Player Matchup

Olorun
Olorun
El_chapo666x
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,618 Elo+
Solo
Ymir
Ymir
JewUnitedStates
Ymir
Level 27
God Stats
5W - 4L
1,705 SR
Queue Stats
5W - 6L
1,839 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kasai no Okami
Morgan Le Fay
Level 79
God Stats
3W - 5L
1,556 SR
Queue Stats
4W - 5L
1,652 Elo+
Party 2
Zeus
Zeus
Rhino735891
Zeus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,546 Elo+
Party 2
Fenrir
Fenrir
Vulgar Vin
Fenrir
Level 79
God Stats
2W - 4L
1,279 SR
Queue Stats
8W - 7L
1,778 Elo+
Party 2
Team Averages
Level 51
1,508 SR
1,687 Elo+

VS

Team Averages
Level 73
1,611 SR
1,567 Elo+
Heimdallr
Heimdallr
Fatboiiiii9636
Heimdallr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,072 Elo+
Solo
Da Ji
Da Ji
JoMc Gamerdude
Da Ji
Level 93
God Stats
3W - 5L
1,703 SR
Queue Stats
41W - 38L
1,572 Elo+
Party 1
Baron Samedi
Baron Samedi
Varzenn
Baron Samedi
Level 36
God Stats
1W - 1L
1,285 SR
Queue Stats
4W - 5L
1,785 Elo+
Party 1
Geb
Geb
ajlloyal2no1
Geb
Level 148
God Stats
1W - 0L
1,708 SR
Queue Stats
16W - 8L
1,812 Elo+
Party 1
Danzaburou
Danzaburou
ignitedrill
Danzaburou
Level 61
God Stats
5W - 2L
1,859 SR
Queue Stats
26W - 28L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
3 / 8 / 2
9,899
707
3,587
19,089
8,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 5 / 3
9,804
700
3,315
20,767
21,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Kasai no Okami
Morgan Le Fay
15
0 / 5 / 3
8,643
617
6,252
10,044
4,458
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 4 / 6
9,982
713
18,855
13,414
5,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Vulgar Vin
Fenrir
16
4 / 7 / 2
10,088
721
7,016
15,707
7,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Fatboiiiii9636
Heimdallr
18
1 / 4 / 14
11,047
789
9,886
10,155
4,056
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
10 / 3 / 10
12,241
874
18,973
10,964
4,813
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Baron Samedi
Varzenn
Baron Samedi
17
3 / 2 / 13
10,815
773
6,480
7,479
3,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 0 / 20
11,684
835
12,463
16,546
21,346
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
ignitedrill
Danzaburou
20
13 / 1 / 9
12,372
884
19,395
9,921
4,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
95
10
Kills
29
29
Deaths
10
16
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Olorun
3
8
2
0.5
W
Heimdallr
Fatboiiiii9636
Heimdallr
1
4
14
2
L
1
5
3
0.5
W
10
3
10
5
L
Morgan Le Fay
Kasai no Okami
Morgan Le Fay
0
5
3
0.3
L
2
4
6
1.25
W
Baron Samedi
Varzenn
Baron Samedi
3
2
13
4.75
L
Fenrir
Vulgar Vin
Fenrir
4
7
2
0.71
W
2
0
20
12
W
Danzaburou
ignitedrill
Danzaburou
13
1
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,025
Damage
67,197
79,021
Taken
55,065
47,368
Mitigated
38,644
11,848
Healing
18,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
3,587
2,261
168
2,471
19,089
8,101
1,596
4,380
14,583
23,344
0
W
Heimdallr
Fatboiiiii9636
Heimdallr
9,886
4,507
0
1,867
10,155
4,056
3,455
8,221
1,934
0
36,436
L
3,315
584
2,725
2,156
20,767
21,610
0
6,501
14,027
11,406
0
W
18,973
4,913
0
1,831
10,964
4,813
1,274
4,838
6,126
0
47,691
L
Morgan Le Fay
Kasai no Okami
Morgan Le Fay
6,252
596
0
91
10,044
4,458
0
2,709
7,247
16,439
0
L
18,855
3,017
0
1,811
13,414
5,544
0
2,679
10,661
47,391
0
W
Baron Samedi
Varzenn
Baron Samedi
6,480
617
1,596
2,064
7,479
3,698
760
5,967
1,512
31,243
0
L
Fenrir
Vulgar Vin
Fenrir
7,016
1,128
0
2,426
15,707
7,655
0
2,478
13,140
0
25,219
W
12,463
1,764
0
7,193
16,546
21,346
538
7,023
9,523
26,997
0
W
Danzaburou
ignitedrill
Danzaburou
19,395
8,111
0
4,245
9,921
4,731
6,068
5,960
3,961
0
50,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,416
Gold Earned
58,159
196
Minions Killed
261
0
Camps Cleared
0
1,228,882
Distance Traveled
1,413,557
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,899
707
58
4
0
202,774
0
W
Heimdallr
11,047
789
67
5
0
257,291
0
L
Ymir
9,804
700
9
1
0
261,620
0
W
Da Ji
12,241
874
42
3
0
320,373
0
L
Morgan Le Fay
8,643
617
26
2
0
250,957
1
L
Zeus
9,982
713
64
5
0
255,233
2
W
Baron Samedi
10,815
773
59
4
0
256,957
0
L
Fenrir
10,088
721
39
3
0
258,298
1
W
Geb
11,684
835
15
1
0
291,837
1
W
Danzaburou
12,372
884
78
6
0
287,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role