Player Matchup

Ymir
Ymir
EmItrxN
Ymir
Level 6
God Stats
1W - 4L
1,551 SR
Queue Stats
2W - 6L
1,417 Elo+
Party 3
Danzaburou
Danzaburou
Fates__Fury
Danzaburou
Level 119
God Stats
7W - 7L
1,576 SR
Queue Stats
148W - 158L
1,501 Elo+
Party 2
Janus
Janus
Ginger5613
Janus
Level 27
God Stats
1W - 2L
1,604 SR
Queue Stats
75W - 74L
1,504 Elo+
Party 2
Achilles
Achilles
PapaSlaus
Achilles
Level 26
God Stats
9W - 4L
1,667 SR
Queue Stats
25W - 43L
1,515 Elo+
Party 2
Thor
Thor
pts2703
Thor
Level 74
God Stats
0W - 2L
1,705 SR
Queue Stats
28W - 23L
1,417 Elo+
Party 3
Team Averages
Level 50
1,621 SR
1,471 Elo+

VS

Team Averages
Level 77
1,588 SR
1,543 Elo+
Sol
Sol
 
Sol
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Lagman_12
Ravana
Level 49
God Stats
10W - 11L
1,486 SR
Queue Stats
195W - 213L
1,546 Elo+
Solo
Cabrakan
Cabrakan
The_bootyman-_-
Cabrakan
Level 45
God Stats
4W - 6L
1,731 SR
Queue Stats
243W - 280L
1,595 Elo+
Party 1
Gilgamesh
Gilgamesh
VandeiltonBeta
Gilgamesh
Level 49
God Stats
5W - 7L
1,722 SR
Queue Stats
48W - 53L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
EmItrxN
Ymir
15
2 / 5 / 6
8,830
420
4,677
17,326
9,284
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Fates__Fury
Danzaburou
16
5 / 6 / 5
10,601
505
14,607
21,699
6,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
15
0 / 4 / 2
8,765
417
4,966
11,895
2,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
PapaSlaus
Achilles
15
1 / 5 / 2
8,635
411
8,504
18,578
16,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thor
pts2703
Thor
17
7 / 3 / 2
10,660
508
10,598
14,129
4,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
7 / 6 / 3
12,374
589
19,817
15,403
5,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Merlin
 
Merlin
17
3 / 3 / 5
10,699
509
10,683
9,167
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Lagman_12
Ravana
16
4 / 4 / 3
10,272
489
13,796
14,907
6,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
16
4 / 2 / 4
10,965
522
5,515
12,707
13,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
VandeiltonBeta
Gilgamesh
19
5 / 1 / 3
11,951
569
14,004
18,497
17,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
15
Kills
23
23
Deaths
16
17
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
6
3
1.42
W
Merlin
 
Merlin
3
3
5
1.83
L
Ymir
EmItrxN
Ymir
2
5
6
1
L
Danzaburou
Fates__Fury
Danzaburou
5
6
5
1.25
L
Janus
0
4
2
0.25
W
Ravana
Lagman_12
Ravana
4
4
3
1.38
L
Achilles
PapaSlaus
Achilles
1
5
2
0.4
W
Cabrakan
4
2
4
3
W
Gilgamesh
VandeiltonBeta
Gilgamesh
5
1
3
6.5
L
Thor
pts2703
Thor
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,352
Damage
63,815
83,627
Taken
70,681
40,272
Mitigated
46,046
20,351
Healing
18,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,817
8,993
0
5,801
15,403
5,258
4,246
1,142
14,223
94,077
4,914
W
Merlin
 
Merlin
10,683
583
0
784
9,167
3,712
0
1,198
7,855
73,056
0
L
Ymir
EmItrxN
Ymir
4,677
1,053
0
606
17,326
9,284
0
11,665
5,661
29,474
0
L
Danzaburou
Fates__Fury
Danzaburou
14,607
8,540
0
10,207
21,699
6,837
697
12,617
9,082
0
79,165
L
Janus
4,966
436
63
3,932
11,895
2,841
0
5,803
6,092
58,672
0
W
Ravana
Lagman_12
Ravana
13,796
4,155
0
3,235
14,907
6,322
0
3,411
11,280
0
54,078
L
Achilles
PapaSlaus
Achilles
8,504
1,510
43
2,450
18,578
16,779
0
2,190
16,388
4,315
45,432
W
Cabrakan
5,515
654
0
2,322
12,707
13,361
138
2,898
9,674
25,130
0
W
Gilgamesh
VandeiltonBeta
Gilgamesh
14,004
3,598
0
6,442
18,497
17,393
738
1,929
15,755
319
80,486
L
Thor
pts2703
Thor
10,598
2,718
0
3,050
14,129
4,531
0
2,859
11,270
0
56,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,491
Gold Earned
56,261
481
Minions Killed
528
0
Camps Cleared
0
1,904,212
Distance Traveled
1,874,984
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,374
589
151
7
0
350,167
6
W
Merlin
10,699
509
128
6
0
385,641
12
L
Ymir
8,830
420
49
2
0
376,449
0
L
Danzaburou
10,601
505
125
6
0
334,474
3
L
Janus
8,765
417
118
6
0
366,551
5
W
Ravana
10,272
489
65
3
0
386,749
5
L
Achilles
8,635
411
100
5
0
396,419
0
W
Cabrakan
10,965
522
49
2
0
384,074
2
W
Gilgamesh
11,951
569
135
6
0
368,353
3
L
Thor
10,660
508
89
4
0
430,319
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role