Player Matchup

Bastet
Bastet
Pavo12cristatus
Bastet
Level 42
God Stats
2W - 0L
1,559 SR
Queue Stats
13W - 7L
1,515 Elo+
Solo
Ymir
Ymir
USMP
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,317 Elo+
Party 2
Cupid
Cupid
VerglasCrown
Cupid
Level 42
God Stats
4W - 2L
1,710 SR
Queue Stats
120W - 101L
1,490 Elo+
Party 1
Janus
Janus
blunder115
Janus
Level 89
God Stats
5W - 2L
1,862 SR
Queue Stats
219W - 181L
1,583 Elo+
Party 2
Bellona
Bellona
unknowngmr013
Bellona
Level 87
God Stats
4W - 1L
1,706 SR
Queue Stats
181W - 169L
1,462 Elo+
Party 1
Team Averages
Level 55
1,667 SR
1,473 Elo+

VS

Team Averages
Level 57
1,400 SR
1,385 Elo+
Terra
Terra
DonutArmy
Terra
Level 28
God Stats
1W - 2L
1,317 SR
Queue Stats
6W - 14L
1,153 Elo+
Party 3
Merlin
Merlin
Eritanos
Merlin
Level 55
God Stats
1W - 3L
1,489 SR
Queue Stats
26W - 46L
1,358 Elo+
Party 3
Tsukuyomi
Tsukuyomi
LlL-CHAMPS
Tsukuyomi
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
215W - 205L
1,496 Elo+
Party 3
Bellona
Bellona
Scorpionx1728
Bellona
Level 55
God Stats
7W - 5L
1,500 SR
Queue Stats
190W - 189L
1,462 Elo+
Solo
Jing Wei
Jing Wei
julyuslio97
Jing Wei
Level 76
God Stats
1W - 6L
1,191 SR
Queue Stats
486W - 472L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 2
9,580
564
11,982
15,730
5,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
USMP
Ymir
12
1 / 4 / 4
8,025
472
3,041
10,256
7,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 1 / 1
9,111
536
10,596
9,992
3,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
15
4 / 2 / 5
9,245
544
11,505
10,209
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
16
5 / 1 / 0
10,453
615
8,245
10,126
13,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
DonutArmy
Terra
12
1 / 3 / 5
7,938
467
4,638
12,764
9,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Eritanos
Merlin
14
4 / 7 / 2
8,778
516
9,316
12,136
3,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
LlL-CHAMPS
Tsukuyomi
12
4 / 4 / 3
8,118
478
7,030
12,972
3,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
12
0 / 5 / 1
7,585
446
6,750
12,996
9,733
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
julyuslio97
Jing Wei
13
3 / 2 / 4
7,756
456
8,817
12,887
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
27
21
Kills
12
13
Deaths
21
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Terra
DonutArmy
Terra
1
3
5
1.17
L
Merlin
Eritanos
Merlin
4
7
2
0.71
L
Tsukuyomi
LlL-CHAMPS
Tsukuyomi
4
4
3
1.38
W
7
5
2
1.6
L
Bellona
0
5
1
0.1
W
Ymir
USMP
Ymir
1
4
4
0.75
W
4
1
1
4.5
W
Janus
4
2
5
3.25
L
Jing Wei
julyuslio97
Jing Wei
3
2
4
2.5
W
Bellona
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,369
Damage
36,551
56,313
Taken
63,755
33,520
Mitigated
31,568
17,619
Healing
16,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
DonutArmy
Terra
4,638
1,328
685
2,966
12,764
9,953
69
4,148
8,616
9,926
0
L
Merlin
Eritanos
Merlin
9,316
767
0
1,197
12,136
3,230
62
4,204
7,932
51,493
0
L
Tsukuyomi
LlL-CHAMPS
Tsukuyomi
7,030
1,771
0
3,483
12,972
3,868
0
2,297
10,675
0
41,386
W
11,982
2,690
0
5,749
15,730
5,063
0
3,645
11,925
0
52,984
L
Bellona
6,750
2,229
0
3,321
12,996
9,733
0
536
12,460
0
43,046
W
Ymir
USMP
Ymir
3,041
662
0
961
10,256
7,811
0
3,839
6,276
20,631
0
W
10,596
5,228
634
5,127
9,992
3,575
1,152
2,011
7,941
0
60,777
W
Janus
11,505
346
0
1,169
10,209
3,183
0
3,445
6,466
62,732
0
L
Jing Wei
julyuslio97
Jing Wei
8,817
5,984
0
4,557
12,887
4,784
196
3,361
9,526
0
61,387
W
Bellona
8,245
3,766
0
3,979
10,126
13,888
2,046
335
9,751
0
64,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,414
Gold Earned
40,175
481
Minions Killed
391
0
Camps Cleared
0
1,789,582
Distance Traveled
1,575,842
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,938
467
11
1
0
340,256
2
L
Merlin
8,778
516
109
6
0
295,914
4
L
Tsukuyomi
8,118
478
59
3
0
361,847
5
W
Bastet
9,580
564
79
5
0
424,024
2
L
Bellona
7,585
446
103
6
0
259,311
2
W
Ymir
8,025
472
34
2
0
302,817
0
W
Cupid
9,111
536
113
7
0
350,289
4
W
Janus
9,245
544
99
6
0
382,592
1
L
Jing Wei
7,756
456
109
6
0
318,514
1
W
Bellona
10,453
615
156
9
0
329,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role