Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BigBallenBiggems
Ah Muzen Cab
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 19L
1,668 Elo+
Party 3
Fenrir
Fenrir
BigPapaHippo
Fenrir
Level 66
God Stats
7W - 3L
1,500 SR
Queue Stats
92W - 84L
1,476 Elo+
Party 3
Sol
Sol
Drewsiph
Sol
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 232L
1,448 Elo+
Solo
Merlin
Merlin
Itadakimas4
Merlin
Level 104
God Stats
44W - 51L
1,638 SR
Queue Stats
643W - 682L
1,490 Elo+
Solo
Ymir
Ymir
YaBoyNamedBrady
Ymir
Level 53
God Stats
2W - 1L
1,731 SR
Queue Stats
73W - 102L
1,361 Elo+
Solo
Team Averages
Level 71
1,574 SR
1,489 Elo+

VS

Team Averages
Level 80
1,402 SR
1,383 Elo+
Chaac
Chaac
AmonSavag
Chaac
Level 24
God Stats
4W - 1L
1,500 SR
Queue Stats
37W - 39L
1,423 Elo+
Party 2
Atlas
Atlas
JJOSE1209JJ
Atlas
Level 105
God Stats
11W - 12L
1,267 SR
Queue Stats
274W - 300L
1,393 Elo+
Solo
Agni
Agni
NoShoezRob
Agni
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 64L
1,419 Elo+
Party 2
Medusa
Medusa
Rainefallz
Medusa
Level 69
God Stats
10W - 11L
1,445 SR
Queue Stats
351W - 352L
1,418 Elo+
Party 1
Cliodhna
Cliodhna
TheSquirrel93
Cliodhna
Level 85
God Stats
9W - 10L
1,300 SR
Queue Stats
172W - 179L
1,263 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigBallenBiggems
Ah Muzen Cab
5
0 / 2 / 0
3,383
564
2,046
3,662
567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fenrir
6
2 / 2 / 0
3,998
666
1,932
4,086
1,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
1 / 0 / 2
4,178
696
2,296
2,990
851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
7
0 / 2 / 0
4,018
670
1,661
3,331
829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

4
0 / 1 / 0
3,245
541
391
3,341
1,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AmonSavag
Chaac
7
1 / 0 / 0
4,011
669
1,584
4,094
1,439
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
2 / 0 / 3
4,341
724
1,957
3,428
1,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 2 / 1
4,059
677
1,353
3,080
814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Rainefallz
Medusa
6
3 / 0 / 2
3,929
655
4,398
3,220
640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
TheSquirrel93
Cliodhna
7
1 / 1 / 0
4,133
689
1,493
3,650
984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
7
7
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
AmonSavag
Chaac
1
0
0
1
L
Ah Muzen Cab
BigBallenBiggems
Ah Muzen Cab
0
2
0
0
L
Fenrir
2
2
0
1
L
1
0
2
2
L
Merlin
0
2
0
0
W
2
0
3
3.5
W
0
2
1
0.25
W
Medusa
Rainefallz
Medusa
3
0
2
4
W
Cliodhna
TheSquirrel93
Cliodhna
1
1
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,326
Damage
10,785
17,410
Taken
17,472
5,055
Mitigated
5,280
5,847
Healing
4,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
AmonSavag
Chaac
1,584
102
0
1,744
4,094
1,439
0
1,611
2,483
0
13,666
L
Ah Muzen Cab
BigBallenBiggems
Ah Muzen Cab
2,046
757
0
1,106
3,662
567
0
594
3,068
0
15,317
L
Fenrir
1,932
308
0
1,166
4,086
1,088
0
628
3,458
0
12,578
L
2,296
884
0
1,252
2,990
851
0
1,152
1,838
13,724
1,580
L
Merlin
1,661
114
0
820
3,331
829
0
0
3,331
17,253
0
W
1,957
923
151
894
3,428
1,403
0
293
3,135
8,773
0
W
1,353
131
0
470
3,080
814
0
913
2,167
21,590
0
W
Medusa
Rainefallz
Medusa
4,398
2,367
0
1,307
3,220
640
0
407
2,813
0
15,882
W
Cliodhna
TheSquirrel93
Cliodhna
1,493
208
0
332
3,650
984
0
832
2,818
0
19,415
L
391
151
92
1,411
3,341
1,720
0
936
2,405
2,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,822
Gold Earned
20,473
133
Minions Killed
181
0
Camps Cleared
0
536,143
Distance Traveled
621,273
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,011
669
38
6
0
119,285
1
L
Ah Muzen Cab
3,383
564
30
5
0
110,729
2
L
Fenrir
3,998
666
31
5
0
135,423
0
L
Sol
4,178
696
34
6
0
116,703
1
L
Merlin
4,018
670
34
6
0
89,883
2
W
Atlas
4,341
724
15
3
0
119,956
1
W
Agni
4,059
677
55
9
0
114,009
2
W
Medusa
3,929
655
28
5
0
118,080
3
W
Cliodhna
4,133
689
45
8
0
149,943
0
L
Ymir
3,245
541
4
1
0
83,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role