Player Matchup

Mulan
Mulan
JOELPOWER
Mulan
Level 160
God Stats
11W - 12L
1,369 SR
Queue Stats
144W - 141L
1,463 Elo+
Solo
Nox
Nox
MonsterZambie00
Nox
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,463 Elo+
Party 1
Anhur
Anhur
Peanuts1016
Anhur
Level 86
God Stats
0W - 3L
1,609 SR
Queue Stats
17W - 31L
1,390 Elo+
Party 1
Nemesis
Nemesis
RockLobster65
Nemesis
Level 104
God Stats
6W - 4L
1,725 SR
Queue Stats
29W - 30L
1,556 Elo+
Solo
Hades
Hades
TheLittlePoochie
Hades
Level 83
God Stats
0W - 1L
1,854 SR
Queue Stats
17W - 26L
1,413 Elo+
Party 1
Team Averages
Level 103
1,611 SR
1,457 Elo+

VS

Team Averages
Level 98
1,568 SR
1,497 Elo+
Izanami
Izanami
Alajj
Izanami
Level 152
God Stats
15W - 7L
1,683 SR
Queue Stats
68W - 79L
1,486 Elo+
Solo
Merlin
Merlin
BourneHunt
Merlin
Level 92
God Stats
1W - 1L
1,732 SR
Queue Stats
145W - 147L
1,498 Elo+
Party 2
Amaterasu
Amaterasu
Eastern743
Amaterasu
Level 84
God Stats
11W - 11L
1,536 SR
Queue Stats
87W - 94L
1,499 Elo+
Party 3
Fenrir
Fenrir
EvilToaster330
Fenrir
Level 76
God Stats
4W - 18L
1,387 SR
Queue Stats
81W - 93L
1,520 Elo+
Party 3
Xing Tian
Xing Tian
Froggy124
Xing Tian
Level 88
God Stats
3W - 7L
1,500 SR
Queue Stats
160W - 152L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
JOELPOWER
Mulan
15
0 / 6 / 6
9,718
442
10,901
17,222
16,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 8 / 3
9,593
436
8,836
12,264
5,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 3
8,366
380
4,829
10,056
3,040
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
17
9 / 2 / 2
11,095
504
15,605
17,243
8,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 6 / 4
9,809
446
13,877
19,352
10,192
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alajj
Izanami
20
8 / 5 / 6
13,416
610
11,885
14,170
6,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
BourneHunt
Merlin
19
4 / 1 / 9
11,831
538
13,760
13,630
5,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Eastern743
Amaterasu
18
6 / 2 / 6
11,393
518
10,540
15,433
12,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 5 / 4
10,734
488
6,540
16,787
6,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
Froggy124
Xing Tian
17
4 / 0 / 13
11,882
540
10,801
24,597
27,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
12
Kills
25
26
Deaths
13
18
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Izanami
Alajj
Izanami
8
5
6
2.2
W
Merlin
BourneHunt
Merlin
4
1
9
8.5
W
Amaterasu
Eastern743
Amaterasu
6
2
6
4.5
W
3
5
4
1
W
Xing Tian
Froggy124
Xing Tian
4
0
13
10.5
L
Mulan
JOELPOWER
Mulan
0
6
6
0.5
L
2
8
3
0.44
L
0
4
3
0.38
L
Nemesis
9
2
2
5
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,048
Damage
53,526
76,137
Taken
84,617
43,191
Mitigated
57,835
19,509
Healing
28,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Alajj
Izanami
11,885
8,080
0
4,073
14,170
6,221
0
2,806
11,364
0
115,002
W
Merlin
BourneHunt
Merlin
13,760
903
0
4,282
13,630
5,779
598
6,774
6,856
94,841
0
W
Amaterasu
Eastern743
Amaterasu
10,540
3,071
0
5,403
15,433
12,682
713
2,972
12,461
5,668
55,957
W
6,540
997
0
5,719
16,787
6,112
0
1,440
15,347
0
65,806
W
Xing Tian
Froggy124
Xing Tian
10,801
1,091
3,938
5,556
24,597
27,041
216
8,721
15,434
36,021
16,361
L
Mulan
JOELPOWER
Mulan
10,901
2,740
0
6,417
17,222
16,392
258
2,602
13,961
0
53,119
L
8,836
645
0
1,082
12,264
5,449
558
3,692
8,375
36,668
0
L
4,829
1,862
0
1,627
10,056
3,040
911
2,639
7,313
0
45,335
L
Nemesis
15,605
8,077
0
5,338
17,243
8,118
0
4,606
12,467
0
76,328
L
13,877
1,366
298
4,747
19,352
10,192
722
8,857
10,001
59,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,581
Gold Earned
59,256
452
Minions Killed
609
0
Camps Cleared
0
2,054,008
Distance Traveled
2,091,828
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,416
610
198
9
0
359,386
5
W
Merlin
11,831
538
149
7
0
413,617
1
W
Amaterasu
11,393
518
101
5
0
424,376
6
W
Fenrir
10,734
488
105
5
0
454,953
0
W
Xing Tian
11,882
540
56
3
0
439,496
11
L
Mulan
9,718
442
104
5
0
378,802
7
L
Nox
9,593
436
64
3
0
364,324
0
L
Anhur
8,366
380
77
4
0
431,299
0
L
Nemesis
11,095
504
96
4
0
474,626
2
L
Hades
9,809
446
111
5
0
404,957
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role