Player Matchup

Raijin
Raijin
 
Raijin
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Good bread4033
Ah Puch
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 81L
1,309 Elo+
Party 1
Chaac
Chaac
vhsj14
Chaac
Level 67
God Stats
7W - 3L
1,591 SR
Queue Stats
170W - 186L
1,402 Elo+
Party 1
Team Averages
Level 85
1,530 SR
1,404 Elo+

VS

Team Averages
Level 43
1,496 SR
1,508 Elo+
Thor
Thor
MakinBacon69464
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,520 Elo+
Party 2
Geb
Geb
stealthy-trunk
Geb
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 45L
1,500 Elo+
Solo
Danzaburou
Danzaburou
xPeachesx
Danzaburou
Level 69
God Stats
24W - 32L
1,488 SR
Queue Stats
61W - 66L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
3 / 0 / 3
9,294
715
5,339
9,455
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 1 / 7
9,247
711
10,495
7,635
2,696
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
vhsj14
Chaac
13
5 / 0 / 6
9,140
703
6,778
5,969
8,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,361
566
5,606
13,131
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 0
6,785
522
301
5,719
1,797
Danzaburou
xPeachesx
Danzaburou
12
1 / 4 / 0
7,706
593
6,754
9,495
2,620
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
12
Kills
1
1
Deaths
13
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
0
3
4.5
W
4
1
7
7.5
L
0
5
1
0.1
L
0
4
0
0
W
Chaac
vhsj14
Chaac
5
0
6
8
L
Danzaburou
xPeachesx
Danzaburou
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,612
Damage
12,661
23,059
Taken
28,345
14,584
Mitigated
8,109
9,046
Healing
3,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
5,339
274
0
1,571
9,455
3,083
721
457
8,998
32,280
0
W
10,495
1,169
122
4,237
7,635
2,696
661
130
7,505
29,568
0
L
5,606
1,308
335
2,029
13,131
3,692
0
7,444
4,988
0
22,598
L
301
62
0
0
5,719
1,797
0
2,569
2,970
1,881
0
W
Chaac
vhsj14
Chaac
6,778
589
141
2,975
5,969
8,805
342
118
5,851
0
18,600
L
Danzaburou
xPeachesx
Danzaburou
6,754
1,119
359
1,081
9,495
2,620
0
5,894
3,073
0
24,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,681
Gold Earned
21,852
134
Minions Killed
71
7
Camps Cleared
3
690,380
Distance Traveled
608,449
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,294
715
56
4
5
218,441
3
W
Ah Puch
9,247
711
51
4
0
226,719
1
L
Thor
7,361
566
30
2
2
212,044
2
L
Geb
6,785
522
5
0
1
191,581
0
W
Chaac
9,140
703
27
2
2
245,220
2
L
Danzaburou
7,706
593
36
3
0
204,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role