Player Matchup

Sylvanus
Sylvanus
C00L R4NCH
Sylvanus
Level 109
God Stats
2W - 4L
1,602 SR
Queue Stats
7W - 10L
1,564 Elo+
Party 1
Aphrodite
Aphrodite
CyberUnicorn20
Aphrodite
Level 79
God Stats
0W - 1L
1,291 SR
Queue Stats
3W - 6L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
RYZEII2306
Danzaburou
Level 89
God Stats
1W - 3L
1,404 SR
Queue Stats
57W - 62L
1,458 Elo+
Solo
Team Averages
Level 92
1,432 SR
1,503 Elo+

VS

Team Averages
Level 96
1,482 SR
1,643 Elo+
Hades
Hades
Apostle8189
Hades
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
166W - 119L
1,775 Elo+
Party 2
Tiamat
Tiamat
DeadlyRogue894
Tiamat
Level 153
God Stats
8W - 6L
1,461 SR
Queue Stats
82W - 100L
1,456 Elo+
Solo
Baron Samedi
Baron Samedi
HailHappens
Baron Samedi
Level 119
God Stats
10W - 6L
1,484 SR
Queue Stats
180W - 122L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
C00L R4NCH
Sylvanus
9
0 / 6 / 1
5,886
589
6,235
13,564
8,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
CyberUnicorn20
Aphrodite
9
0 / 7 / 1
5,932
593
2,293
12,953
5,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
RYZEII2306
Danzaburou
10
1 / 7 / 0
6,468
647
5,521
10,922
3,178
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 17
7,669
767
6,447
7,674
8,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
12 / 0 / 4
9,237
924
11,040
5,414
4,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Baron Samedi
HailHappens
Baron Samedi
13
7 / 1 / 10
8,412
841
14,981
8,287
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
51
1
Kills
20
20
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
1
0
17
9.5
L
Sylvanus
C00L R4NCH
Sylvanus
0
6
1
0.08
L
Aphrodite
CyberUnicorn20
Aphrodite
0
7
1
0.07
W
12
0
4
14
W
Baron Samedi
HailHappens
Baron Samedi
7
1
10
12
L
Danzaburou
RYZEII2306
Danzaburou
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,049
Damage
32,468
37,439
Taken
21,375
17,677
Mitigated
16,069
14,931
Healing
11,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,447
922
26
2,405
7,674
8,213
619
3,042
4,516
15,471
0
L
Sylvanus
C00L R4NCH
Sylvanus
6,235
1,931
3,382
3,169
13,564
8,683
0
10,853
2,205
13,561
2,881
L
Aphrodite
CyberUnicorn20
Aphrodite
2,293
141
2,522
4,185
12,953
5,816
0
11,385
1,078
13,880
0
W
11,040
991
170
1,650
5,414
4,295
1,125
2,269
3,121
27,009
0
W
Baron Samedi
HailHappens
Baron Samedi
14,981
864
2,133
4,856
8,287
3,561
891
2,633
5,552
36,261
0
L
Danzaburou
RYZEII2306
Danzaburou
5,521
2,587
100
1,573
10,922
3,178
0
8,677
1,688
0
14,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,286
Gold Earned
25,318
78
Minions Killed
125
1
Camps Cleared
7
433,215
Distance Traveled
538,812
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,669
767
33
3
1
169,044
1
L
Sylvanus
5,886
589
27
3
1
144,579
3
L
Aphrodite
5,932
593
31
3
0
146,578
0
W
Tiamat
9,237
924
52
5
3
192,381
2
W
Baron Samedi
8,412
841
40
4
3
177,387
2
L
Danzaburou
6,468
647
20
2
0
142,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role