Player Matchup

Sol
Sol
Airzol
Sol
Level 156
God Stats
22W - 9L
1,997 SR
Queue Stats
232W - 149L
1,843 Elo+
Party 2
Da Ji
Da Ji
NeithArrows
Da Ji
Level 46
God Stats
2W - 0L
1,720 SR
Queue Stats
16W - 2L
1,982 Elo+
Party 2
Ymir
Ymir
Nezbu
Ymir
Level 99
God Stats
4W - 7L
1,390 SR
Queue Stats
249W - 291L
1,511 Elo+
Party 2
Mulan
Mulan
Sosa is King
Mulan
Level 144
God Stats
12W - 7L
1,140 SR
Queue Stats
56W - 39L
1,595 Elo+
Party 2
Rama
Rama
xSlime420
Rama
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,596 Elo+
Party 2
Team Averages
Level 111
1,550 SR
1,705 Elo+

VS

Team Averages
Level 94
1,545 SR
1,505 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
UnauditedBowl3
Cthulhu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 205L
1,489 Elo+
Party 1
Da Ji
Da Ji
XxLiv3_To_DyexX
Da Ji
Level 129
God Stats
10W - 11L
1,497 SR
Queue Stats
172W - 213L
1,521 Elo+
Party 1
King Arthur
King Arthur
freehandrope01
King Arthur
Level 89
God Stats
10W - 15L
1,515 SR
Queue Stats
180W - 221L
1,439 Elo+
Party 1
Hachiman
Hachiman
jadenjkelly45
Hachiman
Level 44
God Stats
17W - 30L
1,713 SR
Queue Stats
101W - 123L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Airzol
Sol
12
2 / 0 / 3
7,278
728
3,295
4,423
1,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
8 / 1 / 1
6,972
697
4,989
7,146
2,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Nezbu
Ymir
8
2 / 2 / 4
5,802
580
3,408
8,076
5,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 0 / 1
6,857
686
6,690
7,765
5,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
10
2 / 1 / 4
6,364
636
5,421
4,757
1,380
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
1 / 1 / 2
5,441
544
3,233
3,997
1,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 5 / 3
4,877
488
2,907
8,266
4,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 4 / 1
5,887
589
3,979
7,097
2,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
freehandrope01
King Arthur
10
0 / 4 / 0
5,688
569
4,073
9,590
5,239
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
jadenjkelly45
Hachiman
8
1 / 3 / 0
4,730
473
2,464
5,620
1,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
17
Kills
4
4
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
1
2
2
W
Sol
Airzol
Sol
2
0
3
3.5
W
8
1
1
8.5
W
Ymir
Nezbu
Ymir
2
2
4
2
W
3
0
1
3.5
L
0
5
3
0.3
L
2
4
1
0.63
L
King Arthur
freehandrope01
King Arthur
0
4
0
0
L
Hachiman
jadenjkelly45
Hachiman
1
3
0
0.33
W
Rama
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,803
Damage
16,656
32,167
Taken
34,570
15,250
Mitigated
13,999
14,604
Healing
7,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
3,233
0
187
696
3,997
1,179
0
1,150
2,847
25,707
0
W
Sol
Airzol
Sol
3,295
2,057
0
2,966
4,423
1,054
1,064
773
3,500
49,337
0
W
4,989
1,814
0
1,440
7,146
2,382
0
683
6,415
0
41,480
W
Ymir
Nezbu
Ymir
3,408
888
105
1,613
8,076
5,424
0
2,632
5,305
15,501
0
W
6,690
915
0
5,272
7,765
5,010
144
0
7,765
0
39,772
L
2,907
451
394
1,016
8,266
4,226
0
1,777
6,489
15,060
0
L
3,979
1,233
0
1,883
7,097
2,280
0
2,211
4,847
0
30,979
L
King Arthur
freehandrope01
King Arthur
4,073
395
0
1,879
9,590
5,239
0
281
8,893
0
31,750
L
Hachiman
jadenjkelly45
Hachiman
2,464
1,646
0
1,845
5,620
1,075
0
1,284
4,336
0
14,359
W
Rama
5,421
4,783
393
2,815
4,757
1,380
322
1,657
3,042
0
31,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,273
Gold Earned
26,623
353
Minions Killed
274
0
Camps Cleared
0
1,021,108
Distance Traveled
965,191
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,441
544
58
6
0
208,281
1
W
Sol
7,278
728
102
10
0
202,093
3
W
Da Ji
6,972
697
75
8
0
219,626
4
W
Ymir
5,802
580
25
3
0
196,041
1
W
Mulan
6,857
686
86
9
0
195,915
5
L
Cthulhu
4,877
488
20
2
0
185,583
3
L
Da Ji
5,887
589
69
7
0
214,618
3
L
King Arthur
5,688
569
84
8
0
189,098
1
L
Hachiman
4,730
473
43
4
0
167,611
1
W
Rama
6,364
636
65
7
0
207,433
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role