Player Matchup

Achilles
Achilles
Platinum IV
 
Achilles
Platinum IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
BornByBeer
Athena
Gold II
Level 160
God Stats
2W - 1L
1,321 SR
Queue Stats
76W - 64L
1,724 MMR
Party 1
Anhur
Anhur
Platinum V
Criptooo
Anhur
Platinum V
Level 105
God Stats
32W - 22L
1,844 SR
Queue Stats
365W - 360L
1,724 MMR
Solo
Pele
Pele
Gold I
PoachedFetus
Pele
Gold I
Level 160
God Stats
6W - 6L
1,640 SR
Queue Stats
223W - 213L
1,716 MMR
Party 1
Horus
Horus
Gold III
cuteNate
Horus
Gold III
Level 69
God Stats
5W - 2L
1,748 SR
Queue Stats
21W - 16L
1,719 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,611 SR
1,677 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,585 SR
1,731 MMR
Rama
Rama
Gold II
CarismaRepGaming
Rama
Gold II
Level 151
God Stats
2W - 2L
1,536 SR
Queue Stats
19W - 16L
1,690 MMR
Solo
Merlin
Merlin
Gold V
H1GHliger
Merlin
Gold V
Level 144
God Stats
2W - 2L
1,754 SR
Queue Stats
58W - 56L
1,686 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
H1GHstoner
Ah Muzen Cab
Gold IV
Level 143
God Stats
0W - 1L
1,216 SR
Queue Stats
8W - 2L
1,776 MMR
Party 2
Ares
Ares
Gold V
a16blackwarrior
Ares
Gold V
Level 129
God Stats
5W - 3L
1,918 SR
Queue Stats
56W - 49L
1,547 MMR
Party 3
Loki
Loki
Platinum III
theAlberkut
Loki
Platinum III
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
157W - 145L
1,954 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
7 / 1 / 1
6,747
675
8,336
8,153
3,226
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
BornByBeer
Athena
12
2 / 0 / 3
6,742
674
4,380
6,346
6,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Criptooo
Anhur
10
2 / 2 / 3
5,704
570
4,729
6,518
1,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 3
7,032
703
6,360
6,242
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
cuteNate
Horus
9
2 / 0 / 6
5,942
594
3,228
7,224
3,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
OdinGebIzanamiSet

VS

Bans
ZeusSolBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,421
442
3,739
7,244
1,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
H1GHliger
Merlin
9
0 / 5 / 1
5,101
510
2,126
4,866
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
H1GHstoner
Ah Muzen Cab
10
0 / 4 / 0
5,718
572
4,020
9,464
2,596
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 2 / 2
4,937
494
3,828
8,401
3,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 0 / 0
5,913
591
4,054
5,586
1,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
17
Kills
3
3
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
1
1
7.5
W
Athena
BornByBeer
Athena
2
0
3
3.5
L
0
6
1
0.08
W
Anhur
Criptooo
Anhur
2
2
3
1.75
L
Merlin
H1GHliger
Merlin
0
5
1
0.1
L
Ah Muzen Cab
H1GHstoner
Ah Muzen Cab
0
4
0
0
W
4
0
3
5.5
L
0
2
2
0.5
W
Horus
cuteNate
Horus
2
0
6
5
L
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,033
Damage
17,767
34,483
Taken
35,561
17,333
Mitigated
9,255
13,994
Healing
8,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,336
2,506
0
2,173
8,153
3,226
0
1,750
6,403
0
35,280
W
Athena
BornByBeer
Athena
4,380
1,341
0
2,318
6,346
6,243
0
618
5,728
40,626
0
L
3,739
3,108
0
1,123
7,244
1,210
0
938
6,306
0
21,731
W
Anhur
Criptooo
Anhur
4,729
3,008
0
2,118
6,518
1,948
0
1,056
5,462
0
35,716
L
Merlin
H1GHliger
Merlin
2,126
92
0
480
4,866
994
0
0
4,866
26,585
0
L
Ah Muzen Cab
H1GHstoner
Ah Muzen Cab
4,020
2,139
0
2,181
9,464
2,596
0
2,610
6,556
0
36,019
W
6,360
1,441
0
2,933
6,242
2,118
0
162
6,080
0
48,943
L
3,828
113
266
2,255
8,401
3,016
0
0
8,401
14,749
0
W
Horus
cuteNate
Horus
3,228
1,764
859
3,593
7,224
3,798
30
2,368
4,856
0
13,542
L
4,054
1,217
0
2,115
5,586
1,439
0
458
5,052
0
33,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,167
Gold Earned
26,090
372
Minions Killed
282
0
Camps Cleared
0
1,087,662
Distance Traveled
1,005,714
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,747
675
67
7
0
214,743
4
W
Athena
6,742
674
117
12
0
231,042
2
L
Rama
4,421
442
43
4
0
175,626
4
W
Anhur
5,704
570
73
7
0
180,302
5
L
Merlin
5,101
510
65
7
0
186,911
1
L
Ah Muzen Cab
5,718
572
91
9
0
199,427
4
W
Pele
7,032
703
99
10
0
245,585
1
L
Ares
4,937
494
20
2
0
197,940
3
W
Horus
5,942
594
16
2
0
215,990
4
L
Loki
5,913
591
63
6
0
245,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role