Player Matchup

Sol
Sol
 
Sol
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Frostystarts
Da Ji
Level 88
God Stats
22W - 20L
1,387 SR
Queue Stats
276W - 273L
1,432 Elo+
Party 4
Cabrakan
Cabrakan
The_bootyman-_-
Cabrakan
Level 45
God Stats
4W - 6L
1,616 SR
Queue Stats
243W - 280L
1,546 Elo+
Party 1
Atlas
Atlas
bamywamyuwu
Atlas
Level 15
God Stats
9W - 4L
1,667 SR
Queue Stats
23W - 14L
1,641 Elo+
Party 4
Team Averages
Level 78
1,534 SR
1,524 Elo+

VS

Team Averages
Level 61
1,586 SR
1,533 Elo+
Kali
Kali
BOUBAGRA2006
Kali
Level 29
God Stats
0W - 3L
1,195 SR
Queue Stats
133W - 152L
1,514 Elo+
Party 2
Xbalanque
Xbalanque
LazyCalf6926359
Xbalanque
Level 40
God Stats
2W - 1L
1,580 SR
Queue Stats
90W - 71L
1,550 Elo+
Party 3
Ymir
Ymir
Lord_DioBrando
Ymir
Level 65
God Stats
6W - 4L
1,824 SR
Queue Stats
171W - 170L
1,508 Elo+
Party 2
Ullr
Ullr
MasterRelic
Ullr
Level 143
God Stats
9W - 4L
1,454 SR
Queue Stats
176W - 125L
1,567 Elo+
Party 3
Bacchus
Bacchus
OToxicPhoenixO
Bacchus
Level 29
God Stats
4W - 3L
1,875 SR
Queue Stats
113W - 88L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 2 / 9
9,545
682
9,765
9,832
2,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
 
Neith
13
6 / 1 / 6
8,590
614
11,434
7,481
2,979
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 2 / 6
8,335
595
8,130
10,866
5,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
13
0 / 2 / 1
7,536
538
1,852
7,622
6,332
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
7 / 2 / 10
9,117
651
7,222
13,634
13,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 7
6,886
492
6,075
13,522
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
LazyCalf6926359
Xbalanque
9
1 / 6 / 1
5,726
409
4,522
8,812
2,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 1
6,475
463
4,033
9,561
4,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 2 / 2
8,518
608
11,573
9,336
3,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 3 / 3
7,404
529
4,226
10,867
10,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
23
Kills
9
9
Deaths
23
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
9
4.75
W
Neith
 
Neith
6
1
6
9
L
1
9
7
0.5
W
5
2
6
4
L
Xbalanque
LazyCalf6926359
Xbalanque
1
6
1
0.25
L
0
3
1
0.17
L
5
2
2
3
L
2
3
3
1.17
W
Cabrakan
0
2
1
0.25
W
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,403
Damage
30,429
49,435
Taken
52,098
30,380
Mitigated
24,404
17,026
Healing
8,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,765
4,223
0
4,074
9,832
2,923
4,594
2,125
7,707
56,410
0
W
Neith
 
Neith
11,434
3,733
0
1,742
7,481
2,979
2,304
3,094
4,387
0
44,189
L
6,075
2,825
0
2,656
13,522
4,122
0
4,146
9,376
0
22,997
W
8,130
2,408
195
4,024
10,866
5,005
0
773
10,093
0
45,805
L
Xbalanque
LazyCalf6926359
Xbalanque
4,522
1,885
102
905
8,812
2,110
0
4,276
4,536
0
24,581
L
4,033
339
79
2,356
9,561
4,185
0
1,427
8,134
33,975
0
L
11,573
4,161
0
982
9,336
3,731
1,240
3,558
5,778
0
50,108
L
4,226
479
70
1,454
10,867
10,256
0
5,432
5,435
25,509
0
W
Cabrakan
1,852
279
0
1,397
7,622
6,332
1,126
46
7,576
34,880
0
W
7,222
2,658
1,885
3,709
13,634
13,141
145
2,221
11,413
22,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,123
Gold Earned
35,009
359
Minions Killed
275
0
Camps Cleared
0
1,345,237
Distance Traveled
1,315,728
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,545
682
105
8
0
276,864
3
W
Neith
8,590
614
65
5
0
259,429
4
L
Kali
6,886
492
46
3
0
264,624
0
W
Da Ji
8,335
595
80
6
0
301,810
4
L
Xbalanque
5,726
409
35
3
0
262,339
4
L
Ymir
6,475
463
66
5
0
196,613
0
L
Ullr
8,518
608
80
6
0
288,981
4
L
Bacchus
7,404
529
48
3
0
303,171
1
W
Cabrakan
7,536
538
75
5
0
219,409
0
W
Atlas
9,117
651
34
2
0
287,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role