Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BraddCrit
Chaac
Level 103
God Stats
7W - 6L
1,311 SR
Queue Stats
283W - 199L
1,671 Elo+
Party 2
Olorun
Olorun
Cdub8D
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,424 Elo+
Party 2
Cthulhu
Cthulhu
Flembdog
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,388 Elo+
Party 1
Apollo
Apollo
rickybuhd5590
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,456 Elo+
Party 1
Team Averages
Level 47
1,462 SR
1,488 Elo+

VS

Team Averages
Level 95
1,568 SR
1,503 Elo+
Bastet
Bastet
 
Bastet
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Amarillo God
Olorun
Level 125
God Stats
4W - 1L
1,476 SR
Queue Stats
129W - 118L
1,495 Elo+
Party 3
Izanami
Izanami
CheekCollider
Izanami
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 20L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
Rojo God
Ah Puch
Level 133
God Stats
5W - 0L
1,806 SR
Queue Stats
138W - 126L
1,496 Elo+
Party 3
Jormungandr
Jormungandr
Rosa God
Jormungandr
Level 58
God Stats
4W - 0L
1,560 SR
Queue Stats
59W - 42L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 7 / 6
9,369
625
10,565
15,393
12,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
BraddCrit
Chaac
19
8 / 5 / 5
11,527
768
17,906
19,398
12,339
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
Cdub8D
Olorun
16
2 / 6 / 5
9,676
645
6,048
12,777
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Flembdog
Cthulhu
17
2 / 6 / 5
9,759
651
14,087
29,195
23,952
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate

Breastplate

+20
Physical Protection

17
4 / 7 / 5
10,412
694
7,836
16,276
5,414
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
12 / 5 / 8
11,543
770
18,829
15,555
6,932
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
19
5 / 3 / 17
11,756
784
17,576
11,220
5,085
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
17
3 / 3 / 11
10,662
711
8,069
11,281
4,715
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Rojo God
Ah Puch
20
6 / 3 / 21
12,920
861
31,857
13,343
5,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Rosa God
Jormungandr
18
5 / 4 / 17
12,014
801
9,096
15,902
18,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
105
18
Kills
31
31
Deaths
18
26
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
7
6
0.71
W
Bastet
 
Bastet
12
5
8
3.2
W
Olorun
5
3
17
4.5
L
Chaac
BraddCrit
Chaac
8
5
5
2.1
L
Olorun
Cdub8D
Olorun
2
6
5
0.75
W
Izanami
3
3
11
2.83
L
Cthulhu
Flembdog
Cthulhu
2
6
5
0.75
W
Ah Puch
Rojo God
Ah Puch
6
3
21
5.5
W
Jormungandr
Rosa God
Jormungandr
5
4
17
3.38
L
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,442
Damage
85,427
93,039
Taken
67,301
58,134
Mitigated
41,471
29,568
Healing
28,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
10,565
933
516
3,184
15,393
12,310
0
9,699
5,694
24,546
0
W
Bastet
 
Bastet
18,829
5,464
1,578
3,238
15,555
6,932
810
6,050
9,505
0
23,168
W
Olorun
17,576
9,918
4,028
4,216
11,220
5,085
1,882
5,785
5,435
40,157
0
L
Chaac
BraddCrit
Chaac
17,906
860
1,106
5,566
19,398
12,339
0
12,450
6,948
0
32,875
L
Olorun
Cdub8D
Olorun
6,048
1,673
353
3,858
12,777
4,119
0
9,596
3,181
18,994
0
W
Izanami
8,069
3,118
668
2,896
11,281
4,715
1,683
5,514
5,767
0
22,900
L
Cthulhu
Flembdog
Cthulhu
14,087
946
168
7,264
29,195
23,952
0
16,173
13,022
26,381
0
W
Ah Puch
Rojo God
Ah Puch
31,857
1,646
2,231
5,638
13,343
5,897
902
5,732
7,611
61,105
0
W
Jormungandr
Rosa God
Jormungandr
9,096
2,450
1,372
2,703
15,902
18,842
522
7,619
8,283
21,656
0
L
7,836
2,590
2,522
5,031
16,276
5,414
0
10,611
5,665
0
16,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,743
Gold Earned
58,895
152
Minions Killed
180
0
Camps Cleared
0
1,366,703
Distance Traveled
1,481,302
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,369
625
25
2
0
265,662
4
W
Bastet
11,543
770
10
1
0
289,369
3
W
Olorun
11,756
784
47
3
0
291,637
0
L
Chaac
11,527
768
35
2
0
307,105
0
L
Olorun
9,676
645
28
2
0
254,447
0
W
Izanami
10,662
711
32
2
0
308,357
0
L
Cthulhu
9,759
651
27
2
0
262,059
0
W
Ah Puch
12,920
861
69
5
0
308,280
0
W
Jormungandr
12,014
801
22
1
0
283,659
1
L
Apollo
10,412
694
37
2
0
277,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role