Player Matchup

Khepri
Khepri
Platinum IV
 
Khepri
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
DThomas62
Gilgamesh
Gold I
Level 158
God Stats
5W - 2L
1,213 SR
Queue Stats
161W - 153L
1,793 MMR
Solo
Artio
Artio
Platinum I
Mоrf
Artio
Platinum I
Level 126
God Stats
8W - 6L
1,696 SR
Queue Stats
190W - 179L
1,780 MMR
Solo
Hera
Hera
Gold I
Príde
Hera
Gold I
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 94L
1,822 MMR
Party 1
Danzaburou
Danzaburou
Gold III
ThomasBangswell
Danzaburou
Gold III
Level 67
God Stats
1W - 1L
1,744 SR
Queue Stats
265W - 233L
1,776 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,530 SR
1,734 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,541 SR
1,681 MMR
Apollo
Apollo
Platinum III
 
Apollo
Platinum III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
 
Kumbhakarna
Platinum II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum III
CantFindMe
Tiamat
Platinum III
Level 160
God Stats
25W - 21L
1,677 SR
Queue Stats
754W - 712L
1,838 MMR
Solo
Tyr
Tyr
Platinum II
SirBomberMan
Tyr
Platinum II
Level 154
God Stats
3W - 5L
1,530 SR
Queue Stats
335W - 319L
1,836 MMR
Solo
Cliodhna
Cliodhna
Gold II
cristian9817
Cliodhna
Gold II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 166L
1,731 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
0 / 1 / 14
8,835
491
5,962
12,789
11,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
DThomas62
Gilgamesh
16
2 / 3 / 10
9,586
533
8,458
14,950
9,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Artio
Mоrf
Artio
17
3 / 0 / 5
10,418
579
12,644
15,126
17,871
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hera
Príde
Hera
18
8 / 1 / 4
11,164
620
16,242
8,387
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
ThomasBangswell
Danzaburou
19
12 / 2 / 5
12,380
688
18,603
16,262
6,477
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
BastetGebCu Chulainn

VS

Bans
AtlasCamazotzAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
1 / 8 / 1
9,867
548
6,575
17,747
6,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
 
Kumbhakarna
13
1 / 3 / 4
8,264
459
2,663
18,005
17,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tiamat
CantFindMe
Tiamat
16
3 / 3 / 3
10,185
566
12,321
11,831
10,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 4 / 1
9,264
515
9,888
19,847
19,720
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cliodhna
cristian9817
Cliodhna
14
1 / 7 / 0
8,773
487
9,333
16,280
7,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
25
Kills
7
7
Deaths
25
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
1
14
7
L
Apollo
 
Apollo
1
8
1
0.19
L
Kumbhakarna
 
Kumbhakarna
1
3
4
1
L
Tiamat
CantFindMe
Tiamat
3
3
3
1.5
W
Gilgamesh
DThomas62
Gilgamesh
2
3
10
2.33
W
Artio
Mоrf
Artio
3
0
5
5.5
W
Hera
Príde
Hera
8
1
4
10
L
1
4
1
0.38
W
Danzaburou
ThomasBangswell
Danzaburou
12
2
5
7.25
L
Cliodhna
cristian9817
Cliodhna
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,909
Damage
40,780
67,514
Taken
83,710
48,632
Mitigated
60,571
29,688
Healing
21,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
5,962
901
1,012
2,521
12,789
11,151
454
3,368
9,421
19,964
1,602
L
Apollo
 
Apollo
6,575
4,349
0
5,863
17,747
6,026
2,447
5,622
12,081
0
84,946
L
Kumbhakarna
 
Kumbhakarna
2,663
206
0
1,821
18,005
17,035
0
5,563
12,182
13,754
0
L
Tiamat
CantFindMe
Tiamat
12,321
1,438
0
2,806
11,831
10,103
0
3,820
7,881
83,683
0
W
Gilgamesh
DThomas62
Gilgamesh
8,458
3,015
0
4,822
14,950
9,931
1,299
4,726
10,103
0
64,334
W
Artio
Mоrf
Artio
12,644
1,849
786
10,742
15,126
17,871
0
748
14,378
67,309
0
W
Hera
Príde
Hera
16,242
4,473
381
2,160
8,387
3,202
731
2,219
6,168
90,278
0
L
9,888
1,956
0
8,804
19,847
19,720
0
12,200
7,565
0
58,990
W
Danzaburou
ThomasBangswell
Danzaburou
18,603
11,410
0
7,264
16,262
6,477
1,522
3,923
12,339
0
94,867
L
Cliodhna
cristian9817
Cliodhna
9,333
1,402
0
2,542
16,280
7,687
0
6,121
10,001
0
65,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,383
Gold Earned
46,353
599
Minions Killed
580
0
Camps Cleared
0
1,781,496
Distance Traveled
1,720,221
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,835
491
22
1
0
363,595
9
L
Apollo
9,867
548
158
9
0
301,256
1
L
Kumbhakarna
8,264
459
22
1
0
354,206
8
L
Tiamat
10,185
566
157
9
0
365,003
6
W
Gilgamesh
9,586
533
90
5
0
362,208
3
W
Artio
10,418
579
141
8
0
367,994
4
W
Hera
11,164
620
171
10
0
367,876
2
L
Tyr
9,264
515
129
7
0
341,315
4
W
Danzaburou
12,380
688
175
10
0
319,823
5
L
Cliodhna
8,773
487
114
6
0
358,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role