Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
JACKvFR0ST
Eset
Level 106
God Stats
10W - 6L
1,551 SR
Queue Stats
386W - 332L
1,472 Elo+
Party 2
Sol
Sol
MoggyCat73
Sol
Level 38
God Stats
6W - 2L
1,609 SR
Queue Stats
29W - 23L
1,561 Elo+
Party 3
Arachne
Arachne
datdumb
Arachne
Level 12
God Stats
3W - 2L
1,686 SR
Queue Stats
7W - 6L
1,555 Elo+
Party 3
Ares
Ares
iLakitu
Ares
Level 69
God Stats
5W - 3L
1,500 SR
Queue Stats
190W - 167L
1,511 Elo+
Party 2
Team Averages
Level 54
1,569 SR
1,520 Elo+

VS

Team Averages
Level 75
1,614 SR
1,317 Elo+
Ymir
Ymir
Kenia-73
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,160 Elo+
Party 1
Nu Wa
Nu Wa
SiLENT_Br3ak0ut
Nu Wa
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 50L
1,355 Elo+
Party 1
Pele
Pele
SiLENT_UnDeRDoGG
Pele
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 40L
1,275 Elo+
Party 1
Artemis
Artemis
ege-meto
Artemis
Level 104
God Stats
2W - 3L
1,859 SR
Queue Stats
36W - 48L
1,344 Elo+
Party 1
Cerberus
Cerberus
kingo579
Cerberus
Level 89
God Stats
11W - 6L
1,712 SR
Queue Stats
196W - 214L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
0 / 2 / 3
6,276
523
3,706
7,392
2,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
8 / 2 / 1
8,199
683
9,316
7,098
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 2
7,143
595
6,444
7,302
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
datdumb
Arachne
13
5 / 2 / 2
7,880
657
6,496
10,032
3,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
iLakitu
Ares
11
1 / 0 / 9
7,156
596
4,687
7,691
5,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 3 / 0
5,508
459
1,217
8,493
3,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 5 / 2
6,745
562
7,584
8,064
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 5 / 1
5,999
500
4,424
8,901
2,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
ege-meto
Artemis
10
0 / 2 / 1
5,640
470
5,291
5,952
1,699
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
kingo579
Cerberus
11
2 / 2 / 1
6,633
553
4,020
11,486
4,652
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
17
Kills
7
7
Deaths
17
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
0
2
3
0.75
W
8
2
1
4.25
L
Ymir
1
3
0
0.33
W
3
1
2
4
L
2
5
2
0.6
L
2
5
1
0.5
W
Arachne
datdumb
Arachne
5
2
2
3
L
Artemis
ege-meto
Artemis
0
2
1
0.25
W
Ares
iLakitu
Ares
1
0
9
5.5
L
Cerberus
kingo579
Cerberus
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,649
Damage
22,536
39,515
Taken
42,896
16,480
Mitigated
15,575
13,490
Healing
12,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,706
716
0
743
7,392
2,907
0
4,161
3,141
0
23,811
W
9,316
533
310
2,467
7,098
2,396
611
3,019
3,772
47,608
0
L
Ymir
1,217
469
198
1,598
8,493
3,984
0
4,927
3,548
12,617
0
W
6,444
2,978
0
2,953
7,302
1,856
0
635
6,599
46,940
0
L
7,584
1,980
0
1,220
8,064
2,621
0
4,773
2,984
34,294
0
L
4,424
1,057
0
2,119
8,901
2,619
0
4,028
4,737
0
21,645
W
Arachne
datdumb
Arachne
6,496
3,858
0
4,034
10,032
3,591
0
1,867
7,555
0
59,744
L
Artemis
ege-meto
Artemis
5,291
2,222
230
2,540
5,952
1,699
726
4,284
1,668
0
31,451
W
Ares
iLakitu
Ares
4,687
705
144
2,839
7,691
5,730
256
2,278
5,227
16,387
0
L
Cerberus
kingo579
Cerberus
4,020
103
0
4,518
11,486
4,652
0
1,959
9,178
35,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,654
Gold Earned
30,525
358
Minions Killed
306
0
Camps Cleared
0
1,196,910
Distance Traveled
1,126,656
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,276
523
48
4
0
237,433
6
W
Eset
8,199
683
99
8
0
244,979
2
L
Ymir
5,508
459
27
2
0
232,012
4
W
Sol
7,143
595
96
8
0
199,187
0
L
Nu Wa
6,745
562
73
6
0
206,608
1
L
Pele
5,999
500
43
4
0
246,089
1
W
Arachne
7,880
657
94
8
0
273,384
0
L
Artemis
5,640
470
51
4
0
214,910
3
W
Ares
7,156
596
21
2
0
241,927
0
L
Cerberus
6,633
553
112
9
0
227,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role