Player Matchup

Hercules
Hercules
AlteredComb8463
Hercules
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,715 Elo+
Party 1
Bastet
Bastet
CashMoneyCountry
Bastet
Level 29
God Stats
5W - 1L
1,514 SR
Queue Stats
10W - 5L
1,596 Elo+
Party 1
Bacchus
Bacchus
CoachCoyle03
Bacchus
Level 18
God Stats
6W - 3L
1,609 SR
Queue Stats
6W - 3L
1,666 Elo+
Party 1
Neith
Neith
Inmate_Al
Neith
Level 26
God Stats
3W - 0L
1,916 SR
Queue Stats
8W - 3L
1,666 Elo+
Party 1
Merlin
Merlin
MrPinnedTweets
Merlin
Level 42
God Stats
3W - 0L
1,615 SR
Queue Stats
15W - 7L
1,682 Elo+
Party 1
Team Averages
Level 49
1,631 SR
1,665 Elo+

VS

Team Averages
Level 80
1,526 SR
1,404 Elo+
Bellona
Bellona
Heatislap
Bellona
Level 43
God Stats
17W - 27L
1,409 SR
Queue Stats
51W - 71L
1,275 Elo+
Party 3
Izanami
Izanami
IsThatKarlo
Izanami
Level 87
God Stats
4W - 2L
1,905 SR
Queue Stats
107W - 100L
1,548 Elo+
Solo
Hel
Hel
Mayrakiss
Hel
Level 117
God Stats
15W - 28L
1,507 SR
Queue Stats
145W - 181L
1,382 Elo+
Party 3
Agni
Agni
Puplinks
Agni
Level 29
God Stats
2W - 2L
1,629 SR
Queue Stats
6W - 8L
1,435 Elo+
Party 2
Cliodhna
Cliodhna
Shadow_Wolf13752
Cliodhna
Level 122
God Stats
0W - 3L
1,180 SR
Queue Stats
13W - 22L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
5 / 3 / 2
11,568
578
14,436
14,217
14,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
5 / 2 / 7
11,389
569
6,982
17,217
6,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
CoachCoyle03
Bacchus
17
7 / 1 / 5
10,864
543
8,223
12,336
15,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Inmate_Al
Neith
17
5 / 3 / 9
10,603
530
15,178
13,437
5,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 3 / 3
10,039
502
7,769
10,240
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Heatislap
Bellona
15
2 / 6 / 0
9,456
473
7,994
18,099
14,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
IsThatKarlo
Izanami
16
2 / 4 / 3
9,630
482
6,064
12,385
4,207
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 2
6,994
350
4,338
13,862
6,145
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
15
3 / 8 / 1
9,844
492
10,045
11,228
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 3 / 2
9,701
485
11,171
14,752
5,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
26
Kills
12
12
Deaths
26
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
5
3
2
2
W
5
2
7
4.25
W
Bacchus
CoachCoyle03
Bacchus
7
1
5
9.5
L
Bellona
Heatislap
Bellona
2
6
0
0.33
W
Neith
Inmate_Al
Neith
5
3
9
3.17
L
Izanami
IsThatKarlo
Izanami
2
4
3
0.88
L
0
5
2
0.2
W
4
3
3
1.83
L
Agni
3
8
1
0.44
L
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,588
Damage
39,612
67,447
Taken
70,326
43,734
Mitigated
33,136
23,078
Healing
15,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
14,436
2,996
0
4,026
14,217
14,158
198
0
14,217
0
72,110
W
6,982
1,554
0
7,639
17,217
6,015
614
3,605
12,862
0
79,964
W
Bacchus
CoachCoyle03
Bacchus
8,223
640
589
2,241
12,336
15,313
230
2,135
10,116
27,063
0
L
Bellona
Heatislap
Bellona
7,994
2,221
106
3,560
18,099
14,504
0
79
17,032
0
60,154
W
Neith
Inmate_Al
Neith
15,178
6,848
406
6,407
13,437
5,067
2,258
3,437
9,568
0
80,409
L
Izanami
IsThatKarlo
Izanami
6,064
3,290
0
1,363
12,385
4,207
228
3,461
8,924
0
74,772
L
4,338
265
1,963
3,848
13,862
6,145
0
3,810
10,052
27,012
0
W
7,769
393
231
1,539
10,240
3,181
294
4,623
5,351
48,441
0
L
Agni
10,045
322
0
358
11,228
3,226
979
3,973
6,915
57,401
0
L
11,171
2,075
0
4,718
14,752
5,054
0
4,039
10,284
0
65,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,463
Gold Earned
45,625
573
Minions Killed
541
0
Camps Cleared
0
1,851,694
Distance Traveled
1,887,801
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,568
578
155
8
0
370,768
2
W
Bastet
11,389
569
130
7
0
433,950
6
W
Bacchus
10,864
543
44
2
0
396,772
3
L
Bellona
9,456
473
122
6
0
356,950
6
W
Neith
10,603
530
140
7
0
329,205
4
L
Izanami
9,630
482
138
7
0
344,871
8
L
Hel
6,994
350
37
2
0
376,499
4
W
Merlin
10,039
502
104
5
0
320,999
7
L
Agni
9,844
492
122
6
0
363,937
3
L
Cliodhna
9,701
485
122
6
0
445,544
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role