Player Matchup

Hades
Hades
DeadReckoning3_1
Hades
Level 93
God Stats
114W - 91L
1,458 SR
Queue Stats
130W - 131L
1,368 Elo+
Solo
Rama
Rama
NasLogic
Rama
Level 97
God Stats
21W - 21L
1,443 SR
Queue Stats
292W - 328L
1,427 Elo+
Solo
Ares
Ares
TheMARTINIKID
Ares
Level 158
God Stats
7W - 6L
1,734 SR
Queue Stats
311W - 304L
1,615 Elo+
Solo
Ne Zha
Ne Zha
dingowarrior666
Ne Zha
Level 160
God Stats
9W - 11L
1,514 SR
Queue Stats
725W - 817L
1,496 Elo+
Solo
Chaac
Chaac
victor_chido5
Chaac
Level 140
God Stats
3W - 1L
1,681 SR
Queue Stats
59W - 50L
1,648 Elo+
Solo
Team Averages
Level 130
1,566 SR
1,511 Elo+

VS

Team Averages
Level 106
1,549 SR
1,513 Elo+
Chang'e
Chang'e
PoularJdbl1
Chang'e
Level 107
God Stats
1W - 7L
1,500 SR
Queue Stats
731W - 705L
1,519 Elo+
Solo
Ganesha
Ganesha
Scarletbeast028
Ganesha
Level 107
God Stats
0W - 1L
1,785 SR
Queue Stats
103W - 101L
1,535 Elo+
Solo
Kuzenbo
Kuzenbo
Sir Tripsalots
Kuzenbo
Level 80
God Stats
8W - 9L
1,484 SR
Queue Stats
30W - 31L
1,563 Elo+
Solo
Guan Yu
Guan Yu
SnowValanche
Guan Yu
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 43L
1,500 Elo+
Solo
Sol
Sol
xDeadpooledx
Sol
Level 105
God Stats
21W - 21L
1,473 SR
Queue Stats
228W - 229L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 7
10,203
567
13,965
13,978
6,526
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
13
3 / 4 / 3
8,615
479
8,692
13,177
4,266
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 4 / 7
8,751
486
7,054
14,435
12,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
9 / 0 / 4
11,073
615
10,396
13,762
4,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

16
2 / 0 / 9
10,004
556
13,908
13,372
12,278
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
PoularJdbl1
Chang'e
13
3 / 4 / 2
8,764
487
10,745
14,651
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 5 / 4
8,560
476
5,433
15,006
5,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 3 / 3
7,443
414
6,372
17,053
20,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
SnowValanche
Guan Yu
15
2 / 5 / 0
8,781
488
6,131
15,841
11,962
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
2 / 3 / 2
7,652
425
11,472
8,174
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
20
Kills
10
10
Deaths
20
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
Rama
3
4
3
1.13
L
Chang'e
PoularJdbl1
Chang'e
3
4
2
1
L
2
5
4
0.8
L
1
3
3
0.83
L
Guan Yu
SnowValanche
Guan Yu
2
5
0
0.4
W
2
4
7
1.38
W
9
0
4
11
W
2
0
9
6.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,015
Damage
40,153
68,724
Taken
70,725
40,350
Mitigated
45,346
26,238
Healing
19,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,965
396
1,080
6,570
13,978
6,526
737
6,647
7,027
78,155
0
W
Rama
8,692
6,819
0
4,567
13,177
4,266
259
8,807
4,266
0
54,169
L
Chang'e
PoularJdbl1
Chang'e
10,745
806
1,167
6,581
14,651
4,597
843
6,335
8,316
50,679
0
L
5,433
649
0
2,779
15,006
5,725
0
5,187
9,819
46,226
0
L
6,372
3,000
235
2,694
17,053
20,111
317
6,152
10,901
15,524
0
L
Guan Yu
SnowValanche
Guan Yu
6,131
253
367
2,670
15,841
11,962
0
3,144
12,697
0
54,767
W
7,054
287
360
3,813
14,435
12,376
155
9,110
5,201
29,519
0
W
10,396
2,749
0
3,190
13,762
4,904
631
4,462
9,172
0
89,489
W
13,908
2,012
0
6,658
13,372
12,278
748
2,985
10,317
5,315
63,750
L
11,472
5,131
0
2,884
8,174
2,951
586
2,486
5,688
48,789
8,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,646
Gold Earned
41,200
487
Minions Killed
410
0
Camps Cleared
0
1,776,182
Distance Traveled
1,650,633
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,203
567
120
7
0
359,216
0
W
Rama
8,615
479
89
5
0
317,093
9
L
Chang'e
8,764
487
122
7
0
294,142
0
L
Ganesha
8,560
476
65
4
0
342,338
1
L
Kuzenbo
7,443
414
15
1
0
354,604
2
L
Guan Yu
8,781
488
114
6
0
335,215
7
W
Ares
8,751
486
18
1
0
355,362
1
W
Ne Zha
11,073
615
132
7
0
393,135
0
W
Chaac
10,004
556
128
7
0
351,376
1
L
Sol
7,652
425
94
5
0
324,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role