Player Matchup

Horus
Horus
ShawnTerps
Horus
Level 129
God Stats
11W - 7L
1,577 SR
Queue Stats
40W - 37L
1,535 Elo+
Party 2
Neith
Neith
Te_Money17
Neith
Level 29
God Stats
212W - 204L
1,580 SR
Queue Stats
394W - 391L
1,574 Elo+
Party 2
Olorun
Olorun
lOwKey_POTENTIAL
Olorun
Level 119
God Stats
13W - 10L
1,880 SR
Queue Stats
399W - 394L
1,574 Elo+
Party 2
Team Averages
Level 92
1,679 SR
1,561 Elo+

VS

Team Averages
Level 42
1,428 SR
1,289 Elo+
Discordia
Discordia
GR1M FORTUNE
Discordia
Level 66
God Stats
0W - 2L
1,285 SR
Queue Stats
6W - 7L
1,299 Elo+
Solo
Bastet
Bastet
WhiteKongBSM
Bastet
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 89L
1,285 Elo+
Party 1
Ymir
Ymir
Young Gunz505
Ymir
Level 29
God Stats
1W - 16L
1,500 SR
Queue Stats
37W - 75L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
3 / 3 / 12
8,321
756
5,603
10,927
10,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
14
12 / 3 / 4
9,845
895
15,087
10,435
4,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 2 / 14
8,523
775
10,002
7,622
2,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GR1M FORTUNE
Discordia
13
4 / 3 / 2
8,787
799
12,395
5,444
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
10
2 / 8 / 4
7,385
671
7,650
15,065
3,584
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 6 / 6
8,368
761
4,555
17,428
13,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
17
Kills
8
8
Deaths
17
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Discordia
GR1M FORTUNE
Discordia
4
3
2
1.67
W
Horus
3
3
12
3
W
Neith
12
3
4
4.67
L
Bastet
2
8
4
0.5
L
2
6
6
0.83
W
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,692
Damage
24,600
28,984
Taken
37,937
17,412
Mitigated
18,513
8,928
Healing
5,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
GR1M FORTUNE
Discordia
12,395
455
99
1,179
5,444
1,742
387
2,155
3,289
36,716
0
W
Horus
5,603
2,760
1,271
1,964
10,927
10,352
346
6,575
4,352
0
8,242
W
Neith
15,087
9,499
324
2,263
10,435
4,279
217
5,757
4,678
0
30,914
L
Bastet
7,650
3,095
0
640
15,065
3,584
97
3,123
11,942
0
15,728
L
4,555
623
145
3,740
17,428
13,187
161
3,929
13,499
14,599
0
W
10,002
5,291
464
2,642
7,622
2,781
1,767
4,938
2,684
27,300
3,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,689
Gold Earned
24,540
115
Minions Killed
88
4
Camps Cleared
5
518,244
Distance Traveled
538,062
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,787
799
59
5
3
187,578
0
W
Horus
8,321
756
11
1
1
199,642
1
W
Neith
9,845
895
50
5
2
159,925
0
L
Bastet
7,385
671
16
1
1
185,235
0
L
Ymir
8,368
761
13
1
1
165,249
1
W
Olorun
8,523
775
54
5
1
158,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role