Player Matchup

Thanatos
Thanatos
DragoFatalis
Thanatos
Level 26
God Stats
2W - 4L
1,500 SR
Queue Stats
27W - 27L
1,650 Elo+
Party 4
Athena
Athena
Magiecer06
Athena
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,667 Elo+
Party 3
Anubis
Anubis
ToxTiik
Anubis
Level 146
God Stats
12W - 11L
1,827 SR
Queue Stats
122W - 109L
1,599 Elo+
Party 4
Danzaburou
Danzaburou
Vectorcs4
Danzaburou
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,667 Elo+
Party 3
Hercules
Hercules
loyd57
Hercules
Level 91
God Stats
35W - 45L
1,443 SR
Queue Stats
35W - 45L
1,560 Elo+
Party 4
Team Averages
Level 68
1,554 SR
1,628 Elo+

VS

Team Averages
Level 103
1,616 SR
1,685 Elo+
Ymir
Ymir
JustFred
Ymir
Level 33
God Stats
2W - 0L
1,765 SR
Queue Stats
48W - 30L
1,617 Elo+
Party 2
Zhong Kui
Zhong Kui
Kasubaru-Kun
Zhong Kui
Level 160
God Stats
2W - 2L
1,736 SR
Queue Stats
174W - 118L
1,722 Elo+
Party 1
Charybdis
Charybdis
MortenH01
Charybdis
Level 155
God Stats
1W - 5L
1,500 SR
Queue Stats
243W - 216L
1,643 Elo+
Party 2
Bastet
Bastet
makkara5243
Bastet
Level 144
God Stats
8W - 6L
1,580 SR
Queue Stats
540W - 292L
1,603 Elo+
Party 1
Chang'e
Chang'e
xCamelot
Chang'e
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 2L
1,841 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DragoFatalis
Thanatos
17
7 / 9 / 3
11,443
477
11,313
22,705
7,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Magiecer06
Athena
11
0 / 8 / 5
8,313
346
5,768
25,581
20,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
ToxTiik
Anubis
17
2 / 8 / 5
11,032
460
15,696
18,876
7,305
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Vectorcs4
Danzaburou
18
3 / 7 / 0
11,846
494
12,386
20,432
5,519
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
loyd57
Hercules
16
0 / 4 / 4
9,870
411
11,310
24,321
18,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 2 / 13
12,484
520
9,742
20,230
14,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
Kasubaru-Kun
Zhong Kui
20
4 / 2 / 7
14,467
603
13,483
14,980
18,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
MortenH01
Charybdis
20
11 / 4 / 5
15,591
650
20,238
22,530
8,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
20
14 / 1 / 8
15,423
643
27,746
17,334
10,191
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
xCamelot
Chang'e
20
5 / 3 / 16
13,940
581
21,304
20,114
6,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
85
12
Kills
36
36
Deaths
12
17
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Thanatos
DragoFatalis
Thanatos
7
9
3
0.94
W
Ymir
2
2
13
4.25
W
Zhong Kui
Kasubaru-Kun
Zhong Kui
4
2
7
3.75
L
Athena
Magiecer06
Athena
0
8
5
0.31
W
Charybdis
MortenH01
Charybdis
11
4
5
3.38
L
Anubis
ToxTiik
Anubis
2
8
5
0.56
L
Danzaburou
Vectorcs4
Danzaburou
3
7
0
0.43
L
Hercules
loyd57
Hercules
0
4
4
0.5
W
Bastet
14
1
8
18
W
Chang'e
xCamelot
Chang'e
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,473
Damage
92,513
111,915
Taken
95,188
59,894
Mitigated
57,454
34,259
Healing
43,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
DragoFatalis
Thanatos
11,313
1,378
0
11,645
22,705
7,779
0
11,489
11,070
0
74,750
W
Ymir
9,742
1,734
2,969
5,420
20,230
14,202
0
6,886
11,934
36,029
0
W
Zhong Kui
Kasubaru-Kun
Zhong Kui
13,483
1,358
0
7,911
14,980
18,208
540
3,184
11,423
87,760
9,108
L
Athena
Magiecer06
Athena
5,768
1,288
625
1,899
25,581
20,806
0
10,216
14,975
20,211
0
W
Charybdis
MortenH01
Charybdis
20,238
8,767
0
11,370
22,530
8,426
2,542
3,923
18,564
0
162,429
L
Anubis
ToxTiik
Anubis
15,696
255
0
5,313
18,876
7,305
0
10,078
8,503
74,605
0
L
Danzaburou
Vectorcs4
Danzaburou
12,386
7,923
0
6,462
20,432
5,519
548
2,215
18,044
0
88,473
L
Hercules
loyd57
Hercules
11,310
3,716
0
8,315
24,321
18,485
0
9,979
14,219
1,195
52,407
W
Bastet
27,746
5,782
0
6,530
17,334
10,191
1,054
3,620
13,518
0
107,280
W
Chang'e
xCamelot
Chang'e
21,304
1,840
2,537
6,668
20,114
6,427
264
5,290
14,673
117,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,504
Gold Earned
71,905
567
Minions Killed
730
0
Camps Cleared
0
2,138,050
Distance Traveled
2,293,839
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,443
477
116
5
0
454,397
5
W
Ymir
12,484
520
28
1
0
430,726
5
W
Zhong Kui
14,467
603
173
7
0
421,502
8
L
Athena
8,313
346
31
1
0
483,516
12
W
Charybdis
15,591
650
227
9
0
415,280
8
L
Anubis
11,032
460
137
6
0
368,420
2
L
Danzaburou
11,846
494
160
7
0
400,014
0
L
Hercules
9,870
411
123
5
0
431,703
5
W
Bastet
15,423
643
163
7
0
544,339
4
W
Chang'e
13,940
581
139
6
0
481,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role