Player Matchup

Freya
Freya
Loothill
Freya
Level 137
God Stats
10W - 5L
1,663 SR
Queue Stats
41W - 29L
1,575 Elo+
Solo
Ymir
Ymir
StereoTangent2
Ymir
Level 127
God Stats
8W - 6L
1,500 SR
Queue Stats
203W - 216L
1,577 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Tomas_aquino
Ah Muzen Cab
Level 129
God Stats
7W - 3L
1,500 SR
Queue Stats
295W - 302L
1,544 Elo+
Party 3
Tiamat
Tiamat
Vinibsantos
Tiamat
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 49L
1,500 Elo+
Solo
Bastet
Bastet
hericpoderoso123
Bastet
Level 99
God Stats
1W - 0L
1,461 SR
Queue Stats
44W - 32L
1,638 Elo+
Solo
Team Averages
Level 130
1,525 SR
1,567 Elo+

VS

Team Averages
Level 64
1,493 SR
1,431 Elo+
Nemesis
Nemesis
AgusRam05
Nemesis
Level 117
God Stats
12W - 10L
1,500 SR
Queue Stats
223W - 184L
1,549 Elo+
Party 1
Kukulkan
Kukulkan
HavelDaedrico
Kukulkan
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
233W - 192L
1,514 Elo+
Party 1
Izanami
Izanami
gregodandolo
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,261 Elo+
Party 2
Cthulhu
Cthulhu
jfretel
Cthulhu
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 73L
1,438 Elo+
Party 2
King Arthur
King Arthur
leesuom7
King Arthur
Level 25
God Stats
1W - 2L
1,463 SR
Queue Stats
2W - 5L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Loothill
Freya
11
5 / 0 / 1
6,791
566
9,255
6,385
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 1 / 7
6,692
558
4,152
9,593
6,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
Tomas_aquino
Ah Muzen Cab
13
4 / 2 / 5
7,842
654
6,486
5,947
1,789
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
14
1 / 1 / 2
7,567
631
4,669
5,096
5,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 5 / 7
7,319
610
5,838
9,800
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AgusRam05
Nemesis
12
6 / 2 / 3
7,358
613
6,583
8,065
2,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
HavelDaedrico
Kukulkan
10
2 / 4 / 5
6,404
534
7,029
5,097
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
gregodandolo
Izanami
8
0 / 2 / 0
4,988
416
2,289
5,799
1,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
jfretel
Cthulhu
8
0 / 4 / 2
5,283
440
4,264
13,462
6,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
leesuom7
King Arthur
10
1 / 4 / 1
5,466
456
2,833
8,902
4,627
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
16
Kills
9
9
Deaths
16
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AgusRam05
Nemesis
6
2
3
3.75
L
Kukulkan
HavelDaedrico
Kukulkan
2
4
5
1.13
W
Freya
Loothill
Freya
5
0
1
5.5
W
1
1
7
4.5
W
Ah Muzen Cab
Tomas_aquino
Ah Muzen Cab
4
2
5
3.25
W
Tiamat
1
1
2
2
L
Izanami
gregodandolo
Izanami
0
2
0
0
W
5
5
7
1.7
L
Cthulhu
jfretel
Cthulhu
0
4
2
0.25
L
King Arthur
leesuom7
King Arthur
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,400
Damage
22,998
36,821
Taken
41,325
18,520
Mitigated
17,020
14,342
Healing
9,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AgusRam05
Nemesis
6,583
3,352
0
3,314
8,065
2,809
0
903
7,142
0
37,247
L
Kukulkan
HavelDaedrico
Kukulkan
7,029
302
0
453
5,097
1,330
0
1,427
3,670
32,175
0
W
Freya
Loothill
Freya
9,255
3,663
0
3,597
6,385
1,822
838
2,025
4,360
41,348
0
W
4,152
1,294
392
3,856
9,593
6,530
0
4,779
4,814
18,344
0
W
Ah Muzen Cab
Tomas_aquino
Ah Muzen Cab
6,486
2,095
0
1,150
5,947
1,789
0
2,467
3,480
0
42,045
W
Tiamat
4,669
864
0
2,042
5,096
5,648
243
514
4,582
48,467
0
L
Izanami
gregodandolo
Izanami
2,289
1,853
0
1,602
5,799
1,309
371
4,246
1,493
0
26,135
W
5,838
1,757
0
3,305
9,800
2,731
36
1,508
8,292
0
37,851
L
Cthulhu
jfretel
Cthulhu
4,264
453
37
3,030
13,462
6,945
0
7,532
5,910
17,067
0
L
King Arthur
leesuom7
King Arthur
2,833
444
0
1,250
8,902
4,627
0
3,568
5,034
0
19,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,211
Gold Earned
29,499
349
Minions Killed
276
0
Camps Cleared
0
1,149,604
Distance Traveled
1,166,930
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,358
613
77
6
0
263,482
0
L
Kukulkan
6,404
534
72
6
0
204,905
3
W
Freya
6,791
566
69
6
0
211,335
2
W
Ymir
6,692
558
18
2
0
233,613
3
W
Ah Muzen Cab
7,842
654
90
8
0
240,508
1
W
Tiamat
7,567
631
105
9
0
210,787
3
L
Izanami
4,988
416
48
4
0
218,314
4
W
Bastet
7,319
610
67
6
0
253,361
5
L
Cthulhu
5,283
440
30
3
0
228,188
0
L
King Arthur
5,466
456
49
4
0
252,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role