Player Matchup

Hou Yi
Hou Yi
Fxrlo
Hou Yi
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hades
Hades
M-I-S-A-GH_iran
Hades
Level 126
God Stats
334W - 250L
1,615 SR
Queue Stats
964W - 854L
1,580 Elo+
Solo
Ares
Ares
Yi-Tanic
Ares
Level 124
God Stats
20W - 8L
1,863 SR
Queue Stats
1,216W - 600L
1,745 Elo+
Solo
Team Averages
Level 101
1,659 SR
1,608 Elo+

VS

Team Averages
Level 95
1,675 SR
1,536 Elo+
Ymir
Ymir
BIO_shock_2_HD
Ymir
Level 48
God Stats
7W - 8L
1,797 SR
Queue Stats
122W - 130L
1,562 Elo+
Party 1
Mercury
Mercury
Bandicoot_playa
Mercury
Level 127
God Stats
0W - 8L
1,322 SR
Queue Stats
198W - 197L
1,565 Elo+
Party 1
Ra
Ra
KarmaValkyre
Ra
Level 111
God Stats
5W - 3L
1,906 SR
Queue Stats
116W - 90L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Fxrlo
Hou Yi
15
7 / 1 / 5
10,239
731
12,454
6,053
2,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 3 / 11
9,708
693
10,264
15,302
8,715
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
14
4 / 2 / 9
10,518
751
10,709
15,035
17,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 5
8,906
636
7,099
18,014
16,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
3 / 4 / 1
8,917
637
6,144
12,593
5,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 4
9,576
684
10,681
10,721
5,386
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
13
Kills
6
6
Deaths
13
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
L
3
4
1
0.88
W
Hou Yi
Fxrlo
Hou Yi
7
1
5
9.5
L
2
3
4
1.33
W
2
3
11
2.5
W
Ares
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,427
Damage
23,924
36,390
Taken
41,328
28,486
Mitigated
26,630
13,361
Healing
8,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,099
2,245
189
1,092
18,014
16,079
0
7,069
10,945
18,757
0
L
6,144
2,749
0
1,351
12,593
5,165
0
7,038
5,555
0
31,203
W
Hou Yi
Fxrlo
Hou Yi
12,454
6,431
0
450
6,053
2,765
1,427
4,194
1,859
0
34,254
L
10,681
822
1,708
3,951
10,721
5,386
0
7,595
3,126
38,380
0
W
10,264
900
1,560
7,525
15,302
8,715
304
6,011
9,291
49,567
0
W
Ares
10,709
395
0
3,826
15,035
17,006
413
7,858
7,177
17,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,465
Gold Earned
27,399
149
Minions Killed
113
6
Camps Cleared
4
744,224
Distance Traveled
744,309
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,906
636
20
1
0
217,448
0
L
Mercury
8,917
637
38
3
2
272,446
1
W
Hou Yi
10,239
731
52
4
1
230,185
0
L
Ra
9,576
684
55
4
2
254,415
4
W
Hades
9,708
693
82
6
5
251,368
3
W
Ares
10,518
751
15
1
0
262,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role