Player Matchup

Ravana
Ravana
Claymond37
Ravana
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,314 Elo+
Party 1
Medusa
Medusa
Oriigami
Medusa
Level 49
God Stats
0W - 3L
1,254 SR
Queue Stats
64W - 65L
1,365 Elo+
Party 2
Anubis
Anubis
Pastramouche
Anubis
Level 36
God Stats
21W - 24L
1,473 SR
Queue Stats
94W - 95L
1,342 Elo+
Party 2
Sun Wukong
Sun Wukong
TinyLink
Sun Wukong
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,314 Elo+
Party 1
Zeus
Zeus
iceblack95
Zeus
Level 24
God Stats
11W - 12L
1,449 SR
Queue Stats
24W - 35L
1,342 Elo+
Party 2
Team Averages
Level 48
1,435 SR
1,335 Elo+

VS

Team Averages
Level 77
1,484 SR
1,301 Elo+
Thoth
Thoth
KindaRufus
Thoth
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
232W - 211L
1,459 Elo+
Party 4
Ymir
Ymir
TheIronhide1
Ymir
Level 85
God Stats
4W - 3L
1,500 SR
Queue Stats
22W - 22L
1,056 Elo+
Party 3
Artemis
Artemis
blkninja1234567
Artemis
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
322W - 330L
1,423 Elo+
Solo
Fenrir
Fenrir
deerhunter26
Fenrir
Level 66
God Stats
9W - 5L
1,628 SR
Queue Stats
47W - 42L
1,441 Elo+
Party 4
Mulan
Mulan
handbanana134
Mulan
Level 65
God Stats
7W - 6L
1,294 SR
Queue Stats
25W - 26L
1,126 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Claymond37
Ravana
15
7 / 4 / 0
9,512
528
4,767
12,622
4,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
Oriigami
Medusa
14
1 / 8 / 8
8,677
482
9,283
16,939
4,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Anubis
14
5 / 3 / 2
9,140
508
8,443
10,061
3,217
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
TinyLink
Sun Wukong
13
3 / 6 / 1
8,346
464
7,345
16,711
11,731
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 8 / 0
8,408
467
7,172
10,550
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
17
3 / 2 / 6
10,525
585
6,739
7,511
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
8 / 3 / 7
10,584
588
8,731
13,710
7,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 6 / 3
10,787
599
12,173
10,713
2,649
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
15
4 / 3 / 4
9,041
502
7,805
13,220
4,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
5 / 3 / 3
10,149
564
15,101
14,090
8,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
52
17
Kills
29
29
Deaths
17
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ravana
Claymond37
Ravana
7
4
0
1.75
W
Thoth
3
2
6
3
L
Medusa
Oriigami
Medusa
1
8
8
0.63
L
Anubis
5
3
2
2
W
8
3
7
3.83
L
Sun Wukong
TinyLink
Sun Wukong
3
6
1
0.58
W
9
6
3
1.75
W
Fenrir
4
3
4
2
W
5
3
3
2.17
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,010
Damage
50,549
66,883
Taken
59,244
26,554
Mitigated
26,913
16,702
Healing
16,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Claymond37
Ravana
4,767
1,685
0
3,682
12,622
4,593
0
1,879
10,613
0
50,839
W
Thoth
6,739
91
116
1,870
7,511
2,664
0
3,232
4,279
69,851
0
L
Medusa
Oriigami
Medusa
9,283
4,275
0
4,689
16,939
4,538
0
5,846
11,093
0
47,409
L
Anubis
8,443
952
173
4,439
10,061
3,217
0
2,623
7,438
48,908
0
W
8,731
1,548
0
994
13,710
7,709
1,154
5,497
8,213
47,617
2,077
L
Sun Wukong
TinyLink
Sun Wukong
7,345
2,601
0
2,594
16,711
11,731
316
0
16,073
0
42,016
W
12,173
5,053
0
2,674
10,713
2,649
792
3,427
7,114
0
72,553
W
Fenrir
7,805
1,572
0
3,978
13,220
4,969
204
3,073
10,147
0
52,125
W
15,101
3,539
0
7,077
14,090
8,922
2,848
386
13,704
240
54,649
L
7,172
797
0
1,125
10,550
2,475
0
4,942
5,572
53,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,083
Gold Earned
51,086
457
Minions Killed
534
0
Camps Cleared
0
1,485,624
Distance Traveled
1,659,567
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,512
528
110
6
0
350,941
8
W
Thoth
10,525
585
137
8
0
315,148
1
L
Medusa
8,677
482
73
4
0
280,779
3
L
Anubis
9,140
508
93
5
0
268,324
3
W
Ymir
10,584
588
89
5
0
347,347
2
L
Sun Wukong
8,346
464
72
4
0
286,769
1
W
Artemis
10,787
599
117
7
0
318,461
2
W
Fenrir
9,041
502
83
5
0
365,123
5
W
Mulan
10,149
564
108
6
0
313,488
2
L
Zeus
8,408
467
109
6
0
298,811
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role