 / 1 / 14
10,069
915
11,713
7,937
2,821
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LHR Moonith
Cthulhu
10
2 / 7 / 2
7,571
688
6,440
16,460
6,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Uberultron
Arachne
11
2 / 10 / 2
7,557
687
7,474
13,157
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
WasabiDragon314
Charybdis
9
0 / 12 / 3
6,434
585
3,248
12,518
1,996
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
11
29
Kills
4
4
Deaths
29
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
7
3
16
5
L
Cthulhu
LHR Moonith
Cthulhu
2
7
2
0.43
W
Merlin
12
0
12
18
W
Medusa
Squad_BMG
Medusa
10
1
14
17
L
Arachne
Uberultron
Arachne
2
10
2
0.3
L
Charybdis
WasabiDragon314
Charybdis
0
12
3
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,195
Damage
17,162
24,797
Taken
42,135
15,313
Mitigated
11,846
8,255
Healing
2,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,799
3,668
2,676
3,754
9,836
9,607
369
2,369
7,085
0
12,809
L
Cthulhu
LHR Moonith
Cthulhu
6,440
626
0
1,129
16,460
6,283
0
6,692
9,601
19,688
0
W
Merlin
15,683
780
0
887
7,024
2,885
378
2,370
4,533
43,409
0
W
Medusa
Squad_BMG
Medusa
11,713
4,684
0
938
7,937
2,821
1,340
1,769
6,043
0
34,602
L
Arachne
Uberultron
Arachne
7,474
5,710
0
1,361
13,157
3,567
0
2,747
10,170
0
21,437
L
Charybdis
WasabiDragon314
Charybdis
3,248
1,516
0
50
12,518
1,996
0
6,437
5,882
0
12,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,941
Gold Earned
21,562
136
Minions Killed
72
7
Camps Cleared
2
595,831
Distance Traveled
486,033
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,023
820
14
1
0
205,836
1
L
Cthulhu
7,571
688
24
2
0
165,243
1
W
Merlin
9,849
895
62
6
4
196,587
1
W
Medusa
10,069
915
60
5
3
193,408
2
L
Arachne
7,557
687
22
2
2
171,576
3
L
Charybdis
6,434
585
26
2
0
149,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role