Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Dkora
Medusa
Level 86
God Stats
15W - 9L
1,748 SR
Queue Stats
277W - 198L
1,699 Elo+
Party 2
Kuzenbo
Kuzenbo
Jormack
Kuzenbo
Level 134
God Stats
3W - 1L
1,556 SR
Queue Stats
69W - 61L
1,640 Elo+
Party 2
Hercules
Hercules
RunnyHen816589
Hercules
Level 125
God Stats
1W - 1L
1,831 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Discordia
Discordia
SnowolfYT
Discordia
Level 69
God Stats
3W - 0L
1,764 SR
Queue Stats
84W - 55L
1,673 Elo+
Party 2
Team Averages
Level 114
1,680 SR
1,603 Elo+

VS

Team Averages
Level 136
1,602 SR
1,654 Elo+
Gilgamesh
Gilgamesh
BrotherArchon
Gilgamesh
Level 155
God Stats
15W - 12L
1,720 SR
Queue Stats
420W - 295L
1,719 Elo+
Party 3
Atlas
Atlas
BrotherHealsalot
Atlas
Level 138
God Stats
6W - 7L
1,756 SR
Queue Stats
281W - 213L
1,656 Elo+
Party 3
Apollo
Apollo
EWSpider
Apollo
Level 106
God Stats
0W - 2L
1,283 SR
Queue Stats
184W - 181L
1,626 Elo+
Solo
Bastet
Bastet
keving1207
Bastet
Level 126
God Stats
10W - 5L
1,752 SR
Queue Stats
67W - 66L
1,628 Elo+
Solo
Janus
Janus
smoovethelegend
Janus
Level 155
God Stats
1W - 6L
1,500 SR
Queue Stats
306W - 274L
1,640 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
3 / 3 / 3
7,725
773
7,739
9,994
4,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
Dkora
Medusa
15
4 / 1 / 2
8,004
800
7,002
6,672
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
Jormack
Kuzenbo
14
2 / 0 / 6
7,783
778
3,917
6,362
7,647
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
13
2 / 1 / 5
7,097
710
4,077
11,399
6,471
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
SnowolfYT
Discordia
14
1 / 0 / 6
7,752
775
6,461
3,444
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BrotherArchon
Gilgamesh
14
3 / 2 / 1
7,515
752
6,955
10,089
4,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 5 / 2
6,762
676
3,887
9,278
8,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
EWSpider
Apollo
11
0 / 1 / 1
6,278
628
2,359
3,181
949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
keving1207
Bastet
14
0 / 0 / 3
7,084
708
8,924
5,680
2,199
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 4 / 2
7,403
740
8,249
6,488
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
12
Kills
5
5
Deaths
12
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
3
3
1.5
L
Gilgamesh
BrotherArchon
Gilgamesh
3
2
1
1.75
L
0
5
2
0.2
W
Medusa
Dkora
Medusa
4
1
2
5
L
Apollo
EWSpider
Apollo
0
1
1
0.5
W
Kuzenbo
Jormack
Kuzenbo
2
0
6
5
W
Hercules
2
1
5
4.5
W
Discordia
SnowolfYT
Discordia
1
0
6
4
L
Bastet
keving1207
Bastet
0
0
3
1.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,196
Damage
30,374
37,871
Taken
34,716
22,236
Mitigated
18,684
9,322
Healing
4,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,739
5,409
0
2,482
9,994
4,354
1,403
1,941
7,754
0
19,871
L
Gilgamesh
BrotherArchon
Gilgamesh
6,955
1,459
0
1,449
10,089
4,836
0
3,665
5,562
0
18,913
L
3,887
1,112
0
462
9,278
8,767
0
2,733
5,982
11,084
0
W
Medusa
Dkora
Medusa
7,002
3,163
0
1,956
6,672
2,657
593
1,972
4,569
0
29,013
L
Apollo
EWSpider
Apollo
2,359
1,551
0
765
3,181
949
0
752
2,219
0
15,165
W
Kuzenbo
Jormack
Kuzenbo
3,917
1,852
201
1,287
6,362
7,647
50
1,747
4,522
19,555
0
W
Hercules
4,077
726
0
3,051
11,399
6,471
213
4,754
6,273
0
11,387
W
Discordia
SnowolfYT
Discordia
6,461
761
0
345
3,444
1,107
0
1,157
2,154
25,673
0
L
Bastet
keving1207
Bastet
8,924
2,222
0
1,121
5,680
2,199
0
1,019
4,615
0
26,737
L
8,249
210
0
831
6,488
1,933
0
1,619
4,287
26,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,361
Gold Earned
35,042
216
Minions Killed
171
0
Camps Cleared
0
1,099,067
Distance Traveled
1,004,084
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,725
773
58
6
0
221,871
3
L
Gilgamesh
7,515
752
25
3
0
220,733
3
L
Atlas
6,762
676
15
2
0
201,649
1
W
Medusa
8,004
800
61
6
0
194,572
1
L
Apollo
6,278
628
25
3
0
132,544
1
W
Kuzenbo
7,783
778
28
3
0
231,840
4
W
Hercules
7,097
710
17
2
0
231,425
1
W
Discordia
7,752
775
52
5
0
219,359
4
L
Bastet
7,084
708
54
5
0
240,800
4
L
Janus
7,403
740
52
5
0
208,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role