Player Matchup

Pele
Pele
GLOCKSMITH45cl
Pele
Level 121
God Stats
12W - 11L
1,561 SR
Queue Stats
42W - 39L
1,400 Elo+
Party 3
Achilles
Achilles
Plushracer
Achilles
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,500 Elo+
Party 3
Chaac
Chaac
Semagibi
Chaac
Level 116
God Stats
8W - 8L
1,706 SR
Queue Stats
559W - 541L
1,502 Elo+
Party 2
Olorun
Olorun
WAFL1823
Olorun
Level 148
God Stats
5W - 6L
1,500 SR
Queue Stats
279W - 277L
1,575 Elo+
Party 3
Ao Kuang
Ao Kuang
ltachi_uchihaa1
Ao Kuang
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 156L
1,440 Elo+
Party 2
Team Averages
Level 117
1,553 SR
1,483 Elo+

VS

Team Averages
Level 103
1,529 SR
1,441 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
MajesticFaps
Kuzenbo
Level 57
God Stats
0W - 1L
1,664 SR
Queue Stats
3W - 7L
1,469 Elo+
Party 1
Loki
Loki
NiteCreeperr
Loki
Level 135
God Stats
6W - 6L
1,500 SR
Queue Stats
198W - 181L
1,390 Elo+
Solo
Thoth
Thoth
cksimmons325
Thoth
Level 97
God Stats
0W - 1L
1,482 SR
Queue Stats
13W - 15L
1,435 Elo+
Party 1
Artemis
Artemis
spencaa2482
Artemis
Level 102
God Stats
1W - 4L
1,500 SR
Queue Stats
40W - 44L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 5
7,577
541
4,135
6,905
2,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
Plushracer
Achilles
11
1 / 0 / 1
6,538
467
2,942
6,904
4,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
Semagibi
Chaac
14
2 / 2 / 0
8,388
599
7,406
9,989
4,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
WAFL1823
Olorun
14
5 / 1 / 6
8,195
585
9,477
8,894
3,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ao Kuang
13
3 / 0 / 6
7,440
531
7,275
10,809
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 2 / 1
7,662
547
8,663
12,428
7,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kuzenbo
MajesticFaps
Kuzenbo
9
1 / 2 / 0
6,178
441
3,729
10,283
7,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 1 / 0
6,839
489
3,930
9,592
2,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 0
6,422
459
3,821
6,315
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Artemis
spencaa2482
Artemis
9
0 / 7 / 1
5,914
422
6,614
8,858
2,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
16
Kills
3
3
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
2
1
0.75
W
5
0
5
7.5
L
Kuzenbo
MajesticFaps
Kuzenbo
1
2
0
0.5
L
1
1
0
1
W
Achilles
Plushracer
Achilles
1
0
1
1.5
W
Chaac
Semagibi
Chaac
2
2
0
1
W
Olorun
WAFL1823
Olorun
5
1
6
8
L
0
4
0
0
W
Ao Kuang
3
0
6
6
L
Artemis
spencaa2482
Artemis
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,235
Damage
26,757
43,501
Taken
47,476
19,328
Mitigated
22,387
23,850
Healing
9,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,663
2,802
31
1,930
12,428
7,895
14
1,849
10,579
0
51,640
W
4,135
395
0
2,820
6,905
2,359
160
1,877
4,930
0
20,482
L
Kuzenbo
MajesticFaps
Kuzenbo
3,729
1,491
0
2,345
10,283
7,441
270
3,812
6,443
19,827
0
L
3,930
1,165
0
4,009
9,592
2,950
620
3,328
6,190
0
43,444
W
Achilles
Plushracer
Achilles
2,942
795
156
3,153
6,904
4,923
808
2,403
4,075
992
25,693
W
Chaac
Semagibi
Chaac
7,406
2,218
0
4,867
9,989
4,791
606
0
9,989
0
54,630
W
Olorun
WAFL1823
Olorun
9,477
3,816
653
5,850
8,894
3,857
142
1,944
6,950
53,259
6,461
L
3,821
406
0
500
6,315
1,719
650
1,910
4,137
32,035
0
W
Ao Kuang
7,275
2,087
0
6,351
10,809
3,398
224
732
10,007
38,189
0
L
Artemis
spencaa2482
Artemis
6,614
3,096
0
750
8,858
2,382
376
5,014
3,844
0
34,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,138
Gold Earned
33,015
401
Minions Killed
324
0
Camps Cleared
0
1,432,582
Distance Traveled
1,375,646
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,662
547
110
8
0
291,462
5
W
Pele
7,577
541
42
3
0
293,357
2
L
Kuzenbo
6,178
441
21
2
0
275,722
1
L
Loki
6,839
489
77
6
0
327,166
3
W
Achilles
6,538
467
51
4
0
306,434
5
W
Chaac
8,388
599
130
9
0
255,316
5
W
Olorun
8,195
585
107
8
0
268,048
4
L
Thoth
6,422
459
62
4
0
241,538
2
W
Ao Kuang
7,440
531
71
5
0
309,427
4
L
Artemis
5,914
422
54
4
0
239,758
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role